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International Research Journal of Engineering and Technology (IRJET) e-ISSN: 2395-0056
Volume: 09 Issue: 08 | Aug 2022 www.irjet.net p-ISSN: 2395-0072
© 2022, IRJET | Impact Factor value: 7.529 | ISO 9001:2008 Certified Journal | Page 1118
GYM MANAGEMENT SYSTEM USING AUGMENTED REALITY
Shrisha Arolkar1, Ujjwal Kumar2, Parth Naik3, Aniksha Halarnekar4, Valerie Menezes5,
Shreedatta Sawant6
1,2,3,4 Department of Computer Engineering Agnel Institute of Technology and Design, Assagao, Goa
5, 6 Assistant Professor, Department of Computer Engineering Agnel Institute of Technology and Design,
Assagao,Goa
---------------------------------------------------------------------***---------------------------------------------------------------------
Abstract - Gyms have become a part of daily routines of
many individuals. An app to take care of all the gym
related activities would be a useful aid for these
individuals. All of the gym related information in one spot.
This app will show the gyms nearby to the user along with
the joining fees. This will help the user to compare and
decide which gym they want to register at. It will keep a
record of the attendance of the user.. The user can scan a
machine in the gym using this app and it will show them
the right way to use the machine. This will be of great aid
to the user if they don’t know the use of a particular
machine. Workout and diet plans will be listed for the
users to follow.
Key Words: Augmented Reality , Gym Management
System, Machine Learning , image Processing ,
1. INTRODUCTION
Being healthy is a first thing we need to keep in
mind. Being fit and healthy gives us energy to do
anything. Physical fitness includes diet, exercise and
sleep. These three basic things have their own
importance in each individual's life. Everyone should be
sensible with regard to these for a healthy life. Being fit
and healthy gives us power to do anything, anywhere.
The aim of the project is to designed and developed the
automated system i.e. machine work. System will help
members as well as Administrators to keep record of
various Operations performed in the gym. Augmented
reality (AR) enhances real-world environments with
additional virtual information. The presence of AR is
spread across our lives in areas such as gaming, study,
work, and travel. "Pokémon Go" has increased the AR
presence in the lives of its users. The prototype of AR
system was introduced in 1968 by Sutherland. Real-
world and virtual objects are seamlessly blended in the
AR applications. Applications have been widely used for
the real-world interactions in humans such as those for
work, study, training, relaxation, and travel.
2. LITERATURE SURVEY
The difficulties faced by gym owners for management
of the data of the customers because of the manual work
can be tiresome. The suggestions already available are
the use of database management system for this
purpose. The database management system eases the
headache of using pen and paper. Paper on Smart Gym
Management System by Monir Ahmed &Jannatun
Nayeem suggests this model. In this paper they have
used features like online payment, web cam integration
and face recognition. The required SMS can be sent to the
user by making use of APIs.
Augmented reality means the use of a device to place a
virtual object into the world which can be viewed
through the screen of the device. It combines virtual and
actual objects into the real environment. Ryan Alturki
and Valerie Gay in their paper Augmented and Virtual
Reality in Mobile Fitness Application make use of AR to
motivate the user to user to workout. Augmented Reality
can be used for variety of applications in the actual
world. It can be used for travel guide or windshield
displays.
The main survey articles on augmented reality have
categorised the key AR technologies and their
difficulties. In 1997, Azuma identified sensing errors and
registration as two significant issues. An accurate
registration of virtual objects in the actual world
requires an accurate tracking of the viewpoint and
locations of the target objects. The development of an AR
system can be attained with a computational framework
like the ARToolkit. In 2010, Krevelen et al. introduced
various types of user interface and interaction through
their survey paper. The interest in, information
management , dynamic scene generation,natural
interfaces, , and mobile portability information
management has rapidly increased.
3. PROPOSED WORK
3.1 Problem Definition
Health is the most vital part of a happy life. A healthy life
can be obtained by regularly exercising and proper
balanced diet. Currently, there is no dedicated platform
for gym users. The manual documentation of the current
gym system is time consuming. There are no softwares
International Research Journal of Engineering and Technology (IRJET) e-ISSN: 2395-0056
Volume: 09 Issue: 08 | Aug 2022 www.irjet.net p-ISSN: 2395-0072
© 2022, IRJET | Impact Factor value: 7.529 | ISO 9001:2008 Certified Journal | Page 1119
available to scan and display the exercises that can be
performed on the gym equipments. This feature can be
useful when the user wants to perform exercises but
there is no guidance available.
