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International Research Journal of Engineering and Technology (IRJET) e-ISSN: 2395-0056
Volume: 06 Issue: 09 | Sep 2019 www.irjet.net p-ISSN: 2395-0072
© 2019, IRJET | Impact Factor value: 7.34 | ISO 9001:2008 Certified Journal | Page 2041
Tailoring Management System using AR and 3D Modeling
Sushant Bansode1, Jitendra Sulgekar2, Vaibhav Khandagale3, Chandan Prasad4,
Anish Varghese5
1,2,3Trainee of Android App Developer (TSSDC, Pune)
4Android Master Trainer (TSSDC, Pune)
5Hospitality Master Trainer (TSSDC, Pune)
---------------------------------------------------------------------***----------------------------------------------------------------------
Abstract - Almost 50 percent of the world population is
using the internet and half of them are the urgeofready-made
apparel has always been a charm in the industry. Virtual try-
on of clothes has received much attention recently due to its
commercial potential. In this paper, wepresentamixedreality
system for 3D virtual clothes try-on that enables a user to see
herself wearing virtual clothes while looking at a mirror
display, without taking off her actual clothes. The user can
select various virtual clothes for trying-on. The system
physically simulates the selected virtual clothes on the user’s
body in real-time and the user can see the virtual clothes
fitting on the him/ her mirror image from various angles as
he/ she moves. The major contribution of this paper is that we
automatically customize an invisible (or partially visible)
avatar based on the user’s body size and the skin tone and use
it for proper clothes fitting, alignment and clothes simulation
in our virtual try-on system.
Key Words: Virtual Clothing, Interactive design, User
Interface, apparel, Internet,3D-2D alignment, body
customization, mixed reality, skin tone matching and
Real-time cloth simulation, Virtual try-on.
1. INTRODUCTION
Tailoring has been known to be dominated by unlearned
people. The tailoring industry uses a traditional manual
system to book their clients. The clients must go through a
long and stressful process of getting their clothesstitched by
traveling to the location of the tailor shop to get their
measurements taken which are manually written on some
piece of paper or on a book. Although this method is a huge
threat to the information of the customer i.e. itcangetlost or
it can go through the hands of unauthorized people which
can result in lack of data confidentially and integrity. Online
tailoring management system will revolutionaries the
system and solve these problems by automating the whole
system and increase the accessibility irrespective of the
customer’s location provided they are connected to the
internet facility. The custom-tailoring shop will be able to
supply well fit clothing by using customization mode, but it
has higher cost and lower productivity. Instead of manual
measurements, body scan technology is being used to
directly extract body measurements. However, such high
cost equipment is unaffordable especially in ordinary
enterprises. The obvious limitation is the privacy of client’s
body information. Therefore, proposed system is used as an
online measurement app to take the customers body
measurements.
2. LITERATURE SERVEY
2.1. Traditional Methods
For hundreds of years’ people have depend upon the
traditional method of sewing clothes Modern conveniences,
such as interfacing and automatic buttonhole attachments,
have made traditional sewing techniques optional for most
garments. However, while the modern equivalentwillgetthe
job done in an acceptable manner, the results will never be
equal: a properly hand sewn buttonhole will always look
better than one created by machine. Online custom tailoring
and then stitching by a tailor is the only solution to this
problem.
In recent years, someinteractivevirtualtry-onsolutions
using augmented reality technique have been reported A
major challenging issue in pies the requirement of accurate
pose recovery forfitting virtualclothes(orotheraccessories)
on a user’s physical structure.it provides an opportunity to
dramatically increase the capabilities of virtual try-on
solutions[2].Described an impressive virtual try-on system
where a user’shumanmodelandclothwerereconstructedby
deforming a SCAPE model[1]usingamultiple-camerasetup.
The skeleton obtained froma Kinect cameraismappedtothe
SCAPE model so the model can follow the user’s movements
captured by the Kinect camera.
However, it is a time-consuming method and requires
manual interventions to generate a 3Dmodel of a customer.
1) They have proposed asystemthat allows theuserfor
trying-on various virtual clothes with one
consumable RGB-D sensor [1].
As concluded from our user study, this system can help
users to make their purchase decision without physically
trying-on clothes [1].
2) Here automatically customize an invisible (or
partially visible) avatar and use it for proper clothes
fitting, alignment and clothes simulation.
