This document discusses different types of games that can be created for augmented reality. It describes native AR games that are built specifically for AR compared to ported games. It outlines categories of AR games such as stationary marker-driven games, mobile marker-driven games, and markerless games. Specific examples of AR games are provided, such as puzzle games, shooting galleries, and mazes. The document also discusses technologies that can enable AR games like motion detection, face and object recognition, and wearable devices.
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