3.2 Existing System
An Existing framework alludes to the framework
that’s being taken after till presently. The exercise
center is working physically. The current
framework is time expending additionally it is
exceptionally expensive, since it include the
printed material. To physically handle the
framework was exceptionally troublesome errand.
But now a days computerization made simple to
work .why the current system have to be
computerized:
1.To diminish the load of paper work.
2.To spare time administration for recording points
of interest of each member and work.
3.every work/task /records within the existing
framework is done on paper manually which takes
much more time.
4.When everything is done physically there are
always chances of human error.
3.3Proposed system
We are planning to make a dedicated app for gym
which will make use of Augmented Reality to
scan the machine and which shows how that
machine works. Our App will make all functionality
easier for both owners and members, and members
may not need a trainer unless you are planning to
become a professional bodybuilder. You will
basically need a Smartphone, either android or IOs.
3.4 Augmented Reality
The main survey articles on augmented reality have
categorised the key AR technologies and their difficulties
. In 1997, Azuma identified registration and sensing
errors as two significant issues. An accurate registration
of virtual objects in the real world requires an accurate
tracking of the viewpoint and locations of the target
objects. An easy development of an AR system can be
attained with a computational framework like the
ARToolkit. In 2010, Krevelen et al. introduced various
types of UI and interaction through their survey paper.
The interest in information management , dynamic scene
generation, natural interfaces, and management mobile
portability has rapidly increased.
In AR physical reality can gotten to be improved through
the extra data that computers can create in genuine time.
There are numerous apps with AR highlights created for
different purposes. Portable AR could be a combination
of diffent components such as show innovation,
computational stage, information get to technology,
wireless communication and interaction innovation.
Expanded portable apps way better empower the utilize
of versatile gadgets among those with declining cognitive
4. RESULTS
International Research Journal of Engineering and Technology (IRJET) e-ISSN: 2395-0056
Volume: 09 Issue: 08 | Aug 2022 www.irjet.net p-ISSN: 2395-0072
© 2022, IRJET | Impact Factor value: 7.529 | ISO 9001:2008 Certified Journal | Page 1120
5. CONCLUSION
The main focus of this project is to build a dedicated app
for gym requirements and managing all the data without
the hassle of the manual work. One of the important
features of this app is the use of augmented reality to
identify the equipment and display the exercises to be
performed on these equipments. The recommendation
model for workout plans will be suggested by using
decision tree which is to be constructed using ID3
algorithm. The decision tree suggests the workout plan
based on attributes like age, BMI, gender and medical
condition.
Acknowledgement
We are greatly indebted to our Principal, Prof J. William ,
Prof. SnehalBhogan, Head of Computer Engineering
Department, our Guide Prof. Valerie Menezes, Agnel
Institute of Technology and Design, Assagao Goa, who
gave us the opportunity to do the project on the topic
“Gym management system using augmented reality”
and also for their valuable guidance throughout the
dissertation, without which the study undertaken
wouldn’t have been accomplished.
Our earnest thanks to our co-guide, Prof. Shreedatta
Sawant, Faculty and Staff, Department of Computer
Engineering, Agnel Institute of Technology and Design,
Assagao Goa and our colleagues for their constant
support and encouragement rendered throughout.
REFERENCES
[1] Ahmed, M., & Nayeem, J. (2016). A Project Paper on
Smart Gym Management System (Doctoral dissertation,
East West University).
[2] Mahima, K., Pooja, R., Niyati, W., & Lodha, G. M.
(2019). Survey Paper on Gym Management
System. Journal of Advancement in Software Engineering
and Testing, 2(3).
[3] Alturki, R., & Gay, V. (2019). Augmented and virtual
reality in mobile fitness applications: a
survey. Applications of Intelligent Technologies in
Healthcare, 67-75.