International Research Journal of Engineering and Technology (IRJET) e-ISSN: 2395-0056
Volume: 06 Issue: 09 | Sep 2019 www.irjet.net p-ISSN: 2395-0072
© 2019, IRJET | Impact Factor value: 7.34 | ISO 9001:2008 Certified Journal | Page 2042
This includes,
1. A body customization algorithm to modify the avatar
based on the user’s body sizes,
2. A method for adaptively matching the avatar’s skin tone
to the user’s skin tone,
3. A method for robustly aligning the customized avatar
with the user’s physical structure.
2.2. The Proposed Try-On Scenarios
In this paper, they have presented three scenarios for
virtual try-on of clothes, i.e.,
I. Avatar Only (AO): virtual clothes on an avatar,
II. Dress Only (DO): virtual clothes on a user’s
physical structure,
III. Hybrid Version (HV): virtual clothes on an
avatar blended with a user’sphysical structure,
If a user is a male or female, the system will showamale
or female avatar model, correspondingly. Use a novel
algorithm to properly align the 3D customized avatar with
the user’s image in real-time.
In the first scenario, they haveremovedtheuser’simage
from the screen and replace it with the clothed avatar.
In the second scenario, 3D virtual clothes [3] are
augmented on the user’s image without displaying the
avatar.
In the third scenario, segment out the user’s physical
structure and replace it by a reconstructed background
usingpre-capturedbackgroundimage. Thenthecustomized
headless avatar wearing the virtual clothes is rendered on
the screen. As a result, the user perceives his/herlook-alike
avatar on the screen wearing virtual clothes.
In all three scenarios, the virtual clothes follow the user’s
movements, giving her a perception of trying-on virtual
clothes in front of an actual mirror.
2.3. Body Customization
This system present a novel method to modify a generic
avatar based on standard human body measurements for
our virtual try-on system [1].Based on our experimental
results, an accurate user’s look-alike avatar can be created
based on Twelve key human body measurements, i.e.,
height, shoulder width, bust girth, waist girth, hip girth,
thigh girth, ankle girth, waist height, crotch height, knee
height, upper arm length and forearm length.
Some of these measurements (such as height, shoulder
width, waist height and arm lengths) can be obtained
directly from RGB-D sensor [1], and can be used to
customize an avatar which is suitable for virtual try-on.
2.4. Skin-Tone Matching
According to the user’s sizes, skin-tone matching is
another requirement for creation of a look-alike avatar. This
system uses the user’s actual face skin color to adaptively
change the avatar’s body skin color. This system proposes a
method to transfer the user’s skin tone to the avatar, which
consists of three steps.
In the first step, facial features are located using the
active shape model (ASM) technique [1].
In the second step, proposed system uses piecewise
linear curves to represent the cheek are a sand extract cheek
patch.
Finally, this will apply a global color transfer method to shift
the color of the face patches to the avatar body.
2.5. Aligning 3D Avatar With 2D User Images
In this system, the structure of the skeleton model
obtained from an RGB-D camera [1]and the built-in skeleton
structure of the avatar are not the same.
This is so, that other RGB-D cameras with different
skeleton models can also be used in our system. To align the
3D avatar [2] with the user’s body in every image sequence.
The simplest way is to use the transformation matrix [1] that
maps one joint from the avatar’s skeleton (e.g., the center of
the shoulders) to its corresponding joint from the RGB-D [1]
camera skeleton. However, this solution is prone to
misalignment errors for other body parts.
Chart 1-Taxonomy Chart
International Research Journal of Engineering and Technology (IRJET) e-ISSN: 2395-0056
Volume: 06 Issue: 09 | Sep 2019 www.irjet.net p-ISSN: 2395-0072
© 2019, IRJET | Impact Factor value: 7.34 | ISO 9001:2008 Certified Journal | Page 2043
2.6 RELATED WORKS:
2.6.1 Tailor App:
This app is useful to keep all recorded of customer in just in
user pocket, so every time when customer comes user can
just press button and show recorded. This app isdesignedto
help tailors and fashion designers organize task and
optimize performance. Among other things, the software
keeps records of all sewing tasks in a Tailoring shop.
2.6.2 Tailor Master:
Tailor master application is specially created for Tailor’s
who want to use customer registerinandroidmobileinstead
of physical register books. The application givesaneasyway
to interact with customer detail.
