This document provides an introduction to reinforcement learning. It defines reinforcement learning as modeling a problem based on how a human brain learns through taking actions and receiving rewards or punishments. Reinforcement learning uses a time sequence of states, actions, and rewards to determine the best policy or action to take in a given state. Key applications include self-driving cars, recommendations, robotics, and more. The document outlines the components of a reinforcement learning problem using the Markov decision process framework and describes basic algorithms like multi-armed bandits, temporal differencing, and epsilon greedy. Resources for further learning on reinforcement learning are also provided.
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