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Lesson on Challenge Based Learning

Title: Polar Bears in a Changing Climate

Author: Julene Reed

Grade Levels: 6–12, but can be adapted to other grades as well

Note: Below is an overview of this Challenge Based Learning lesson focusing on
polar bears and climate change. A more thorough and detailed description of this
lesson along with concrete examples is available on the "Polar Bears, Climate
Change, and Challenge Based Learning" section of the "Polar Bears in a Changing
Climate" website that is available on the Apple Learning Interchange.

Essential Questions (these are samples for this specific topic; many others are
possible):
    • What causes climate change?
    • How is our changing climate affecting polar bears?
    • What can be done to reduce CO2 emissions and stop climate change?

Objectives:
    • Gain an understanding of climate change, its causes, and its effects globally
    • Understand and identify the negative effects of climate change on the earth
       and its inhabitants, in general
    • Understand and identify the negative effects of climate change on polar
       bears
    • Identify actions that can be taken locally to reduce CO2 emissions and stop
       climate change
    • Implement strategies and actions in the local community and collaborate
       globally on projects to reduce CO2
    • Publish and share solutions with media and technology to increase the
       sphere of influence and inspire others to action
    • Reflect on the project process, solutions, and what was learned

Lesson Resources:
    • "Polar Bears in a Changing Climate" – Apple Learning Interchange CBL
      Lesson
    • Video explaining Challenge Based Learning – Bill McClain, Environmental
      Science Teacher
    • Challenge Based Learning on Apple Learning Interchange (include links to
      white papers and other research)
    • SweetSearch - A Search Engine for Students
• Polar Bears International Website
     • EPA Website, Google Search

Procedures – The lesson resources in the "Polar Bears in a Changing Climate"
published exhibit provide detailed clarification of Challenge Based Learning as well
as concrete lesson examples to model this lesson. Below is a chart of the CBL
process.

CBL Framework Chart (on the ALI website)

Note: Throughout the implementation of a CBL lesson/project, students proceed
through the Challenge Based Learning framework including Key Components and
Process which include an "Essential Question, The Challenge, Guiding Questions,
Guiding Activities and Resources, and Solutions"

In a CBL project, the teacher is a facilitator. The students are self–directed in their
learning process with the teacher learning along with them and guiding them as
needed. Assessment is an ongoing and dynamic process throughout a CBL project,
referring to a rubric (example below) and reflecting throughout the project

During the lesson/project, students:
     • Select a "Big Idea" related to a real–world problem and form an "Essential
       Question"
     • Identify a "Challenge" related to the above, developing a beginning plan for
       their actions
     • Share what they know about the topic in collaborative groups and identify
       what they need to research in order to develop a solution or plan of action
       that addresses the problem of climate change
     • Brainstorm a list of questions & keywords to research (Students can use these
       in yolink searches that include searches conducted using SweetSearch.)
     • Use yolink to narrow search results by looking for specific keywords within
       the search results
     • Append their results to a Google Doc where they collaboratively share their
       work with project partners and the teacher who can then provide ongoing
       feedback
     • Utilize EasyBib to record sources for reference and citations
     • Continually review information and access other resources as they work
       collaboratively to determine solutions
     • Discuss an action plan – a project they can implement – and develop a
       solution that is action–oriented
     • Implement the project, taking action both locally and in the larger community
     • Utilize technology as part of their action/solution (i.e., create a public service
       announcement, publish and distribute posters or pamphlets, publish to a
       website, create a podcast, etc.)
     • Share their project with other student groups by presenting their project and
       solutions to their peers
     • Reflect either orally or in writing on the overall process and what was learned
The Project - Planning Actions and Implementing Solutions
    • Organize information
    • Draw conclusions from information gathered from the multiple sources
    • Brainstorm solutions and actions that can be taken to make a difference in
      relation to the problem of climate change
    • Develop project solutions that include:
            ◦ Actions to implement locally (home, school, community)
            ◦ Collaborations with other schools or organizations globally to design
               solutions and take action
            ◦ Publishing of projects in different media such as PSA's, posters, etc.
    • Share with other project groups, presenting solutions and actions
    • Reflection – this can be done either orally or in a written reflection document

Assessment: CBL Rubric from Iowa Public Television

Iowa Pathways and Iowa Public Television have created a rubric that can be utilized
for Challenge Based Learning investigations. One may want to adapt this rubric to
include the assessment of related action-oriented activities involving technology.

