This document discusses the implementation of an augmented reality educational application using image processing techniques. It proposes developing a mobile application that uses image recognition like text recognition, marker-based recognition, markerless recognition and model tracking to enhance learning experiences. The system is implemented using Unity and Vuforia, with image targets added in Unity and recognized using Vuforia. When targets are detected, 3D models or other virtual elements are overlaid to augment the real world view. The application is designed to provide interactive and visual learning experiences to help students better understand concepts.