SlideShare a Scribd company logo
1/82
2/82
The Platform and SDK
3/82
iOS
iPhone iPad Mini
iPad
4/82
Market share
Market Share 2012
Second mobile OS in usage
First mobile OS in revenue
First mobile OS in internet traffic
5/82
+ Highest revenue for mobile OS
+ Little fragmentation (just iPhone and iPad)
+ Runs on high-end devices
+ Big developer community and excellent support
+ Many open-source libraries available
- Strictly controlled by Apple
- Development only possible in Mac OS
- Objective C is the main programming language
iOS: Advantages and disadvantages
6/82
Technology
Application development in Objective C – a language that
adds Smalltalk-style messaging to C
Development done in Xcode on Mac OS devices
Debugging and running on phone done also in Xcode
7/82
Installing development kit
Install Xcode IDE – newest version 4.6.1
Installing Xcode automatically installs iOS SDK
Xcode is free to download from Mac App store
8/82
Apple developer program
Apple developer account is free
Apple developer program is not free – 99$/year
Registration done from https://developer.apple.com/programs/ios/
Registration process takes 3-5 days
9/82
iOS development
1010
1010
Develop
No cost
Debug
Potential cost
1010
1010
Deploy
Requires Developer
Program
Test
Requires Developer
Program
10/82
iOS debugging
1010
1010
Develop
1010
1010 Simulator does not require
a developer program
Debug
1010
1010
Device requires a Developer
Provisioning Profile – 99$/year
11/82
App Store / Marketplace
summary
iOS Android Windows Phone
Approval Process Yes No Yes
Distribution outside the store No Yes No
Fragmentation Very Little Yes Yes
Multiple stores / Marketplaces No Yes No
12/82
Objective-C is an object oriented language
Follows ANSI C style coding with methods from Smalltalk
Flexible because almost everything is done at runtime:
•Dynamic Binding
•Dynamic Typing
•Dynamic Linking
It is used for both iOS and Mac OS development
Source files: .m, header files: .h
Has protocols, which work like interfaces in Java they specify a number of methods
a class must implement
Objective C
13/82
Almost every object manipulation is done by sending objects a message
Two words within a set of brackets, the object identifier and the message to send:
[self.mainLabel setText:[self.mainTextInput text]];
Dot syntax:
self.mainLabel.text = self.mainTextInput.text;
Equivalent to C++ or Java’s:
this.mainLabel.setText( this.mainTextInput.text() );
Static methods start with +, instance methods with -:
+(id)defaultController vs. -(void)initLocationManager
Messages
14/82
A collection of libraries developed by Apple to aid GUI development
Has a set of predefined classes and types such as NSNumber, NSString, NSDate
(NS stands for NeXT-sun)
Includes a root class NSObject where keywords like alloc, retain, and release come
from
Apple Human Interface Guidelines:
http://developer.apple.com/library/ios/#documentation/UserExperience/Conceptual/Mobile
Cocoa API
15/82
Objects are created dynamically using alloc keyword
Objects are automatically deallocated in latest Objective-C through automatic
reference counting (ARC)
ARC keeps an internal count of how many times an Object is 'needed'
System makes sure that objects that are needed are not deleted, and when an
object is not needed it is deleted
Memory allocation
16/82
C++ vs. Objective-C
C++ Objective C
Adds OOP, metaprogramming
and generic programming to C
Only adds OOP to C
Comes with a std library Has no standard library; is
dependant on other libraries
Has numerous uses Mostly used for application
building
Large and complex code for OOP Simpler way of handling classes
and objects
17/82
Hello world example
18/82
Hello World
Task: “Change a label’s text using a button and an input box.”
Create a new empty project:
19/82
New Project
Name the project and check “Use Core Data” and
“User Automatic Reference Counting”
20/82
New Project
Create the project and also create local git
repository for source control
21/82
Create interface
Create a new storyboard file
Empty storyboard will be created
22/82
Creating main screen
Click on the storyboard
Create a navigation controller from the
storyboard designer by drag and drop
23/82
Delete default screen
Delete the default Table View Controller and add your own
View Controller by drag and drop
Right click from the navigation controller to View
Controller and choose root view controller relationship
24/82
Add items to screen
Add items to screen by using drag and drop:
label, button and text edit
Attention!
