Multiplatform
Game
Opportunities
in Asia
John Goodale
Vice President Asia
June 28, 2013
-
-
-
What is Unity?
• #1 game engine & development tools.
• 1,900,000+ users worldwide.
– More importantly: 450,000+ monthly active.
• 53%+ of mobile games today Unity-powered.
• More platforms than any other engine.
– Yesterday just announced MS Windows Store,
MS Windows Phone and Xbox One – will now be on
all next-gen consoles as well as most mobile platforms.
2
(and more coming…)
Unity Editor Usage – May 2013
3
8.3 million Unity editor sessions.
More than 6 million hours!!!
Growing each month.
Top Countries:
1. United States
2. China
3. South Korea
4. Japan
5. United Kingdom
6. Russia
7. Brazil
8. Taiwan
9. Canada
10. Germany
Game Trends in Asia
Disclaimers:
“Asia” very diverse.
Exceptions to every rule.
4
Japan: Game Trends
• Flight from console to mobile gaming.
• Driven by popularity of SNS gaming.
– GREE, DeNA and other social network services.
• “Unite Japan” (April 2013) attended by 1,500+
and has become Japan’s second largest game
developer conference.
• Unity-powered games dominate mobile scene.
5
Japan: Game Trends (movie)
6
Korea: Game Trends
• Flight from client-based MMORPGs to mobile.
– Within a 5km radius of our Gangnam office, there
have been 2,500 industry layoffs in last 12 months.
• Many have been rehired in new mobile divisions.
• Many new indie studios have launched.
– Android dominance has unified community.
• Unity-powered games dominate mobile scene.
– 45% of Kakao’s games powered by Unity.
7
Korea: Game Trends (movie)
8
China: Game Trends
• Flight from client-based MMORPGs to
web games.
– This year, 30+ high-profile Unity Web Player games
to launch in China (that we know of).
• Mobile games explosion imminent.
– Lining up for that market now is the smart move.
• The numbers are staggering:
– 420 million mobile netizens.
• 286 million active mobile gamers.
9
55.5%
21.2%
1.6%
6%
15.7%
Non classified
Southeast Asia: Game Trends
• Unity very active in the region:
– Thailand, Singapore, Vietnam, Indonesia, Philippin
es, Malaysia.
• Mostly emerging markets:
– Difficult to monetize, but poised for growth.
• Market keen on experimentation:
– Strong BlackBerry penetration with unique
business models.
– Keen interest in Tizen.
• Steady, strategic investment pays dividends.
10
Unity & You in Asia: Tools
• Author once, deploy everywhere.
• Unity will continue to support relevant platforms.
• As demonstrated recently by
recent partnership
announcements with:
– Tizen.
– BlackBerry.
– Qualcomm.
– Microsoft.
– More to come…
11
(and others)
Unity & You in Asia: Services
• With offices/staff throughout Asia, Unity may
be able to help get your content distributed in
most markets throughout Asia.
• Unity has already helped publish 25+ games in
China through 20+ distribution channels.
– Just launching similar services in Korea.
– Japan content services likely to spin up in 2014.
12
Union China: Overview
13
development support porting & testing services commercialization
1 2 3
China core service offerings
Union China: A Case Study
14
• “Ballistic” Unity-powered iOS premium game:
– Our Nanjing-based team took this game and:
• …ported it to Android.
• …turned it in to a
freemium game.
• …did Mandarin
translation.
• …added local payment
options.
• …QA’d it across dozens of local devices.
• …commercialized the game across several “vortals.”
Unity Community
In Asia and beyond, as the
Unity community
grows, we’ll be happy to
help you move forward.
15
THANK YOU
John Goodale
Vice President Asia
Unity Technologies
U.S. Cell: +1 (208) 921-0108
Japan Cell: +81 (80) 3913-9208
Korea Cell: +82 (10) 3083-5757
john@unity3d.com
Skype: johncgoodale
QQchat: 2208723497
16
Smartphone Explosion
• 1.5 billion worldwide today.
• 6 billion by 2018.
17
36 years (1976-
2012) for PC to
reach
peak of 1.5
billion.
Just 10 years
(2003-2013) for
smartphones to
reach 1.5
billion.