[4] Bana Handaga, S. T. (2016). Guiding Training In Gym
Application For Beginner Based On Android
Mobile (Doctoral dissertation, Universitas
Muhammadiyah Surakarta).

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GYM MANAGEMENT SYSTEM USING AUGMENTED REALITY

  • 1. International Research Journal of Engineering and Technology (IRJET) e-ISSN: 2395-0056 Volume: 09 Issue: 08 | Aug 2022 www.irjet.net p-ISSN: 2395-0072 © 2022, IRJET | Impact Factor value: 7.529 | ISO 9001:2008 Certified Journal | Page 1118 GYM MANAGEMENT SYSTEM USING AUGMENTED REALITY Shrisha Arolkar1, Ujjwal Kumar2, Parth Naik3, Aniksha Halarnekar4, Valerie Menezes5, Shreedatta Sawant6 1,2,3,4 Department of Computer Engineering Agnel Institute of Technology and Design, Assagao, Goa 5, 6 Assistant Professor, Department of Computer Engineering Agnel Institute of Technology and Design, Assagao,Goa ---------------------------------------------------------------------***--------------------------------------------------------------------- Abstract - Gyms have become a part of daily routines of many individuals. An app to take care of all the gym related activities would be a useful aid for these individuals. All of the gym related information in one spot. This app will show the gyms nearby to the user along with the joining fees. This will help the user to compare and decide which gym they want to register at. It will keep a record of the attendance of the user.. The user can scan a machine in the gym using this app and it will show them the right way to use the machine. This will be of great aid to the user if they don’t know the use of a particular machine. Workout and diet plans will be listed for the users to follow. Key Words: Augmented Reality , Gym Management System, Machine Learning , image Processing , 1. INTRODUCTION Being healthy is a first thing we need to keep in mind. Being fit and healthy gives us energy to do anything. Physical fitness includes diet, exercise and sleep. These three basic things have their own importance in each individual's life. Everyone should be sensible with regard to these for a healthy life. Being fit and healthy gives us power to do anything, anywhere. The aim of the project is to designed and developed the automated system i.e. machine work. System will help members as well as Administrators to keep record of various Operations performed in the gym. Augmented reality (AR) enhances real-world environments with additional virtual information. The presence of AR is spread across our lives in areas such as gaming, study, work, and travel. "Pokémon Go" has increased the AR presence in the lives of its users. The prototype of AR system was introduced in 1968 by Sutherland. Real- world and virtual objects are seamlessly blended in the AR applications. Applications have been widely used for the real-world interactions in humans such as those for work, study, training, relaxation, and travel. 2. LITERATURE SURVEY The difficulties faced by gym owners for management of the data of the customers because of the manual work can be tiresome. The suggestions already available are the use of database management system for this purpose. The database management system eases the headache of using pen and paper. Paper on Smart Gym Management System by Monir Ahmed &Jannatun Nayeem suggests this model. In this paper they have used features like online payment, web cam integration and face recognition. The required SMS can be sent to the user by making use of APIs. Augmented reality means the use of a device to place a virtual object into the world which can be viewed through the screen of the device. It combines virtual and actual objects into the real environment. Ryan Alturki and Valerie Gay in their paper Augmented and Virtual Reality in Mobile Fitness Application make use of AR to motivate the user to user to workout. Augmented Reality can be used for variety of applications in the actual world. It can be used for travel guide or windshield displays. The main survey articles on augmented reality have categorised the key AR technologies and their difficulties. In 1997, Azuma identified sensing errors and registration as two significant issues. An accurate registration of virtual objects in the actual world requires an accurate tracking of the viewpoint and locations of the target objects. The development of an AR system can be attained with a computational framework like the ARToolkit. In 2010, Krevelen et al. introduced various types of user interface and interaction through their survey paper. The interest in, information management , dynamic scene generation,natural interfaces, , and mobile portability information management has rapidly increased. 3. PROPOSED WORK 3.1 Problem Definition Health is the most vital part of a happy life. A healthy life can be obtained by regularly exercising and proper balanced diet. Currently, there is no dedicated platform for gym users. The manual documentation of the current gym system is time consuming. There are no softwares