NETS Standards for Students Addressed:

1. Creativity and Innovation
       Students demonstrate creative thinking, construct knowledge, and develop
       innovative products and processes using technology.
       Students:
          a. apply existing knowledge to generate new ideas, product, or
       processes.
          b. create original works as a means of personal or group expression.
2. Communication and Collaboration
       Students use digital media and environments to communicate and work
       collaboratively, including at a distance, to support individual learning and
       contribute to the learning of others.
       Students:
          a. interact, collaborate, and publish with peers, experts, or others
       employing a variety of digital environments and media.
          b. communicate information and ideas effectively to multiple audiences
       using a variety of media and formats.
          c. develop cultural understanding and global awareness by engaging with
       learners of other cultures.
          d. contribute to project teams to produce original works or solve problems.
3. Research and Information Fluency
       Students apply digital tools to gather, evaluate, and use information.
       Students:
         a. plan strategies to guide inquiry.
b. locate, organize, analyze, evaluate, synthesize, and ethically use
       information from a variety of sources and media.
          c. evaluate and select information sources and digital tools based on the
       appropriateness to specific tasks.
          d. process data and report results.
4. Critical Thinking, Problem Solving, and Decision Making
       Students use critical thinking skills to plan and conduct research, manage
       projects, solve problems, and make informed decisions using appropriate
       tools and resources.
       Students:
          a. identify and define authentic problems and significant questions for
       investigation.
          b. plan and manage activities to develop a solution or complete a project.
          c. collect and analyze data to identify solutions and/or make informal
       decisions.
          d. use multiple processes and diverse perspectives to explore alternative
       solutions.
5. Digital Citizenship
       Students understand human, cultural, and societal issues related to
       technology and practice legal and ethical behavior.
       Students:
          a. advocate and practice safe, legal, and responsible use of information
       and technology.
          b. exhibit a positive attitude toward using technology that supports
       collaboration, learning, and productivity.
          c. demonstrate personal responsibility for lifelong learning.
6. Technology Operations and Concepts
       Students demonstrate a sound understanding of technology concepts,
       systems, and operations.
       Students:

         a. understand and use technology systems.
         b. select and use applications effectively and productively.
NETS Standards for Teachers Addressed:

1. Facilitate and Inspire Student Learning and Creativity


       Teachers use their knowledge of subject matter, teaching and learning, and
       technology to facilitate experiences that advance student learning, creativity,
       and innovation in both face-to-face and virtual environments.
       Teachers:
a. promote, support, and model creative and innovative thinking and
      inventiveness
      b. engage students in exploring real-world issues and solving authentic
      problems using digital tools and resources
      c. promote student reflection using collaborative tools to reveal and clarify
      students’ conceptual understanding and thinking, planning, and creative
      processes
      d. model collaborative knowledge construction by engaging in learning with
      students, colleagues, and others in face-to-face and virtual environments
2. Design and Develop Digital-Age Learning Experiences and Assessments
      Teachers design, develop, and evaluate authentic learning experiences and
      assessment incorporating contemporary tools and resources to maximize
      content learning in context and to develop the knowledge, skills, and
      attitudes identified in the NETS•S.
      Teachers:

      a. design or adapt relevant learning experiences that incorporate digital tools
      and resources to promote student learning and creativity
      b. develop technology-enriched learning environments that enable all
      students to pursue their individual curiosities and become active participants
      in setting their own educational goals, managing their own learning, and
      assessing their own progress
      c. customize and personalize learning activities to address students’ diverse
      learning styles, working strategies, and abilities using digital tools and
      resources
      d. provide students with multiple and varied formative and summative
      assessments aligned with content and technology standards and use
      resulting data to inform learning and teaching
3. Model Digital-Age Work and Learning
      Teachers exhibit knowledge, skills, and work processes representative of an
      innovative professional in a global and digital society.
      Teachers:

      a. demonstrate fluency in technology systems and the transfer of current
      knowledge to new technologies and situations
      b. collaborate with students, peers, parents, and community members using
      digital tools and resources to support student success and innovation
      c. communicate relevant information and ideas effectively to students,
      parents, and peers using a variety of digital-age media and formats
      d. model and facilitate effective use of current and emerging digital tools to
      locate, analyze, evaluate, and use information resources to support
      research and learning
4. Promote and Model Digital Citizenship and Responsibility
Teachers understand local and global societal issues and responsibilities in
an evolving digital culture and exhibit legal and ethical behavior in their
professional practices.
Teachers:

a. advocate, model, and teach safe, legal, and ethical use of digital
information and technology, including respect for copyright, intellectual
property, and the appropriate documentation of sources
b. address the diverse needs of all learners by using learner-centered
strategies and providing equitable access to appropriate digital tools and
resources
c. promote and model digital etiquette and responsible social interactions
related to the use of technology and information d. develop and model
cultural understanding and global awareness by engaging with colleagues
and students of other cultures using digital-age communication and
collaboration tools