Disable “Use Autolayout” from
View Controller properties if you
want application to work in iOS 5
and earlier
25/82
Create a class for the screen
The class should subclass UiViewController
26/82
Connect your class to the storyboard
Make the View Controller in the storyboard to be you class
Open Assistant editor
Drag and drop interface objects to you class h file to create connections
27/82
Add an action to the button
Right click on the button
Choose “Touch Up Inside” and drag and
drop to the h file
Name the method that will be executed
when button is touched
28/82
Add an action to the button
Name the method that will be executed when
button is touched
29/82
Header file will look like this:
#import <UIKit/UIKit.h>
@interface MainViewController : UIViewController
@property (strong, nonatomic) IBOutlet UIButton *mainButton;
@property (strong, nonatomic) IBOutlet UITextField
*mainTextInput;
@property (strong, nonatomic) IBOutlet UILabel *mainLabel;
- (IBAction)changeLabel:(id)sender;
@end
Change label text:
- (IBAction)changeLabel:(id)sender {
// Change the text
[self.mainLabel setText:[self.mainTextInput text]];
}
Source files
30/82
Prepare application
- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary
*)launchOptions
{
self.window = [[UIWindow alloc] initWithFrame:[[UIScreen mainScreen] bounds]];
// Override point for customization after application launch.
self.window.backgroundColor = [UIColor whiteColor];
[self.window makeKeyAndVisible];
return YES;
}
Delete the gray bold text from didFinishLaunchingWithOptions
Go to the auto-generated AppDelegate file and include your own Ui class
31/82
Run the applicationGo to project properties and set your storyboard as Main Storyboard
Press run in simulator
32/82
Run the application on phone
Open the organizer
Log in with your
developer id
You need to be enroller
in developer program
Connect the phone to the
computer
Add the device to your
provisioning portal
33/82
Maps and location
34/82
Include CoreLocation and MapKit
Go to your project properties, libraries and press to add
CoreLocation and MapKit for location and map support
By default, they are not added to your project
35/82
Adding a Map View
Add a Map View to you main screen from the designer
36/82
Displaying location on the map
Check “Shows User Location” from Map View properties
Run the application
37/82
.h file:
#import <UIKit/UIKit.h>
#import <MapKit/MapKit.h>
@interface UEFPin : NSObject <MKAnnotation>
@property (nonatomic, assign) CLLocationCoordinate2D coordinate;
@property (nonatomic, strong) NSString *title;
@property (nonatomic, strong) NSString *subtitle;
-(id)initWithCoordinate:(CLLocationCoordinate2D)location andTitle:(NSString*)aTitle;
@end
.m File:
#import "UEFPin.h"
@implementation UEFPin
@synthesize title, subtitle, coordinate;
-(id)initWithCoordinate:(CLLocationCoordinate2D)location andTitle:(NSString*)aTitle {
self = [super init];
if(self) {
self.coordinate = location;
self.title = aTitle;
}
return self;
}
@end
Show a pin on the map
Create a class which implements MKAnnotation protocol
38/82
- (void)viewDidAppear:(BOOL)animated {
[super viewDidAppear:animated];
CLLocationCoordinate2D location;
location.latitude = 62.598;
location.longitude = 29.745;
MKCoordinateRegion region;
MKCoordinateSpan span;
span.latitudeDelta=0.01;
span.longitudeDelta=0.01;
region.span=span;
region.center=location;
[mapView setDelegate:self];
[mapView addAnnotation:[[UEFPin alloc] initWithCoordinate:location andTitle:@"Joensuu Science
Park"]];
[mapView setRegion:region animated:TRUE];
[mapView regionThatFits:region];
}
Show a pin on the map
In your view controller viewDidAppear create the pin and
zoom to it
Create a location
Create a region
centered on location
Create the pin
Zoom to the region