2.6.3 Master Ji Tailor Online:
This app is custom crafted, bespoke tailoring application
intended to offer quality sewed pieces of clothing, dress
modifications, with guaranteed bother free fitting at
moderate costs with free get and conveyance
administrations.
2.6.4 TailorMate:
TailorMate app is CRM and Order Management solution
designed for Tailoring Shops and Boutiques to manage
orders in the Tailor Shop and Boutiques. TailorMate apphas
features like Order Management, Customer Management,
Measurement Management, managing customer favorite
Stitch Gallery, Reporting, Payments, Invoicing etc.
2.6.5 The Mobile Tailor:
Mobile Tailor is a commercial tailoring services company
that offers direct tailoring to customers. Work withthisteam
of skilled master tailors to bring custom tailoring services to
the customer's door. They ensure the accuracy and quick
turnaround of all these cuttings and sewing - from time to
time. Consumer clothing reaches consumers within one to
four weeks of fabric pickup.
2.6.6 Cambridge Tailor App:
This app can set the size of the area for women / gentlemen
tailor at theirconvenience.Consumerscollectmeasurements
and bill receipts from bill number and date. Bijari, Nero
Pants, as well as different souvenirs are made for each
product. Depending on the amount of maintenance, profit,
loss, account in each account, from one day to monthly /
yearly.
2.6.7 Tailor - Storing Cloth Measurement:
This app is mainly created for communication between the
Tailor and Customer. Here tailor fill about the customer
details and cloth measurement in android mobile device.
2.6.8 Mtailor:
This app provides perfect fitting custom clothing. A user can
measure 20% more accurately using a mobile device than a
commercial teller in just 30 seconds. This app offers men's
custom dress shirts, suits, blazers, pants, blue cotton
knitwear, chinos, shorts and tees.
3. EXISTING SYSTEM:
Existing system provides us only Login module,Notification,
Style module, Measurement and payment module.
Fig-1-Existing System Architecture
4. PROPOSED SYSTEM:
Fig-2-Proposed System Architecture
The proposed system is 3d virtual view are generated by
using Augmented Reality (AR). The input of this application
is users’ different styles and thoughts.
4.1 Measurements
In the measurement module, Tailor take the measurements
of the user or customer and stored it in Centimeter(cm) and
Meter(m) format.
4.2 Style
This module taken input from customer or user. In the app
different styles are available as per customer requirements
they select different clothes styles and decide the styles.
International Research Journal of Engineering and Technology (IRJET) e-ISSN: 2395-0056
Volume: 06 Issue: 09 | Sep 2019 www.irjet.net p-ISSN: 2395-0072
© 2019, IRJET | Impact Factor value: 7.34 | ISO 9001:2008 Certified Journal | Page 2044
4.3 SCAPE Model
SCAPE method (Shape Completion and Animation for
People) is a data-driven method for building a human shape
model that spans variation in both subject shape and pose.
The method is based on a representation that incorporates
both articulated and non-rigid deformations. They learn a
pose deformation model that derives the non-rigid surface
deformation as a function of the pose of the articulated
skeleton. They also learn a separatemodel ofvariationbased
on body shape. These two models can be combined to
produce 3D surface models with realistic muscle
deformation for different people in different poses, when
neither appear in the training set. They show how themodel
can be used for shape completion i.e. generating a complete
surface mesh given a limited set of markers specifying the
target shape. They present applications of shapecompletion
to partial view completion and motion captureanimation. In
particular, our method is capable of constructing a high-
quality animated surface model of a moving person, with
realistic muscle deformation, using just a single static scan
and a marker motion capture sequence of the person.
4.4 3D Virtualization
Nowadays digital 3D technologies are very powerful toolsin
many fields of application. Apparel industry has been
adopting these technologies in order to optimize its design
and fabrication processes. In this application this 3D
virtualization module has been applied to try-on stages by
using body scanners and are now foreseen for fitting of
tailor-made garments. Virtual try-on consists of performing
the registration of two 3D models: a physical structure on
body and a garment model to try-on. Different methods of
registration can be used, which have been well described in
literature. The precision of the registration depends on the
selected method. In the case where the old-fashion tailor-
made work is involved, usually the tailor performs manual
measurements using a measuring tape directly on the
customer. Then a set of measurements is created and the
tailor-made garment can be fabricated.
