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Introduction to Instructional Design
Presented To:
Prof. Dr. N. B. Jumani
Presented By:
Mr. Irshad Hussain
PhD Scholar
Department of Education
FSS,IIUI.
Outline
 Introduction to ID.
 Principles of ID.
 Foundation of Instructional System
What is Instructional Design?
“The systematic and reflective process of
translating principles of learning and
instruction into plans for instructional
materials, activities, information resources,
and evaluation” Smith and Ragan (2005)
Conti…
 “The systematic creation of an educational
experience that will help students achieve a
specified set of learning outcomes”
Bell & Shank (2007)
Introduction to Instructional Design
Introduction to Instructional Design
Purpose of ID in Education
 To make the most of each educational
experience.
 Reduce teacher and student frustration.
 Increase learning
 Make the most of limited resources
 Terms used interchangeably in ID with education
– Instruction
– Training
– Teaching
Conti…
What is Instruction?
 Delivery of information & activities that
facilitate learners’ achievement of proposed,
specific learning goals.
 Activities focused on learners learning specific
goals.
 Instruction is the arrangement of information
and environment to facilitate learning.
Conti…
What is Training?
 Instructional experiences focused upon
individuals achieve very “specific skills” that
they will normally apply straight away.
Conti…
What is Teaching?
 Learning experiences in which the
instructional message is delivered by a human
being-not a videotape, textbook, or computer
program—but a live teacher.
 All learning experiences in which the
instructional message is conveyed by other
forms of media is instruction.
What is Design?
 Implies a “systematic” planning process prior
to the development of something.
 Distinguished from other planning by
– Level of precision
– Care
– Expertise employed
The ID Process
 Another way of defining ID is to describe the
process involved in the systematic planning of
instruction.
 At basic level, instructional designer’s job is to
answer three major questions.
• Where are we going?
• How will we get there?
• How will we know when we have arrived?
Conti…
Two Majors Questions from Which all
Teaching Begins
 What am I going to teach?
– ID must select content that is appropriate for the
age of intended learner, etc.
 How am I going to teach?
– What methods and techniques will I use to deliver
the content?
Introduction to Instructional Design
Conti…
 Instructional design BLENDS what we know
about…
– the LEARNERS
– the SUBJECT MATTER
– HOW PEOPLE LEARN
…to produce instruction that will facilitate
learning
Instructional Strategies
 drill/rehearsal
 lecture (traditional)
 discussion
 simulations/games
 project-based learning
 collaborative learning
 problem-based learning
Principles of Instructional Design
Merrill’s First Principles of Instruction
 Task/Problem-Centered
 Activation
 Demonstration
 Application
 Integration
(Merrill, 2002)
Conti…
Task/Problem-Centered
 Students learn more when the instruction is
centered on relevant real-world tasks or
problems, including a series of tasks or
problems that progress from simple to
complex.
Conti…
Activation
 Students learn more when they are directed to
recall prior knowledge, to recall a structure for
organizing that knowledge, or are given a
structure for organizing new knowledge.
 This activation can also include a foundational
learning experience upon which new learning
can be based.
Conti…
Demonstration
 Students learn more when new knowledge is
demonstrated to them in the context of real
world tasks or problems.
 The knowledge that is demonstrated is both
informational and skill-based.
Conti…
Application
 Students learn more when they perform real
world tasks or solve real-world problems and
receive feedback on and appropriate guidance
during that application.
Conti…
Integration
 Students learn more when they are encouraged
to integrate their new knowledge into their life
through reflection, discussion, debate and
presentation of new knowledge.
Foundations of Instructional Design
 Behaviorism,
 Cognitivism
 Constructivism
Conti…
Behaviorism
 The behaviorist perspective of learning
focuses on rewarding, or reinforcing, desired
responses in the learning environment.
 B. F. Skinner was one of the psychologists
whose work contributed to this school of
thought.
Conti…
Cognitivism
 Focuses on the cognitive processes that occur
in the brain as learning occurs
 Mental processing are how learners assimilate
new knowledge and accommodate it into their
memory.
Conti…
Constructivism
 Constructivism is a learning theory made
popular by Jean Piaget that puts the learner at
the center of the knowledge.
 Learner construct the information, from their
own experiences
 Relies on learners to contribute to knowledge
 An interactive experience, with the instructor
acting more as a guide and less as a lecturer
Advantages of ID
 Encourages advocacy of the learner. To a very
large
 Supports effective, efficient, and appealing
instruction.
 Supports coordination among designers,
developers, and those who will implement the
instruction.
 Provides a systematic framework for dealing with
learning problems.
 Learner, not content, is the focus of instruction
Limitations of ID
 Requires identification of outcome
 Requires lead time
 It is not applicable to non instructional
problems
Conclusion
Instructional Designers utilize skills and
knowledge in the areas of:
 learning theory
 the instructional process
 enabling technologies
 to facilitate the creation of effective instruction
and learning environments
References
 Bell, S. J. & Shank, J. D. (2007). Academic librarianship by design:
a blended librarian’s guide to the tools and techniques. Chicago:
American Library Association.
 Smith, P. L., & Ragan, T. J. (1993). Instructional design. New York:
Macmillan Publishing Company.
 Merrill, M. D. (2002). First principles of instruction. ETR&D 50 (3),
43-59. Reigeluth, C. M. (1999). Instructional design theories and
models: A new paradigm of instructional theory (Vol. II). Mahwah,
NJ: Lawrence Erlbaum Associates.
 Smith, P. L., & Ragan, T. J. (2005). Instructional design (3rd ed.).
New York: John Wiley & Sons.
 Ertmer, P. A. & Newby, T. J. (1993). Behaviorism, cognitivism,
constructivism: Comparing critical features from an instructional
design perspective. Performance Improvement Quarterly 6 (4), 50-
72.