Set self as map delegate
39/82
- (MKAnnotationView *) mapView:(MKMapView *)mapView
viewForAnnotation:(id <MKAnnotation>) annotation{
MKPinAnnotationView *annView=[[MKPinAnnotationView alloc]
initWithAnnotation:annotation reuseIdentifier:@"MapPin"];
annView.pinColor = MKPinAnnotationColorGreen;
annView.animatesDrop=YES;
annView.showsCallout=YES;
return annView;
}
Show a pin on the map
Make your view controller implement MKAnnotation
protocol and implement viewForAnnotation method
40/82
@interface LocationController : NSObject <CLLocationManagerDelegate>
// Class members: Location manager and current location container
@property (nonatomic, retain) CLLocationManager *locationManager;
@property (nonatomic, retain) CLLocation *currentLocation;
+ (id)defaultController; // Static singleton
// Init, start and stop Location Manager
- (void) initLocationManager;
- (void) startLocationManager:(CLLocationAccuracy)accuracy;
- (void) stopLocationManager;
@end
Handling locationCreate a class which implements CLLocationManagerDelegate protocol and
has a CLLocationManager object
Header file:
41/82
#import "LocationController.h"
@implementation LocationController
@synthesize locationManager, currentLocation; // Autogenerate getters and setters
+ (id)defaultController {// Static singleton
static LocationController *sharedController = nil;
static dispatch_once_t onceToken;
dispatch_once(&onceToken, ^{
sharedController = [[self alloc] init];
});
return sharedController;
}
- (id) init {// This will be called when instantiating object
self = [super init];
if (self != nil) {
[self initLocationManager]; // Custom init code
}
return self;
}
-(void) dealloc { // Called when deleting objects
if(self.locationManager != nil) [self.locationManager stopUpdatingLocation];
// Make sure all objects are nil so Automatic Reference Count will delete them
[self setLocationManager:nil];
[self setCurrentLocation:nil];
}
Handling location
42/82
- (void) initLocationManager {
self.locationManager = [[CLLocationManager alloc] init];
self.locationManager.delegate = self; // send loc updates to myself
currentLocation = [[CLLocation alloc] initWithLatitude:0 longitude:0];
// start location
[self startLocationManager:kCLLocationAccuracyBestForNavigation];
}
-(void) startLocationManager:(CLLocationAccuracy)accuracy {
if(self.locationManager != nil) {
self.locationManager.desiredAccuracy = accuracy;
self.locationManager.distanceFilter = 0;
self.locationManager.headingFilter = 0;
// Start location updates
if([CLLocationManager locationServicesEnabled]){
[self.locationManager startUpdatingLocation];
}
}
}
-(void) stopLocationManager {
[self.locationManager stopUpdatingLocation];
}
Handling location
43/82
// This is called when location is updated
- (void)locationManager:(CLLocationManager *)manager didUpdateToLocation:
(CLLocation *)newLocation fromLocation:(CLLocation *)oldLocation
{
NSDate* eventDate = newLocation.timestamp;
NSTimeInterval howRecent = [eventDate timeIntervalSinceNow];
if (abs(howRecent) < 60.0)
{
//Location timestamp is within the last 60.0 seconds, let's use it!
if(newLocation.horizontalAccuracy < kMaxGpsAccuracy){
currentLocation = newLocation;;
}
}
}
Handling location
44/82
// Error handling
- (void)locationManager:(CLLocationManager *)manager didFailWithError:(NSError
*)error
{
NSString *errorString; switch([error code]) {
case kCLErrorDenied:
//Access denied by user
errorString = @"Access to Location Services denied by user“;
break;
case kCLErrorLocationUnknown:
//Probably temporary...
errorString = @"Location data unavailable“; break;
default:
errorString = @"An unknown error has occurred";
break;
}
NSLog(@"Error: %@“, errorString);
}
@end // End of class implementation
Handling location
45/82
ThankThank You !!!You !!!
