Flashgamm Kyiv 10 dec. 2011
Overview
                  1 Jaludo
                  2 Market developments
                  3 Succesful (Flash) games
                  4 Indy developers & Jaludo




   Where people come to play
Jaludo
         2006     The Netherlands

             66   Casual gaming portals & communities

             28   Languages

             40   Million unique gamers every month




Offices in Amsterdam, Rijssen and Beijing
Market developments
Mobile games
New platform, new content, our gamers

Cross platform
Gamer is king
Play everywhere
Digital game distribution


Within the game revenues
Revenue share new model ( cpm, cpc, cpl, cpa, cps,cpi )
Partnerships game developers & distributors




                Gamer is king
Market developments
Content abundance
Find engagement and success factors, be creative, focus on 1 platform
Revenue share and licensing


Loyalty
Portals become communities
Offer service, added value, social currency
Filter and advice, listen and improve




              Gamer is king
Market developments

Social
Games become social communities and multiplayer
Jaludo new social layer 1st of March 2012


Flash
HTML 5 will become dominant within 2 years
In the mean time make your flashgames mobile




    Games become multiplayer
Criteria for successful flash games
                                              Intro
                                            Naming
                                           Originality
                                      Use of existing I.P.
                                           Graphitcs
                                      Difficulty, learning
                                         curve and goals
                                          Controls
                                      Music and Sounds
                                       Level Sharing
Criteria for successful flash games


                                      Intro
                                      Naming
                                          Unique
                                          Seo
Criteria for successful flash games


                                  Originality
                                        Comtemporary approach:
                                        Presidential elections, bush royal rampage




                        Originality
Criteria for successful flash games




     Originality
           Remake the classic:
           Pacxon




                          Originality
Criteria for successful flash games



      Originality
      Seasonal:
      Chistmas pacxon




                        Originality
Criteria for successful flash games



   Originality
    Making use of cute animals:
    Snowdrift




                          Originality
Criteria for successful flash games


    Originality
    Humour
    African Detroit Cup




                          Originality
Criteria for successful flash games


   Use of existing I.P.
   Spongebob / Scooby Doo




          Use of existing I.P.
Criteria for successful flash games



       Physics
       The Balance Game / Ragdoll game




                         Physics
Criteria for successful flash games



      Graphics
           Shift




                        Graphics
Criteria for successful flash games




  Difficulty, Learning curve and goals:
         Age of War, Skywire 2, combine platform for highscores etc.




   Difficulty, learning curve and goals
Criteria for successful flash games



      Use of mouse and/or keyboard:
      Christmas pacxon, keyboard ingame, mouse when game over




   Use of mouse and/or keyboard
Criteria for successful flash games


  Music and Sounds:
   Stuntbike MX, Snowdrift




                Music and Sounds
Successful flash games at Jaludo



Overview audience:

‘speeleiland’ concept: 16-
‘gamesclub’ concept: 16+
‘mary’        concept: Girls & moms
Successful flash games at Jaludo


   A small selection:

   Swords and Sandals
   Bubble Trouble
   Age of War
   Snowdrift
   Bomberman
   My sweet dog
Successful flash games at Jaludo

 Swords and Sandals
 Unique environment, roman empire times
 Unique characters being used in all
 the sequels

 Good learning curve
 Good graphics
 Funny elements
 First games in these series were most
 successful.




                    Swords and sandals
Successful flash games at Jaludo

  Bubble Trouble:
  Fun agility game with a very good
  learning curve in it.

  Easy to start playing, you’re quickly
  engaged with this game.

  Good learning curve.
  Using the same game mechanics
  for the sequels




                     Bubble Trouble
Successful flash games at Jaludo

Age of War:
Start with easy weapons, lot’s of upgrades
You characters evolve in time.
You’ll have a massive army at the
end of the game




                           Age of war
Successful flash games at Jaludo

 Snowdrift:
 Use of adorable pinguins and snowman
 Very good music
 Good use of keyboard when gameover
 Good learning curve

 Many levels




                         Snowdrift
Successful flash games at Jaludo


Bomberman:
Social game which you play live to other players
Goal is to compete other players
Gameplay is easy and you’ll learn quick

Over 500m gameplays




                           Bomberman
Successful flash games at Jaludo


 My Sweet Dog:
 Cute character
 Player is engaged in taking care
 In other sequels same character
 Good Music and Sounds

 Over 50m gameplays




                           My sweet dog
Trends of (flash) game development

 Past
        - Advertising
        - Reach of gameplays
        - Focussed on desktop browser

 Future
        - Ingame purchases; making direct money
        - Strong growth of social and mobile platforms
        - Games are more result driven,

 Think how you want to make money on your game!