Introduction to Instructional Design

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Introduction to Instructional Design

  • 1. Introduction to Instructional Design Presented To: Prof. Dr. N. B. Jumani Presented By: Mr. Irshad Hussain PhD Scholar Department of Education FSS,IIUI.
  • 2. Outline  Introduction to ID.  Principles of ID.  Foundation of Instructional System
  • 3. What is Instructional Design? “The systematic and reflective process of translating principles of learning and instruction into plans for instructional materials, activities, information resources, and evaluation” Smith and Ragan (2005)
  • 4. Conti…  “The systematic creation of an educational experience that will help students achieve a specified set of learning outcomes” Bell & Shank (2007)
  • 7. Purpose of ID in Education  To make the most of each educational experience.  Reduce teacher and student frustration.  Increase learning  Make the most of limited resources  Terms used interchangeably in ID with education – Instruction – Training – Teaching
  • 8. Conti… What is Instruction?  Delivery of information & activities that facilitate learners’ achievement of proposed, specific learning goals.  Activities focused on learners learning specific goals.  Instruction is the arrangement of information and environment to facilitate learning.
  • 9. Conti… What is Training?  Instructional experiences focused upon individuals achieve very “specific skills” that they will normally apply straight away.
  • 10. Conti… What is Teaching?  Learning experiences in which the instructional message is delivered by a human being-not a videotape, textbook, or computer program—but a live teacher.  All learning experiences in which the instructional message is conveyed by other forms of media is instruction.
  • 11. What is Design?  Implies a “systematic” planning process prior to the development of something.  Distinguished from other planning by – Level of precision – Care – Expertise employed
  • 12. The ID Process  Another way of defining ID is to describe the process involved in the systematic planning of instruction.  At basic level, instructional designer’s job is to answer three major questions. • Where are we going? • How will we get there? • How will we know when we have arrived?
  • 13. Conti… Two Majors Questions from Which all Teaching Begins  What am I going to teach? – ID must select content that is appropriate for the age of intended learner, etc.  How am I going to teach? – What methods and techniques will I use to deliver the content?
  • 15. Conti…  Instructional design BLENDS what we know about… – the LEARNERS – the SUBJECT MATTER – HOW PEOPLE LEARN …to produce instruction that will facilitate learning
  • 16. Instructional Strategies  drill/rehearsal  lecture (traditional)  discussion  simulations/games  project-based learning  collaborative learning  problem-based learning
  • 17. Principles of Instructional Design Merrill’s First Principles of Instruction  Task/Problem-Centered  Activation  Demonstration  Application  Integration (Merrill, 2002)
  • 18. Conti… Task/Problem-Centered  Students learn more when the instruction is centered on relevant real-world tasks or problems, including a series of tasks or problems that progress from simple to complex.
  • 19. Conti… Activation  Students learn more when they are directed to recall prior knowledge, to recall a structure for organizing that knowledge, or are given a structure for organizing new knowledge.  This activation can also include a foundational learning experience upon which new learning can be based.
  • 20. Conti… Demonstration  Students learn more when new knowledge is demonstrated to them in the context of real world tasks or problems.  The knowledge that is demonstrated is both informational and skill-based.
  • 21. Conti… Application  Students learn more when they perform real world tasks or solve real-world problems and receive feedback on and appropriate guidance during that application.
  • 22. Conti… Integration  Students learn more when they are encouraged to integrate their new knowledge into their life through reflection, discussion, debate and presentation of new knowledge.
  • 23. Foundations of Instructional Design  Behaviorism,  Cognitivism  Constructivism
  • 24. Conti… Behaviorism  The behaviorist perspective of learning focuses on rewarding, or reinforcing, desired responses in the learning environment.  B. F. Skinner was one of the psychologists whose work contributed to this school of thought.
  • 25. Conti… Cognitivism  Focuses on the cognitive processes that occur in the brain as learning occurs  Mental processing are how learners assimilate new knowledge and accommodate it into their memory.
  • 26. Conti… Constructivism  Constructivism is a learning theory made popular by Jean Piaget that puts the learner at the center of the knowledge.  Learner construct the information, from their own experiences  Relies on learners to contribute to knowledge  An interactive experience, with the instructor acting more as a guide and less as a lecturer
  • 27. Advantages of ID  Encourages advocacy of the learner. To a very large  Supports effective, efficient, and appealing instruction.  Supports coordination among designers, developers, and those who will implement the instruction.  Provides a systematic framework for dealing with learning problems.  Learner, not content, is the focus of instruction
  • 28. Limitations of ID  Requires identification of outcome  Requires lead time  It is not applicable to non instructional problems
  • 29. Conclusion Instructional Designers utilize skills and knowledge in the areas of:  learning theory  the instructional process  enabling technologies  to facilitate the creation of effective instruction and learning environments
  • 30. References  Bell, S. J. & Shank, J. D. (2007). Academic librarianship by design: a blended librarian’s guide to the tools and techniques. Chicago: American Library Association.  Smith, P. L., & Ragan, T. J. (1993). Instructional design. New York: Macmillan Publishing Company.  Merrill, M. D. (2002). First principles of instruction. ETR&D 50 (3), 43-59. Reigeluth, C. M. (1999). Instructional design theories and models: A new paradigm of instructional theory (Vol. II). Mahwah, NJ: Lawrence Erlbaum Associates.  Smith, P. L., & Ragan, T. J. (2005). Instructional design (3rd ed.). New York: John Wiley & Sons.  Ertmer, P. A. & Newby, T. J. (1993). Behaviorism, cognitivism, constructivism: Comparing critical features from an instructional design perspective. Performance Improvement Quarterly 6 (4), 50- 72.