15 years to
reach 4x that
number.

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John Goodale, Unity

  • 2. What is Unity? • #1 game engine & development tools. • 1,900,000+ users worldwide. – More importantly: 450,000+ monthly active. • 53%+ of mobile games today Unity-powered. • More platforms than any other engine. – Yesterday just announced MS Windows Store, MS Windows Phone and Xbox One – will now be on all next-gen consoles as well as most mobile platforms. 2 (and more coming…)
  • 3. Unity Editor Usage – May 2013 3 8.3 million Unity editor sessions. More than 6 million hours!!! Growing each month. Top Countries: 1. United States 2. China 3. South Korea 4. Japan 5. United Kingdom 6. Russia 7. Brazil 8. Taiwan 9. Canada 10. Germany
  • 4. Game Trends in Asia Disclaimers: “Asia” very diverse. Exceptions to every rule. 4
  • 5. Japan: Game Trends • Flight from console to mobile gaming. • Driven by popularity of SNS gaming. – GREE, DeNA and other social network services. • “Unite Japan” (April 2013) attended by 1,500+ and has become Japan’s second largest game developer conference. • Unity-powered games dominate mobile scene. 5
  • 6. Japan: Game Trends (movie) 6
  • 7. Korea: Game Trends • Flight from client-based MMORPGs to mobile. – Within a 5km radius of our Gangnam office, there have been 2,500 industry layoffs in last 12 months. • Many have been rehired in new mobile divisions. • Many new indie studios have launched. – Android dominance has unified community. • Unity-powered games dominate mobile scene. – 45% of Kakao’s games powered by Unity. 7
  • 8. Korea: Game Trends (movie) 8
  • 9. China: Game Trends • Flight from client-based MMORPGs to web games. – This year, 30+ high-profile Unity Web Player games to launch in China (that we know of). • Mobile games explosion imminent. – Lining up for that market now is the smart move. • The numbers are staggering: – 420 million mobile netizens. • 286 million active mobile gamers. 9 55.5% 21.2% 1.6% 6% 15.7% Non classified
  • 10. Southeast Asia: Game Trends • Unity very active in the region: – Thailand, Singapore, Vietnam, Indonesia, Philippin es, Malaysia. • Mostly emerging markets: – Difficult to monetize, but poised for growth. • Market keen on experimentation: – Strong BlackBerry penetration with unique business models. – Keen interest in Tizen. • Steady, strategic investment pays dividends. 10
  • 11. Unity & You in Asia: Tools • Author once, deploy everywhere. • Unity will continue to support relevant platforms. • As demonstrated recently by recent partnership announcements with: – Tizen. – BlackBerry. – Qualcomm. – Microsoft. – More to come… 11 (and others)
  • 12. Unity & You in Asia: Services • With offices/staff throughout Asia, Unity may be able to help get your content distributed in most markets throughout Asia. • Unity has already helped publish 25+ games in China through 20+ distribution channels. – Just launching similar services in Korea. – Japan content services likely to spin up in 2014. 12
  • 13. Union China: Overview 13 development support porting & testing services commercialization 1 2 3 China core service offerings
  • 14. Union China: A Case Study 14 • “Ballistic” Unity-powered iOS premium game: – Our Nanjing-based team took this game and: • …ported it to Android. • …turned it in to a freemium game. • …did Mandarin translation. • …added local payment options. • …QA’d it across dozens of local devices. • …commercialized the game across several “vortals.”
  • 15. Unity Community In Asia and beyond, as the Unity community grows, we’ll be happy to help you move forward. 15
  • 16. THANK YOU John Goodale Vice President Asia Unity Technologies U.S. Cell: +1 (208) 921-0108 Japan Cell: +81 (80) 3913-9208 Korea Cell: +82 (10) 3083-5757 john@unity3d.com Skype: johncgoodale QQchat: 2208723497 16
  • 17. Smartphone Explosion • 1.5 billion worldwide today. • 6 billion by 2018. 17 36 years (1976- 2012) for PC to reach peak of 1.5 billion. Just 10 years (2003-2013) for smartphones to reach 1.5 billion. 15 years to reach 4x that number.