For More Information click below link:
Follow Us on:
http://vibranttechnologies.co.in/ios-classes-in-mumbai.html

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Ios - Introduction to platform & SDK

  • 4. 4/82 Market share Market Share 2012 Second mobile OS in usage First mobile OS in revenue First mobile OS in internet traffic
  • 5. 5/82 + Highest revenue for mobile OS + Little fragmentation (just iPhone and iPad) + Runs on high-end devices + Big developer community and excellent support + Many open-source libraries available - Strictly controlled by Apple - Development only possible in Mac OS - Objective C is the main programming language iOS: Advantages and disadvantages
  • 6. 6/82 Technology Application development in Objective C – a language that adds Smalltalk-style messaging to C Development done in Xcode on Mac OS devices Debugging and running on phone done also in Xcode
  • 7. 7/82 Installing development kit Install Xcode IDE – newest version 4.6.1 Installing Xcode automatically installs iOS SDK Xcode is free to download from Mac App store
  • 8. 8/82 Apple developer program Apple developer account is free Apple developer program is not free – 99$/year Registration done from https://developer.apple.com/programs/ios/ Registration process takes 3-5 days
  • 9. 9/82 iOS development 1010 1010 Develop No cost Debug Potential cost 1010 1010 Deploy Requires Developer Program Test Requires Developer Program
  • 10. 10/82 iOS debugging 1010 1010 Develop 1010 1010 Simulator does not require a developer program Debug 1010 1010 Device requires a Developer Provisioning Profile – 99$/year
  • 11. 11/82 App Store / Marketplace summary iOS Android Windows Phone Approval Process Yes No Yes Distribution outside the store No Yes No Fragmentation Very Little Yes Yes Multiple stores / Marketplaces No Yes No
  • 12. 12/82 Objective-C is an object oriented language Follows ANSI C style coding with methods from Smalltalk Flexible because almost everything is done at runtime: •Dynamic Binding •Dynamic Typing •Dynamic Linking It is used for both iOS and Mac OS development Source files: .m, header files: .h Has protocols, which work like interfaces in Java they specify a number of methods a class must implement Objective C
  • 13. 13/82 Almost every object manipulation is done by sending objects a message Two words within a set of brackets, the object identifier and the message to send: [self.mainLabel setText:[self.mainTextInput text]]; Dot syntax: self.mainLabel.text = self.mainTextInput.text; Equivalent to C++ or Java’s: this.mainLabel.setText( this.mainTextInput.text() ); Static methods start with +, instance methods with -: +(id)defaultController vs. -(void)initLocationManager Messages
  • 14. 14/82 A collection of libraries developed by Apple to aid GUI development Has a set of predefined classes and types such as NSNumber, NSString, NSDate (NS stands for NeXT-sun) Includes a root class NSObject where keywords like alloc, retain, and release come from Apple Human Interface Guidelines: http://developer.apple.com/library/ios/#documentation/UserExperience/Conceptual/Mobile Cocoa API
  • 15. 15/82 Objects are created dynamically using alloc keyword Objects are automatically deallocated in latest Objective-C through automatic reference counting (ARC) ARC keeps an internal count of how many times an Object is 'needed' System makes sure that objects that are needed are not deleted, and when an object is not needed it is deleted Memory allocation
  • 16. 16/82 C++ vs. Objective-C C++ Objective C Adds OOP, metaprogramming and generic programming to C Only adds OOP to C Comes with a std library Has no standard library; is dependant on other libraries Has numerous uses Mostly used for application building Large and complex code for OOP Simpler way of handling classes and objects
  • 18. 18/82 Hello World Task: “Change a label’s text using a button and an input box.” Create a new empty project:
  • 19. 19/82 New Project Name the project and check “Use Core Data” and “User Automatic Reference Counting”
  • 20. 20/82 New Project Create the project and also create local git repository for source control
