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CISC 105: Intro to Game Modding
Lecture 8: Implementation
©Charles Palmer – Fall 2013
Implementation

Exterior Navmesh from “The Hustlers of Whiterun” by Simon Halliday
Building a section of your mod
For the remainder of the class we’ll be building a
section of your Skyrim mod. Your grade will be based
on your ability to produce various items and
functionality at each milestone.

Build a
location from
your world
map

Place enemy
units, loot
drops, and at
least one trap

Add NPC
dialogue

Test Mod
Assignment
Use the Creation Kit to build a portion of your mod.
Find a bit of landscape, a cluster of buildings,
or a dungeon from your level map and bring
that section to life. Use the content you
created in the Hero’s Journey assignment to
flesh out the story. You may need to create a
“What has gone on before” style element so
that you’re test players will understand the
Mod/Character’s backstory.
Assignment
Use the Creation Kit to build a portion of your mod.
Create a file which will be the bases for your
final assignment. This first milestone should
be the digital environment including clutter
and lighting.
When completed create a folder of
screenshots which help visualize this area.
Your folder should have 6-9 images taken
throughout the area. Mix the points of view
So that we have images representing both
Designer and Players POV. Then zip and
upload the folder to Moodle using the following naming convention - (first initial last name_course
number_assignment number) example - DWilliams_CISC105_9.zip

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Intro to Game Modding - Lecture 8

  • 1. CISC 105: Intro to Game Modding Lecture 8: Implementation ©Charles Palmer – Fall 2013
  • 2. Implementation Exterior Navmesh from “The Hustlers of Whiterun” by Simon Halliday
  • 3. Building a section of your mod For the remainder of the class we’ll be building a section of your Skyrim mod. Your grade will be based on your ability to produce various items and functionality at each milestone. Build a location from your world map Place enemy units, loot drops, and at least one trap Add NPC dialogue Test Mod
  • 4. Assignment Use the Creation Kit to build a portion of your mod. Find a bit of landscape, a cluster of buildings, or a dungeon from your level map and bring that section to life. Use the content you created in the Hero’s Journey assignment to flesh out the story. You may need to create a “What has gone on before” style element so that you’re test players will understand the Mod/Character’s backstory.
  • 5. Assignment Use the Creation Kit to build a portion of your mod. Create a file which will be the bases for your final assignment. This first milestone should be the digital environment including clutter and lighting. When completed create a folder of screenshots which help visualize this area. Your folder should have 6-9 images taken throughout the area. Mix the points of view So that we have images representing both Designer and Players POV. Then zip and upload the folder to Moodle using the following naming convention - (first initial last name_course number_assignment number) example - DWilliams_CISC105_9.zip

Editor's Notes

  • #3: This is the act of building the environment where the characters live. A level is a subset of the world. So when we say level design we are talking about building localized sets and activities which provide the texture of the entire game play experience.