This document discusses various types of 3D displays. It begins with an overview of depth cues that can be presented to the human visual system, both monocular cues like size and occlusion, as well as binocular cues like retinal disparity and convergence. The document then presents a taxonomy of 3D display technologies, categorizing them as either glasses-bound or unencumbered designs. Specific display types are described in more detail, including head-mounted displays, spatial and temporal multiplexing, parallax barriers, integral imaging, and volumetric and holographic displays. Multi-view rendering techniques for generating stereoscopic images are also covered, such as using OpenGL for anaglyph generation and off-axis perspective projection.