  • 2. International Research Journal of Engineering and Technology (IRJET) e-ISSN: 2395-0056 Volume: 09 Issue: 08 | Aug 2022 www.irjet.net p-ISSN: 2395-0072 © 2022, IRJET | Impact Factor value: 7.529 | ISO 9001:2008 Certified Journal | Page 1119 available to scan and display the exercises that can be performed on the gym equipments. This feature can be useful when the user wants to perform exercises but there is no guidance available. 3.2 Existing System An Existing framework alludes to the framework that’s being taken after till presently. The exercise center is working physically. The current framework is time expending additionally it is exceptionally expensive, since it include the printed material. To physically handle the framework was exceptionally troublesome errand. But now a days computerization made simple to work .why the current system have to be computerized: 1.To diminish the load of paper work. 2.To spare time administration for recording points of interest of each member and work. 3.every work/task /records within the existing framework is done on paper manually which takes much more time. 4.When everything is done physically there are always chances of human error. 3.3Proposed system We are planning to make a dedicated app for gym which will make use of Augmented Reality to scan the machine and which shows how that machine works. Our App will make all functionality easier for both owners and members, and members may not need a trainer unless you are planning to become a professional bodybuilder. You will basically need a Smartphone, either android or IOs. 3.4 Augmented Reality The main survey articles on augmented reality have categorised the key AR technologies and their difficulties . In 1997, Azuma identified registration and sensing errors as two significant issues. An accurate registration of virtual objects in the real world requires an accurate tracking of the viewpoint and locations of the target objects. An easy development of an AR system can be attained with a computational framework like the ARToolkit. In 2010, Krevelen et al. introduced various types of UI and interaction through their survey paper. The interest in information management , dynamic scene generation, natural interfaces, and management mobile portability has rapidly increased. In AR physical reality can gotten to be improved through the extra data that computers can create in genuine time. There are numerous apps with AR highlights created for different purposes. Portable AR could be a combination of diffent components such as show innovation, computational stage, information get to technology, wireless communication and interaction innovation. Expanded portable apps way better empower the utilize of versatile gadgets among those with declining cognitive 4. RESULTS
  • 3. International Research Journal of Engineering and Technology (IRJET) e-ISSN: 2395-0056 Volume: 09 Issue: 08 | Aug 2022 www.irjet.net p-ISSN: 2395-0072 © 2022, IRJET | Impact Factor value: 7.529 | ISO 9001:2008 Certified Journal | Page 1120 5. CONCLUSION The main focus of this project is to build a dedicated app for gym requirements and managing all the data without the hassle of the manual work. One of the important features of this app is the use of augmented reality to identify the equipment and display the exercises to be performed on these equipments. The recommendation model for workout plans will be suggested by using decision tree which is to be constructed using ID3 algorithm. The decision tree suggests the workout plan based on attributes like age, BMI, gender and medical condition. Acknowledgement We are greatly indebted to our Principal, Prof J. William , Prof. SnehalBhogan, Head of Computer Engineering Department, our Guide Prof. Valerie Menezes, Agnel Institute of Technology and Design, Assagao Goa, who gave us the opportunity to do the project on the topic “Gym management system using augmented reality” and also for their valuable guidance throughout the dissertation, without which the study undertaken wouldn’t have been accomplished. Our earnest thanks to our co-guide, Prof. Shreedatta Sawant, Faculty and Staff, Department of Computer Engineering, Agnel Institute of Technology and Design, Assagao Goa and our colleagues for their constant support and encouragement rendered throughout. REFERENCES [1] Ahmed, M., & Nayeem, J. (2016). A Project Paper on Smart Gym Management System (Doctoral dissertation, East West University). [2] Mahima, K., Pooja, R., Niyati, W., & Lodha, G. M. (2019). Survey Paper on Gym Management System. Journal of Advancement in Software Engineering and Testing, 2(3). [3] Alturki, R., & Gay, V. (2019). Augmented and virtual reality in mobile fitness applications: a survey. Applications of Intelligent Technologies in Healthcare, 67-75. [4] Bana Handaga, S. T. (2016). Guiding Training In Gym Application For Beginner Based On Android Mobile (Doctoral dissertation, Universitas Muhammadiyah Surakarta).