Chapter 2
Motion in One Dimension
Kinematics in One-dimension.ppt
Process Questions:
What should the players do to change their location
from one place to another?
What have you noticed as the athlete continues to
run?
What should the athlete do to reach the finish line
first?
Motion
In physics, motion is the change in position of an
object with respect to its surroundings in a given
interval of time.
Motion can be predicted in terms of:
• Distance * Velocity
• Displacement* Time
• Speed * Acceleration
Kinematics describes motions in terms of displacement
velocity, and acceleration.
Describes motion while ignoring the external agents that might
have caused or modified the motion
For now, will consider motion in one dimension
 Along a straight line
Motion represents a continual change in an object’s position.
Dynamics is the study of force in relation to the motion.
Introduction
Types of Motion
Translational
 An example is a car traveling on a highway.
Rotational
 An example is the Earth’s spin on its axis.
Vibrational
 An example is the back-and-forth movement of a
pendulum.
Position
The object’s position is its
location with respect to a
chosen reference point.
 Consider the point to be
the origin of a coordinate
system.
In the second figure, the car
moves to the left between C
and F. This indicates that the
displacement is negative since
the car is moving backwards.
Section 2.1
Displacement
Displacement is defined as the change in position during some
time interval.
 Represented as x
x ≡ xf - xi
 SI units are meters (m)
 x can be positive or negative
Different than distance
 Distance is the length of a path followed by a particle.
Section 2.1
Distance vs. Displacement – An Example
Assume a player moves from
one end of the court to the
other and back.
Distance is twice the length of
the court
 Distance is always positive
Displacement is zero
 Δx = xf – xi = 0 since xf = xi
Section 2.1
Check your understanding
What is the displacement of the cross-country team if
they begin at the school, run 10 miles in circle, and
finish back at the school?
The displacement of the runners is 0 miles. While they
have covered a distance of 10 miles, they are not "out
of place" or displaced. They finish where they started.
Round-trip motions always have a displacement of 0.
Speed
Speed is the distance traveled per unit of time. It is
how fast an object is moving. Speed is the scalar
quantity that is the magnitude of the velocity vector.
It doesn't have a direction.
Average Speed
Speed is a scalar quantity.
 Has the same units as velocity
 Defined as total distance / total time:
The speed has no direction and is always expressed as
a positive number.
Neither average velocity nor average speed gives
details about the trip described.

avg
d
v
t
Section 2.1
Average Velocity
The average velocity is rate at which the displacement occurs.
 The x indicates motion along the x-axis.
Average velocity is defined as the change in position or
displacement (∆x) divided by the time intervals (∆t) in which
the displacement occurs. The average velocity can be positive
or negative depending upon the sign of the displacement.
The SI unit of average velocity is meters per second (m/s or
ms-1).


 
 
,
f i
x avg
x x
x
v
t t
Section 2.1
Average Speed and Average Velocity
The average speed is not the magnitude of the
average velocity.
 For example, a runner ends at her starting point.
 Her displacement is zero.
 Therefore, her velocity is zero.
 However, the distance traveled is not zero, so the
speed is not zero.
Section 2.1
Average Acceleration
Acceleration is the rate of change of the velocity.
Dimensions are L/T2
SI units are m/s²
In one dimension, positive and negative can be used to indicate direction.
,
x xf xi
x avg
f i
v v v
a
t t t
 
 
 