  • 21. 21/82 Create interface Create a new storyboard file Empty storyboard will be created
  • 22. 22/82 Creating main screen Click on the storyboard Create a navigation controller from the storyboard designer by drag and drop
  • 23. 23/82 Delete default screen Delete the default Table View Controller and add your own View Controller by drag and drop Right click from the navigation controller to View Controller and choose root view controller relationship
  • 24. 24/82 Add items to screen Add items to screen by using drag and drop: label, button and text edit Attention! Disable “Use Autolayout” from View Controller properties if you want application to work in iOS 5 and earlier
  • 25. 25/82 Create a class for the screen The class should subclass UiViewController
  • 26. 26/82 Connect your class to the storyboard Make the View Controller in the storyboard to be you class Open Assistant editor Drag and drop interface objects to you class h file to create connections
  • 27. 27/82 Add an action to the button Right click on the button Choose “Touch Up Inside” and drag and drop to the h file Name the method that will be executed when button is touched
  • 28. 28/82 Add an action to the button Name the method that will be executed when button is touched
  • 29. 29/82 Header file will look like this: #import <UIKit/UIKit.h> @interface MainViewController : UIViewController @property (strong, nonatomic) IBOutlet UIButton *mainButton; @property (strong, nonatomic) IBOutlet UITextField *mainTextInput; @property (strong, nonatomic) IBOutlet UILabel *mainLabel; - (IBAction)changeLabel:(id)sender; @end Change label text: - (IBAction)changeLabel:(id)sender { // Change the text [self.mainLabel setText:[self.mainTextInput text]]; } Source files
  • 30. 30/82 Prepare application - (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions { self.window = [[UIWindow alloc] initWithFrame:[[UIScreen mainScreen] bounds]]; // Override point for customization after application launch. self.window.backgroundColor = [UIColor whiteColor]; [self.window makeKeyAndVisible]; return YES; } Delete the gray bold text from didFinishLaunchingWithOptions Go to the auto-generated AppDelegate file and include your own Ui class
  • 31. 31/82 Run the applicationGo to project properties and set your storyboard as Main Storyboard Press run in simulator
  • 32. 32/82 Run the application on phone Open the organizer Log in with your developer id You need to be enroller in developer program Connect the phone to the computer Add the device to your provisioning portal
  • 34. 34/82 Include CoreLocation and MapKit Go to your project properties, libraries and press to add CoreLocation and MapKit for location and map support By default, they are not added to your project
  • 35. 35/82 Adding a Map View Add a Map View to you main screen from the designer
  • 36. 36/82 Displaying location on the map Check “Shows User Location” from Map View properties Run the application
  • 37. 37/82 .h file: #import <UIKit/UIKit.h> #import <MapKit/MapKit.h> @interface UEFPin : NSObject <MKAnnotation> @property (nonatomic, assign) CLLocationCoordinate2D coordinate; @property (nonatomic, strong) NSString *title; @property (nonatomic, strong) NSString *subtitle; -(id)initWithCoordinate:(CLLocationCoordinate2D)location andTitle:(NSString*)aTitle; @end .m File: #import "UEFPin.h" @implementation UEFPin @synthesize title, subtitle, coordinate; -(id)initWithCoordinate:(CLLocationCoordinate2D)location andTitle:(NSString*)aTitle { self = [super init]; if(self) { self.coordinate = location; self.title = aTitle; } return self; } @end Show a pin on the map Create a class which implements MKAnnotation protocol
  • 38. 38/82 - (void)viewDidAppear:(BOOL)animated { [super viewDidAppear:animated]; CLLocationCoordinate2D location; location.latitude = 62.598; location.longitude = 29.745; MKCoordinateRegion region; MKCoordinateSpan span; span.latitudeDelta=0.01; span.longitudeDelta=0.01; region.span=span; region.center=location; [mapView setDelegate:self]; [mapView addAnnotation:[[UEFPin alloc] initWithCoordinate:location andTitle:@"Joensuu Science Park"]]; [mapView setRegion:region animated:TRUE]; [mapView regionThatFits:region]; } Show a pin on the map In your view controller viewDidAppear create the pin and zoom to it Create a location Create a region centered on location Create the pin Zoom to the region Set self as map delegate