                       Making direct money
Trends of (flash) game development




                What are users buying?
Future of (flash) game development




       The future of (flash) game development
Future of (flash) game development

  Which market to focus
         revenue, fragmentation, distribution channel

  Which technology to use + CPU influences (script vs C+)?
         HTML5, AIR, Unity, Unreal Engine

  Less development more iterations
  Do your analytics
  Risk management
  Unique characters
  Execution vs. Ideas




                     Execution VS. Ideas
Future of (flash) game development


     Distribute wisely

     Making use of the right technology

     Original and creative

     Revenue share and licensing




       Making use of the right technology
Indy Developer & Jaludo

We look for partners to co-develop for our game communities

We can offer:
      Reach, revenu’s, advice and api’s,
      Co-development and co-marketing
      Sponsoring or promoting unique ideas
      Liscensing and mediaplanning,
      Ingame advertising and sponsored partnerships

We look for:
      New games, new techniques and especially
      for new partnerships




     With 66 game communities in 28 languages and
     40 million unique monthly gamers!
Seth de Koning

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“Successful flash games” (Seth de Koning, Jaludo)

  • 1. Flashgamm Kyiv 10 dec. 2011
  • 2. Overview 1 Jaludo 2 Market developments 3 Succesful (Flash) games 4 Indy developers & Jaludo Where people come to play
  • 3. Jaludo 2006 The Netherlands 66 Casual gaming portals & communities 28 Languages 40 Million unique gamers every month Offices in Amsterdam, Rijssen and Beijing
  • 4. Market developments Mobile games New platform, new content, our gamers Cross platform Gamer is king Play everywhere Digital game distribution Within the game revenues Revenue share new model ( cpm, cpc, cpl, cpa, cps,cpi ) Partnerships game developers & distributors Gamer is king
  • 5. Market developments Content abundance Find engagement and success factors, be creative, focus on 1 platform Revenue share and licensing Loyalty Portals become communities Offer service, added value, social currency Filter and advice, listen and improve Gamer is king
  • 6. Market developments Social Games become social communities and multiplayer Jaludo new social layer 1st of March 2012 Flash HTML 5 will become dominant within 2 years In the mean time make your flashgames mobile Games become multiplayer
  • 7. Criteria for successful flash games Intro Naming Originality Use of existing I.P. Graphitcs Difficulty, learning curve and goals Controls Music and Sounds Level Sharing
  • 8. Criteria for successful flash games Intro Naming Unique Seo
  • 9. Criteria for successful flash games Originality Comtemporary approach: Presidential elections, bush royal rampage Originality
  • 10. Criteria for successful flash games Originality Remake the classic: Pacxon Originality
  • 11. Criteria for successful flash games Originality Seasonal: Chistmas pacxon Originality
  • 12. Criteria for successful flash games Originality Making use of cute animals: Snowdrift Originality
  • 13. Criteria for successful flash games Originality Humour African Detroit Cup Originality
  • 14. Criteria for successful flash games Use of existing I.P. Spongebob / Scooby Doo Use of existing I.P.
  • 15. Criteria for successful flash games Physics The Balance Game / Ragdoll game Physics
  • 16. Criteria for successful flash games Graphics Shift Graphics
  • 17. Criteria for successful flash games Difficulty, Learning curve and goals: Age of War, Skywire 2, combine platform for highscores etc. Difficulty, learning curve and goals
  • 18. Criteria for successful flash games Use of mouse and/or keyboard: Christmas pacxon, keyboard ingame, mouse when game over Use of mouse and/or keyboard
  • 19. Criteria for successful flash games Music and Sounds: Stuntbike MX, Snowdrift Music and Sounds
  • 20. Successful flash games at Jaludo Overview audience: ‘speeleiland’ concept: 16- ‘gamesclub’ concept: 16+ ‘mary’ concept: Girls & moms
  • 21. Successful flash games at Jaludo A small selection: Swords and Sandals Bubble Trouble Age of War Snowdrift Bomberman My sweet dog
  • 22. Successful flash games at Jaludo Swords and Sandals Unique environment, roman empire times Unique characters being used in all the sequels Good learning curve Good graphics Funny elements First games in these series were most successful. Swords and sandals
  • 23. Successful flash games at Jaludo Bubble Trouble: Fun agility game with a very good learning curve in it. Easy to start playing, you’re quickly engaged with this game. Good learning curve. Using the same game mechanics for the sequels Bubble Trouble
  • 24. Successful flash games at Jaludo Age of War: Start with easy weapons, lot’s of upgrades You characters evolve in time. You’ll have a massive army at the end of the game Age of war
  • 25. Successful flash games at Jaludo Snowdrift: Use of adorable pinguins and snowman Very good music Good use of keyboard when gameover Good learning curve Many levels Snowdrift
  • 26. Successful flash games at Jaludo Bomberman: Social game which you play live to other players Goal is to compete other players Gameplay is easy and you’ll learn quick Over 500m gameplays Bomberman
  • 27. Successful flash games at Jaludo My Sweet Dog: Cute character Player is engaged in taking care In other sequels same character Good Music and Sounds Over 50m gameplays My sweet dog
  • 28. Trends of (flash) game development Past - Advertising - Reach of gameplays - Focussed on desktop browser Future - Ingame purchases; making direct money - Strong growth of social and mobile platforms - Games are more result driven, Think how you want to make money on your game! Making direct money
  • 29. Trends of (flash) game development What are users buying?
  • 30. Future of (flash) game development The future of (flash) game development
  • 31. Future of (flash) game development Which market to focus revenue, fragmentation, distribution channel Which technology to use + CPU influences (script vs C+)? HTML5, AIR, Unity, Unreal Engine Less development more iterations Do your analytics Risk management Unique characters Execution vs. Ideas Execution VS. Ideas
  • 32. Future of (flash) game development Distribute wisely Making use of the right technology Original and creative Revenue share and licensing Making use of the right technology
  • 33. Indy Developer & Jaludo We look for partners to co-develop for our game communities We can offer: Reach, revenu’s, advice and api’s, Co-development and co-marketing Sponsoring or promoting unique ideas Liscensing and mediaplanning, Ingame advertising and sponsored partnerships We look for: New games, new techniques and especially for new partnerships With 66 game communities in 28 languages and 40 million unique monthly gamers!