The document describes the establishment of a Maker Space called the Lunchbox Club at Brisbane Grammar School. It outlines the rationale for creating this space, which was to support changes in classroom teaching practices and provide extracurricular learning opportunities. The Lunchbox Club was launched and involved activities like coding games. This engaged students but also led to some playing games in class. The Club aims to strengthen connections both within the school and to external organizations to support hands-on, experiential learning.