  • 39. 39/82 - (MKAnnotationView *) mapView:(MKMapView *)mapView viewForAnnotation:(id <MKAnnotation>) annotation{ MKPinAnnotationView *annView=[[MKPinAnnotationView alloc] initWithAnnotation:annotation reuseIdentifier:@"MapPin"]; annView.pinColor = MKPinAnnotationColorGreen; annView.animatesDrop=YES; annView.showsCallout=YES; return annView; } Show a pin on the map Make your view controller implement MKAnnotation protocol and implement viewForAnnotation method
  • 40. 40/82 @interface LocationController : NSObject <CLLocationManagerDelegate> // Class members: Location manager and current location container @property (nonatomic, retain) CLLocationManager *locationManager; @property (nonatomic, retain) CLLocation *currentLocation; + (id)defaultController; // Static singleton // Init, start and stop Location Manager - (void) initLocationManager; - (void) startLocationManager:(CLLocationAccuracy)accuracy; - (void) stopLocationManager; @end Handling locationCreate a class which implements CLLocationManagerDelegate protocol and has a CLLocationManager object Header file:
  • 41. 41/82 #import "LocationController.h" @implementation LocationController @synthesize locationManager, currentLocation; // Autogenerate getters and setters + (id)defaultController {// Static singleton static LocationController *sharedController = nil; static dispatch_once_t onceToken; dispatch_once(&onceToken, ^{ sharedController = [[self alloc] init]; }); return sharedController; } - (id) init {// This will be called when instantiating object self = [super init]; if (self != nil) { [self initLocationManager]; // Custom init code } return self; } -(void) dealloc { // Called when deleting objects if(self.locationManager != nil) [self.locationManager stopUpdatingLocation]; // Make sure all objects are nil so Automatic Reference Count will delete them [self setLocationManager:nil]; [self setCurrentLocation:nil]; } Handling location
  • 42. 42/82 - (void) initLocationManager { self.locationManager = [[CLLocationManager alloc] init]; self.locationManager.delegate = self; // send loc updates to myself currentLocation = [[CLLocation alloc] initWithLatitude:0 longitude:0]; // start location [self startLocationManager:kCLLocationAccuracyBestForNavigation]; } -(void) startLocationManager:(CLLocationAccuracy)accuracy { if(self.locationManager != nil) { self.locationManager.desiredAccuracy = accuracy; self.locationManager.distanceFilter = 0; self.locationManager.headingFilter = 0; // Start location updates if([CLLocationManager locationServicesEnabled]){ [self.locationManager startUpdatingLocation]; } } } -(void) stopLocationManager { [self.locationManager stopUpdatingLocation]; } Handling location
  • 43. 43/82 // This is called when location is updated - (void)locationManager:(CLLocationManager *)manager didUpdateToLocation: (CLLocation *)newLocation fromLocation:(CLLocation *)oldLocation { NSDate* eventDate = newLocation.timestamp; NSTimeInterval howRecent = [eventDate timeIntervalSinceNow]; if (abs(howRecent) < 60.0) { //Location timestamp is within the last 60.0 seconds, let's use it! if(newLocation.horizontalAccuracy < kMaxGpsAccuracy){ currentLocation = newLocation;; } } } Handling location
  • 44. 44/82 // Error handling - (void)locationManager:(CLLocationManager *)manager didFailWithError:(NSError *)error { NSString *errorString; switch([error code]) { case kCLErrorDenied: //Access denied by user errorString = @"Access to Location Services denied by user“; break; case kCLErrorLocationUnknown: //Probably temporary... errorString = @"Location data unavailable“; break; default: errorString = @"An unknown error has occurred"; break; } NSLog(@"Error: %@“, errorString); } @end // End of class implementation Handling location
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