The document discusses using artificial intelligence and machine learning for lower-cost motion capture animation. It proposes a system that uses OpenCV and Unity to extract coordinates from uploaded video frames and generate animated character models without expensive motion capture suits. A Python script would detect 33 body points from a video and save the coordinates to a text file. Unity software would then use those coordinates to create animated spheres representing the body points and linking them to form a moving skeleton. The goal is to use AI and external software to enable affordable and innovative motion capture for the general public.