- Videogames have potential for behavior change technologies due to their pervasive nature and ability to provide long-term enjoyment.
- The document discusses theories of behavior change such as the Integrated Behavioral Model and uses them to design two games - City Spirits, aimed at increasing walking, and Magnum Opus, aimed at increasing photography of cities.
- City Spirits was designed using participatory methods like interviews and brainstorming to understand player motivations and barriers to walking, and proposes a role-playing game to encourage walking in cities.