4.5 Augmented Reality
The augmented reality module (AR) is the interactive
experience of a real-world environment where the objects
are residing in the real world are enhanced by mobile-
generated perceptual information. In the Augmented reality
module is the natural environments or situations and offer
perceptually enriched experiences, with the help of
advanced AR technologies.
In this way the outcomes of the proposed applicationarethe
blueprint of virtual view of the physical structure of human
body with various types of cloths as per customer
requirement. There is an also provide the payment for easy
online transaction.
5. CONCLUSION:
In this paper, we analyzed and offer a general view on
3D and AR based Tailoring App. Existingsystem werehaving
only in traditional anddistributedway.Ourproposedsystem
will overcome this, and user can have quality in design and
smart look clothes with look and feel.
6. REFERENCES:
[1] A Mixed Reality Virtual ClothesTry-OnSystemMiaolong
Yuan, Ishtiaq Rasool Khan, Farzam Farbiz, Senior
Member, IEEE, Susu Yao, Arthur Niswar, and Min-Hui
Foo.
[2] The Application of 3D Digital Technology to Fashion
Design Lingrui Dai & Jianjun Zhou College of Art and
Appareluages, Tianjin Polytechnic University, Tianjin
300384, China E-mail:dailingrui@yahoo.cn
[3] 3D Digital Technologies for Virtual Fitting of Garments
in Tailor-Made Application Eric R. HARVEY, Jocelyn
BELLEMARE CIMMI, Quebec City (QC), Canada; UQAM,
Montreal (QC), Canada.
7. BIOGRAPHIES:
Name: Sushant Bansode
Qualification: Trainee of Android
App Developer
Name: Jitendra Sulgekar
Qualification: Trainee of Android
App Developer
Name: Vaibhav Khandagale
Qualification: Trainee of Android
App Developer
Name: Chandan Prasad
Qualification: M.E Computer
Engineering,
Android Master Trainer (TSSC,NSDC),
Facilitator at Tata Strive.
International Research Journal of Engineering and Technology (IRJET) e-ISSN: 2395-0056
Volume: 06 Issue: 09 | Sep 2019 www.irjet.net p-ISSN: 2395-0072
© 2019, IRJET | Impact Factor value: 7.34 | ISO 9001:2008 Certified Journal | Page 2045
Name: Anish Varghese
Qualification: BSc in Hotel
Management and Catering Technology,
Hospitality Master Trainer THSC,
(NSDC),
Facilitator at Tata Strive.

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IRJET- Tailoring Management System using AR and 3D Modeling

  • 1. International Research Journal of Engineering and Technology (IRJET) e-ISSN: 2395-0056 Volume: 06 Issue: 09 | Sep 2019 www.irjet.net p-ISSN: 2395-0072 © 2019, IRJET | Impact Factor value: 7.34 | ISO 9001:2008 Certified Journal | Page 2041 Tailoring Management System using AR and 3D Modeling Sushant Bansode1, Jitendra Sulgekar2, Vaibhav Khandagale3, Chandan Prasad4, Anish Varghese5 1,2,3Trainee of Android App Developer (TSSDC, Pune) 4Android Master Trainer (TSSDC, Pune) 5Hospitality Master Trainer (TSSDC, Pune) ---------------------------------------------------------------------***---------------------------------------------------------------------- Abstract - Almost 50 percent of the world population is using the internet and half of them are the urgeofready-made apparel has always been a charm in the industry. Virtual try- on of clothes has received much attention recently due to its commercial potential. In this paper, wepresentamixedreality system for 3D virtual clothes try-on that enables a user to see herself wearing virtual clothes while looking at a mirror display, without taking off her actual clothes. The user can select various virtual clothes for trying-on. The system physically simulates the selected virtual clothes on the user’s body in real-time and the user can see the virtual clothes fitting on the him/ her mirror image from various angles as he/ she moves. The major contribution of this paper is that we automatically customize an invisible (or partially visible) avatar based on the user’s body size and the skin tone and use it for proper clothes fitting, alignment and clothes simulation in our virtual try-on system. Key Words: Virtual Clothing, Interactive design, User Interface, apparel, Internet,3D-2D alignment, body customization, mixed reality, skin tone matching and Real-time cloth simulation, Virtual try-on. 1. INTRODUCTION Tailoring has been known to be dominated by unlearned people. The tailoring industry uses a traditional manual system to book their clients. The clients must go through a long and stressful process of getting their clothesstitched by traveling to the location of the tailor shop to get their measurements taken which are manually written on some piece of paper or on a book. Although this method is a huge threat to the information of the customer i.e. itcangetlost or it can go through the hands of unauthorized people which can result in lack of data confidentially and integrity. Online tailoring management system will revolutionaries the system and solve these problems by automating the whole system and increase the accessibility irrespective of the customer’s location provided they are connected to the internet facility. The custom-tailoring shop will be able to supply well fit clothing by using customization mode, but it has higher cost and lower productivity. Instead of manual measurements, body scan technology is being used to directly extract body measurements. However, such high cost equipment is unaffordable especially in ordinary enterprises. The obvious limitation is the privacy of client’s body information. Therefore, proposed system is used as an online measurement app to take the customers body measurements. 