Creative Commons Attribution-Noncommercial-Share Alike 3.0 United States
          http://creativecommons.org/licenses/by-nc-sa/3.0/us/

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Julene Reed: Polar Bears in a Changing Climate

  • 1. Lesson on Challenge Based Learning Title: Polar Bears in a Changing Climate Author: Julene Reed Grade Levels: 6–12, but can be adapted to other grades as well Note: Below is an overview of this Challenge Based Learning lesson focusing on polar bears and climate change. A more thorough and detailed description of this lesson along with concrete examples is available on the "Polar Bears, Climate Change, and Challenge Based Learning" section of the "Polar Bears in a Changing Climate" website that is available on the Apple Learning Interchange. Essential Questions (these are samples for this specific topic; many others are possible): • What causes climate change? • How is our changing climate affecting polar bears? • What can be done to reduce CO2 emissions and stop climate change? Objectives: • Gain an understanding of climate change, its causes, and its effects globally • Understand and identify the negative effects of climate change on the earth and its inhabitants, in general • Understand and identify the negative effects of climate change on polar bears • Identify actions that can be taken locally to reduce CO2 emissions and stop climate change • Implement strategies and actions in the local community and collaborate globally on projects to reduce CO2 • Publish and share solutions with media and technology to increase the sphere of influence and inspire others to action • Reflect on the project process, solutions, and what was learned Lesson Resources: • "Polar Bears in a Changing Climate" – Apple Learning Interchange CBL Lesson • Video explaining Challenge Based Learning – Bill McClain, Environmental Science Teacher • Challenge Based Learning on Apple Learning Interchange (include links to white papers and other research) • SweetSearch - A Search Engine for Students
  • 2. • Polar Bears International Website • EPA Website, Google Search Procedures – The lesson resources in the "Polar Bears in a Changing Climate" published exhibit provide detailed clarification of Challenge Based Learning as well as concrete lesson examples to model this lesson. Below is a chart of the CBL process. CBL Framework Chart (on the ALI website) Note: Throughout the implementation of a CBL lesson/project, students proceed through the Challenge Based Learning framework including Key Components and Process which include an "Essential Question, The Challenge, Guiding Questions, Guiding Activities and Resources, and Solutions" In a CBL project, the teacher is a facilitator. The students are self–directed in their learning process with the teacher learning along with them and guiding them as needed. Assessment is an ongoing and dynamic process throughout a CBL project, referring to a rubric (example below) and reflecting throughout the project During the lesson/project, students: • Select a "Big Idea" related to a real–world problem and form an "Essential Question" • Identify a "Challenge" related to the above, developing a beginning plan for their actions • Share what they know about the topic in collaborative groups and identify what they need to research in order to develop a solution or plan of action that addresses the problem of climate change • Brainstorm a list of questions & keywords to research (Students can use these in yolink searches that include searches conducted using SweetSearch.) • Use yolink to narrow search results by looking for specific keywords within the search results • Append their results to a Google Doc where they collaboratively share their work with project partners and the teacher who can then provide ongoing feedback • Utilize EasyBib to record sources for reference and citations • Continually review information and access other resources as they work collaboratively to determine solutions • Discuss an action plan – a project they can implement – and develop a solution that is action–oriented • Implement the project, taking action both locally and in the larger community • Utilize technology as part of their action/solution (i.e., create a public service announcement, publish and distribute posters or pamphlets, publish to a website, create a podcast, etc.) • Share their project with other student groups by presenting their project and solutions to their peers • Reflect either orally or in writing on the overall process and what was learned
  • 3. The Project - Planning Actions and Implementing Solutions • Organize information • Draw conclusions from information gathered from the multiple sources • Brainstorm solutions and actions that can be taken to make a difference in relation to the problem of climate change • Develop project solutions that include: ◦ Actions to implement locally (home, school, community) ◦ Collaborations with other schools or organizations globally to design solutions and take action ◦ Publishing of projects in different media such as PSA's, posters, etc. • Share with other project groups, presenting solutions and actions • Reflection – this can be done either orally or in a written reflection document Assessment: CBL Rubric from Iowa Public Television Iowa Pathways and Iowa Public Television have created a rubric that can be utilized for Challenge Based Learning investigations. One may want to adapt this rubric to include the assessment of related action-oriented activities involving technology. NETS Standards for Students Addressed: 1. Creativity and Innovation Students demonstrate creative thinking, construct knowledge, and develop innovative products and processes using technology. Students: a. apply existing knowledge to generate new ideas, product, or processes. b. create original works as a means of personal or group expression. 2. Communication and Collaboration Students use digital media and environments to communicate and work collaboratively, including at a distance, to support individual learning and contribute to the learning of others. Students: a. interact, collaborate, and publish with peers, experts, or others employing a variety of digital environments and media. b. communicate information and ideas effectively to multiple audiences using a variety of media and formats. c. develop cultural understanding and global awareness by engaging with learners of other cultures. d. contribute to project teams to produce original works or solve problems. 3. Research and Information Fluency Students apply digital tools to gather, evaluate, and use information. Students: a. plan strategies to guide inquiry.
