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CISC 105: Intro to Game Modding
Lecture 8: Implementation
Charles Palmer – Fall 2013
Implementation

Exterior Navmesh from “The Hustlers of Whiterun” by Simon Halliday
Building a section of your mod
For the remainder of the class we’ll be building a
section of your Skyrim mod. Your grade will be based
on your ability to produce these items at each
milestone.

Build a
location from
your world
map

Place enemy
units, loot
drops, an at
least one trap

Add NPC
dialogue

Test Mod
Navmesh
•

•

•

•

•

A navmesh is a collection
of polygons that tells an
actor where it can walk.
A navmesh is used to
determine navigation
paths for PCs and NPCs.
They are critical to the
knowledge an AI actor has
about any given space.
Quality navmesh is an
important factor in helping
the AI behave as well as
possible.
Here is a video illustrating
the concept.
Assignment
Continue building your mod with the Creation Kit.
Continuing with your previous file add an encounter(s), traps, and a navmesh for NPCs
and enemies.
When completed create a folder of
screenshots which help visual this area.
Your screenshots should be full screen to
show items and the navmesh. As always
zip the folder and upload the file to
Moodle using the standard naming
convention - DWilliams_CISC105_9.zip

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Lecture 9

  • 1. CISC 105: Intro to Game Modding Lecture 8: Implementation Charles Palmer – Fall 2013
  • 2. Implementation Exterior Navmesh from “The Hustlers of Whiterun” by Simon Halliday
  • 3. Building a section of your mod For the remainder of the class we’ll be building a section of your Skyrim mod. Your grade will be based on your ability to produce these items at each milestone. Build a location from your world map Place enemy units, loot drops, an at least one trap Add NPC dialogue Test Mod
  • 4. Navmesh • • • • • A navmesh is a collection of polygons that tells an actor where it can walk. A navmesh is used to determine navigation paths for PCs and NPCs. They are critical to the knowledge an AI actor has about any given space. Quality navmesh is an important factor in helping the AI behave as well as possible. Here is a video illustrating the concept.
  • 5. Assignment Continue building your mod with the Creation Kit. Continuing with your previous file add an encounter(s), traps, and a navmesh for NPCs and enemies. When completed create a folder of screenshots which help visual this area. Your screenshots should be full screen to show items and the navmesh. As always zip the folder and upload the file to Moodle using the standard naming convention - DWilliams_CISC105_9.zip

Editor's Notes

  • #3: This is the act of building the environment where the characters live. A level is a subset of the world. So when we say level design we are talking about building localized sets and activities which provide the texture of the entire game play experience.
  • #5: When an area has been built and cluttered, we need to determine where actors can navigate. This is where navmesh comes in. Simply put, a navmesh is a collection of polygons that tells an actor where it can walk. It's easy to take for granted the amount of information we use when playing. Our brains process every visual detail, constantly drawing conclusions and making predictions. Unfortunately, AI systems are nowhere near advanced as the human brain, and must rely on information we provide. Navmesh is critical to the knowledge an AI actor has about any given space. Quality navmesh is an important factor in helping the AI behave as well as possible.http://www.youtube.com/watch?v=BgMy8OQYzws – we are very familiar with this concept, but often don’t think about what goes into the wayfinding component of an AI system.