2. LITERATURE SERVEY 2.1. Traditional Methods For hundreds of years’ people have depend upon the traditional method of sewing clothes Modern conveniences, such as interfacing and automatic buttonhole attachments, have made traditional sewing techniques optional for most garments. However, while the modern equivalentwillgetthe job done in an acceptable manner, the results will never be equal: a properly hand sewn buttonhole will always look better than one created by machine. Online custom tailoring and then stitching by a tailor is the only solution to this problem. In recent years, someinteractivevirtualtry-onsolutions using augmented reality technique have been reported A major challenging issue in pies the requirement of accurate pose recovery forfitting virtualclothes(orotheraccessories) on a user’s physical structure.it provides an opportunity to dramatically increase the capabilities of virtual try-on solutions[2].Described an impressive virtual try-on system where a user’shumanmodelandclothwerereconstructedby deforming a SCAPE model[1]usingamultiple-camerasetup. The skeleton obtained froma Kinect cameraismappedtothe SCAPE model so the model can follow the user’s movements captured by the Kinect camera. However, it is a time-consuming method and requires manual interventions to generate a 3Dmodel of a customer. 1) They have proposed asystemthat allows theuserfor trying-on various virtual clothes with one consumable RGB-D sensor [1]. As concluded from our user study, this system can help users to make their purchase decision without physically trying-on clothes [1]. 2) Here automatically customize an invisible (or partially visible) avatar and use it for proper clothes fitting, alignment and clothes simulation.
  • 2. International Research Journal of Engineering and Technology (IRJET) e-ISSN: 2395-0056 Volume: 06 Issue: 09 | Sep 2019 www.irjet.net p-ISSN: 2395-0072 © 2019, IRJET | Impact Factor value: 7.34 | ISO 9001:2008 Certified Journal | Page 2042 This includes, 1. A body customization algorithm to modify the avatar based on the user’s body sizes, 2. A method for adaptively matching the avatar’s skin tone to the user’s skin tone, 3. A method for robustly aligning the customized avatar with the user’s physical structure. 2.2. The Proposed Try-On Scenarios In this paper, they have presented three scenarios for virtual try-on of clothes, i.e., I. Avatar Only (AO): virtual clothes on an avatar, II. Dress Only (DO): virtual clothes on a user’s physical structure, III. Hybrid Version (HV): virtual clothes on an avatar blended with a user’sphysical structure, If a user is a male or female, the system will showamale or female avatar model, correspondingly. Use a novel algorithm to properly align the 3D customized avatar with the user’s image in real-time. In the first scenario, they haveremovedtheuser’simage from the screen and replace it with the clothed avatar. In the second scenario, 3D virtual clothes [3] are augmented on the user’s image without displaying the avatar. In the third scenario, segment out the user’s physical structure and replace it by a reconstructed background usingpre-capturedbackgroundimage. Thenthecustomized headless avatar wearing the virtual clothes is rendered on the screen. As a result, the user perceives his/herlook-alike avatar on the screen wearing virtual clothes. In all three scenarios, the virtual clothes follow the user’s movements, giving her a perception of trying-on virtual clothes in front of an actual mirror. 