  • 4. b. locate, organize, analyze, evaluate, synthesize, and ethically use information from a variety of sources and media. c. evaluate and select information sources and digital tools based on the appropriateness to specific tasks. d. process data and report results. 4. Critical Thinking, Problem Solving, and Decision Making Students use critical thinking skills to plan and conduct research, manage projects, solve problems, and make informed decisions using appropriate tools and resources. Students: a. identify and define authentic problems and significant questions for investigation. b. plan and manage activities to develop a solution or complete a project. c. collect and analyze data to identify solutions and/or make informal decisions. d. use multiple processes and diverse perspectives to explore alternative solutions. 5. Digital Citizenship Students understand human, cultural, and societal issues related to technology and practice legal and ethical behavior. Students: a. advocate and practice safe, legal, and responsible use of information and technology. b. exhibit a positive attitude toward using technology that supports collaboration, learning, and productivity. c. demonstrate personal responsibility for lifelong learning. 6. Technology Operations and Concepts Students demonstrate a sound understanding of technology concepts, systems, and operations. Students: a. understand and use technology systems. b. select and use applications effectively and productively. NETS Standards for Teachers Addressed: 1. Facilitate and Inspire Student Learning and Creativity Teachers use their knowledge of subject matter, teaching and learning, and technology to facilitate experiences that advance student learning, creativity, and innovation in both face-to-face and virtual environments. Teachers:
  • 5. a. promote, support, and model creative and innovative thinking and inventiveness b. engage students in exploring real-world issues and solving authentic problems using digital tools and resources c. promote student reflection using collaborative tools to reveal and clarify students’ conceptual understanding and thinking, planning, and creative processes d. model collaborative knowledge construction by engaging in learning with students, colleagues, and others in face-to-face and virtual environments 2. Design and Develop Digital-Age Learning Experiences and Assessments Teachers design, develop, and evaluate authentic learning experiences and assessment incorporating contemporary tools and resources to maximize content learning in context and to develop the knowledge, skills, and attitudes identified in the NETS•S. Teachers: a. design or adapt relevant learning experiences that incorporate digital tools and resources to promote student learning and creativity b. develop technology-enriched learning environments that enable all students to pursue their individual curiosities and become active participants in setting their own educational goals, managing their own learning, and assessing their own progress c. customize and personalize learning activities to address students’ diverse learning styles, working strategies, and abilities using digital tools and resources d. provide students with multiple and varied formative and summative assessments aligned with content and technology standards and use resulting data to inform learning and teaching 3. Model Digital-Age Work and Learning Teachers exhibit knowledge, skills, and work processes representative of an innovative professional in a global and digital society. Teachers: a. demonstrate fluency in technology systems and the transfer of current knowledge to new technologies and situations b. collaborate with students, peers, parents, and community members using digital tools and resources to support student success and innovation c. communicate relevant information and ideas effectively to students, parents, and peers using a variety of digital-age media and formats d. model and facilitate effective use of current and emerging digital tools to locate, analyze, evaluate, and use information resources to support research and learning 4. Promote and Model Digital Citizenship and Responsibility
  • 6. Teachers understand local and global societal issues and responsibilities in an evolving digital culture and exhibit legal and ethical behavior in their professional practices. Teachers: a. advocate, model, and teach safe, legal, and ethical use of digital information and technology, including respect for copyright, intellectual property, and the appropriate documentation of sources b. address the diverse needs of all learners by using learner-centered strategies and providing equitable access to appropriate digital tools and resources c. promote and model digital etiquette and responsible social interactions related to the use of technology and information d. develop and model cultural understanding and global awareness by engaging with colleagues and students of other cultures using digital-age communication and collaboration tools Creative Commons Attribution-Noncommercial-Share Alike 3.0 United States http://creativecommons.org/licenses/by-nc-sa/3.0/us/