2.3. Body Customization This system present a novel method to modify a generic avatar based on standard human body measurements for our virtual try-on system [1].Based on our experimental results, an accurate user’s look-alike avatar can be created based on Twelve key human body measurements, i.e., height, shoulder width, bust girth, waist girth, hip girth, thigh girth, ankle girth, waist height, crotch height, knee height, upper arm length and forearm length. Some of these measurements (such as height, shoulder width, waist height and arm lengths) can be obtained directly from RGB-D sensor [1], and can be used to customize an avatar which is suitable for virtual try-on. 2.4. Skin-Tone Matching According to the user’s sizes, skin-tone matching is another requirement for creation of a look-alike avatar. This system uses the user’s actual face skin color to adaptively change the avatar’s body skin color. This system proposes a method to transfer the user’s skin tone to the avatar, which consists of three steps. In the first step, facial features are located using the active shape model (ASM) technique [1]. In the second step, proposed system uses piecewise linear curves to represent the cheek are a sand extract cheek patch. Finally, this will apply a global color transfer method to shift the color of the face patches to the avatar body. 2.5. Aligning 3D Avatar With 2D User Images In this system, the structure of the skeleton model obtained from an RGB-D camera [1]and the built-in skeleton structure of the avatar are not the same. This is so, that other RGB-D cameras with different skeleton models can also be used in our system. To align the 3D avatar [2] with the user’s body in every image sequence. The simplest way is to use the transformation matrix [1] that maps one joint from the avatar’s skeleton (e.g., the center of the shoulders) to its corresponding joint from the RGB-D [1] camera skeleton. However, this solution is prone to misalignment errors for other body parts. Chart 1-Taxonomy Chart
  • 3. International Research Journal of Engineering and Technology (IRJET) e-ISSN: 2395-0056 Volume: 06 Issue: 09 | Sep 2019 www.irjet.net p-ISSN: 2395-0072 © 2019, IRJET | Impact Factor value: 7.34 | ISO 9001:2008 Certified Journal | Page 2043 2.6 RELATED WORKS: 2.6.1 Tailor App: This app is useful to keep all recorded of customer in just in user pocket, so every time when customer comes user can just press button and show recorded. This app isdesignedto help tailors and fashion designers organize task and optimize performance. Among other things, the software keeps records of all sewing tasks in a Tailoring shop. 2.6.2 Tailor Master: Tailor master application is specially created for Tailor’s who want to use customer registerinandroidmobileinstead of physical register books. The application givesaneasyway to interact with customer detail. 2.6.3 Master Ji Tailor Online: This app is custom crafted, bespoke tailoring application intended to offer quality sewed pieces of clothing, dress modifications, with guaranteed bother free fitting at moderate costs with free get and conveyance administrations. 2.6.4 TailorMate: TailorMate app is CRM and Order Management solution designed for Tailoring Shops and Boutiques to manage orders in the Tailor Shop and Boutiques. TailorMate apphas features like Order Management, Customer Management, Measurement Management, managing customer favorite Stitch Gallery, Reporting, Payments, Invoicing etc. 2.6.5 The Mobile Tailor: Mobile Tailor is a commercial tailoring services company that offers direct tailoring to customers. Work withthisteam of skilled master tailors to bring custom tailoring services to the customer's door. They ensure the accuracy and quick turnaround of all these cuttings and sewing - from time to time. Consumer clothing reaches consumers within one to four weeks of fabric pickup. 2.6.6 Cambridge Tailor App: This app can set the size of the area for women / gentlemen tailor at theirconvenience.Consumerscollectmeasurements and bill receipts from bill number and date. Bijari, Nero Pants, as well as different souvenirs are made for each product. Depending on the amount of maintenance, profit, loss, account in each account, from one day to monthly / yearly. 2.6.7 Tailor - Storing Cloth Measurement: This app is mainly created for communication between the Tailor and Customer. Here tailor fill about the customer details and cloth measurement in android mobile device. 2.6.8 Mtailor: This app provides perfect fitting custom clothing. A user can measure 20% more accurately using a mobile device than a commercial teller in just 30 seconds. This app offers men's custom dress shirts, suits, blazers, pants, blue cotton knitwear, chinos, shorts and tees. 3. EXISTING SYSTEM: Existing system provides us only Login module,Notification, Style module, Measurement and payment module. Fig-1-Existing System Architecture 4. PROPOSED SYSTEM: Fig-2-Proposed System Architecture The proposed system is 3d virtual view are generated by using Augmented Reality (AR). The input of this application is users’ different styles and thoughts. 4.1 Measurements In the measurement module, Tailor take the measurements of the user or customer and stored it in Centimeter(cm) and Meter(m) format. 4.2 Style This module taken input from customer or user. In the app different styles are available as per customer requirements they select different clothes styles and decide the styles.
  • 4. International Research Journal of Engineering and Technology (IRJET) e-ISSN: 2395-0056 Volume: 06 Issue: 09 | Sep 2019 www.irjet.net p-ISSN: 2395-0072 © 2019, IRJET | Impact Factor value: 7.34 | ISO 9001:2008 Certified Journal | Page 2044 4.3 SCAPE Model SCAPE method (Shape Completion and Animation for People) is a data-driven method for building a human shape model that spans variation in both subject shape and pose. The method is based on a representation that incorporates both articulated and non-rigid deformations. They learn a pose deformation model that derives the non-rigid surface deformation as a function of the pose of the articulated skeleton. They also learn a separatemodel ofvariationbased on body shape. These two models can be combined to produce 3D surface models with realistic muscle deformation for different people in different poses, when neither appear in the training set. They show how themodel can be used for shape completion i.e. generating a complete surface mesh given a limited set of markers specifying the target shape. They present applications of shapecompletion to partial view completion and motion captureanimation. In particular, our method is capable of constructing a high- quality animated surface model of a moving person, with realistic muscle deformation, using just a single static scan and a marker motion capture sequence of the person. 4.4 3D Virtualization Nowadays digital 3D technologies are very powerful toolsin many fields of application. Apparel industry has been adopting these technologies in order to optimize its design and fabrication processes. In this application this 3D virtualization module has been applied to try-on stages by using body scanners and are now foreseen for fitting of tailor-made garments. Virtual try-on consists of performing the registration of two 3D models: a physical structure on body and a garment model to try-on. Different methods of registration can be used, which have been well described in literature. The precision of the registration depends on the selected method. In the case where the old-fashion tailor- made work is involved, usually the tailor performs manual measurements using a measuring tape directly on the customer. Then a set of measurements is created and the tailor-made garment can be fabricated. 4.5 Augmented Reality The augmented reality module (AR) is the interactive experience of a real-world environment where the objects are residing in the real world are enhanced by mobile- generated perceptual information. In the Augmented reality module is the natural environments or situations and offer perceptually enriched experiences, with the help of advanced AR technologies. In this way the outcomes of the proposed applicationarethe blueprint of virtual view of the physical structure of human body with various types of cloths as per customer requirement. There is an also provide the payment for easy online transaction. 5. CONCLUSION: In this paper, we analyzed and offer a general view on 3D and AR based Tailoring App. Existingsystem werehaving only in traditional anddistributedway.Ourproposedsystem will overcome this, and user can have quality in design and smart look clothes with look and feel. 6. REFERENCES: [1] A Mixed Reality Virtual ClothesTry-OnSystemMiaolong Yuan, Ishtiaq Rasool Khan, Farzam Farbiz, Senior Member, IEEE, Susu Yao, Arthur Niswar, and Min-Hui Foo. [2] The Application of 3D Digital Technology to Fashion Design Lingrui Dai & Jianjun Zhou College of Art and Appareluages, Tianjin Polytechnic University, Tianjin 300384, China E-mail:dailingrui@yahoo.cn [3] 3D Digital Technologies for Virtual Fitting of Garments in Tailor-Made Application Eric R. HARVEY, Jocelyn BELLEMARE CIMMI, Quebec City (QC), Canada; UQAM, Montreal (QC), Canada. 7. BIOGRAPHIES: Name: Sushant Bansode Qualification: Trainee of Android App Developer Name: Jitendra Sulgekar Qualification: Trainee of Android App Developer Name: Vaibhav Khandagale Qualification: Trainee of Android App Developer Name: Chandan Prasad Qualification: M.E Computer Engineering, Android Master Trainer (TSSC,NSDC), Facilitator at Tata Strive.
  • 5. International Research Journal of Engineering and Technology (IRJET) e-ISSN: 2395-0056 Volume: 06 Issue: 09 | Sep 2019 www.irjet.net p-ISSN: 2395-0072 © 2019, IRJET | Impact Factor value: 7.34 | ISO 9001:2008 Certified Journal | Page 2045 Name: Anish Varghese Qualification: BSc in Hotel Management and Catering Technology, Hospitality Master Trainer THSC, (NSDC), Facilitator at Tata Strive.