Section 2.4
Acceleration and Velocity, Directions
When an object’s velocity and acceleration are in the
same direction, the object is speeding up.
When an object’s velocity and acceleration are in the
opposite direction, the object is slowing down.
Section 2.4
Acceleration and Force
The acceleration of an object is related to the total force
exerted on the object.
 The force is proportional to the acceleration, Fx  ax .
 Assume the velocity and acceleration are in the same
direction.
The force is in the same direction as the velocity and the
object speeds up.
 Assume the velocity and acceleration are in opposite
directions.
The force is in the opposite direction as the velocity and
the object slows down.
Section 2.4
Notes About Acceleration
Negative acceleration does not necessarily mean the object is slowing down.
 If the acceleration and velocity are both negative, the object is speeding up.
The word deceleration has the connotation of slowing down.
 This word will not be used in the text.
Section 2.4
Motion Diagrams
A motion diagram can be formed by imagining the stroboscope photograph of
a moving object.
Red arrows represent velocity.
Purple arrows represent acceleration.
Section 2.5
Constant Velocity
Images are equally spaced.
The car is moving with constant positive velocity (shown by red arrows
maintaining the same size).
Acceleration equals zero.
Section 2.5
Acceleration and Velocity, 3
Images become farther apart as time increases.
Velocity and acceleration are in the same direction.
Acceleration is uniform (violet arrows maintain the same length).
Velocity is increasing (red arrows are getting longer).
This shows positive acceleration and positive velocity.
Section 2.5
Acceleration and Velocity, 4
Images become closer together as time increases.
Acceleration and velocity are in opposite directions.
Acceleration is uniform (violet arrows maintain the same length).
Velocity is decreasing (red arrows are getting shorter).
Positive velocity and negative acceleration.
Section 2.5
Acceleration and Velocity, final
In all the previous cases, the acceleration was constant.
 Shown by the violet arrows all maintaining the same length
The diagrams represent motion of a particle under constant acceleration.
A particle under constant acceleration is another useful analysis model.
Section 2.5
Kinematic Equations
The kinematic equations can be used with any particle under uniform
acceleration.
The kinematic equations may be used to solve any problem involving one-
dimensional motion with a constant acceleration.
You may need to use two of the equations to solve one problem.
Many times there is more than one way to solve a problem.
Section 2.6
Kinematic Equations, 1
For constant ax,
Can determine an object’s velocity at any time t when we know its initial
velocity and its acceleration
 Assumes ti = 0 and tf = t
Does not give any information about displacement
xf xi x
v v a t
 
Section 2.6
Kinematic Equations, 2
For constant acceleration,
The average velocity can be expressed as the arithmetic mean of the initial and
final velocities.
 This applies only in situations where the acceleration is constant.
,
2
xi xf
x avg
v v
v


Section 2.6
Kinematic Equations, 3
For constant acceleration,
This gives you the position of the particle in terms of time and velocities.
Doesn’t give you the acceleration
 
,
1
2
f i x avg i xi fx
x x v t x v v t
    
Section 2.6
Kinematic Equations, 4
For constant acceleration,
Gives final position in terms of velocity and acceleration
Doesn’t tell you about final velocity
2
1
2
f i xi x
x x v t a t
  
Section 2.6
Kinematic Equations, 5
For constant a,
Gives final velocity in terms of acceleration and displacement
Does not give any information about the time
 
2 2
2
xf xi x f i
v v a x x
  
Section 2.6
When a = 0
When the acceleration is zero,
 vxf = vxi = vx
 xf = xi + vx t
The constant acceleration model reduces to the constant velocity model.
Section 2.6
Kinematic Equations – summary
Section 2.6
Graphical Look at Motion: Displacement – Time curve
The slope of the curve is the velocity.
The curved line indicates the velocity is
changing.
 Therefore, there is an acceleration.
Section 2.6
Graphical Look at Motion: Velocity – Time curve
The slope gives the acceleration.
The straight line indicates a constant
acceleration.
Section 2.6
Graphical Look at Motion: Acceleration – Time curve
The zero slope indicates a constant
acceleration.
Section 2.6
Galileo Galilei
1564 – 1642
Italian physicist and astronomer
Formulated laws of motion for objects in
free fall
Supported heliocentric universe
Section 2.7
Freely Falling Objects
A freely falling object is any object moving freely under the influence of gravity
alone.
It does not depend upon the initial motion of the object.
 Dropped – released from rest
 Thrown downward
 Thrown upward
Section 2.7
Acceleration of Freely Falling Object
The acceleration of an object in free fall is directed downward, regardless of the
initial motion.
The magnitude of free fall acceleration is g = 9.80 m/s2.
 g decreases with increasing altitude
 g varies with latitude
 9.80 m/s2 is the average at the Earth’s surface
 The italicized g will be used for the acceleration due to gravity.
 Not to be confused with g for grams
Section 2.7
Acceleration of Free Fall, cont.
We will neglect air resistance.
Free fall motion is constantly accelerated motion in one dimension.
 Use model of a particle under constant acceleration
Let upward be positive
Use the kinematic equations
 With ay = -g = -9.80 m/s2
 Note displacement is in the vertical direction
Section 2.7
Free Fall – An Object Dropped
Initial velocity is zero
Let up be positive
Use the kinematic equations
 Generally use y instead of x since
vertical
Acceleration is
 ay = -g = -9.80 m/s2
vo= 0
a = -g
Section 2.7
Free Fall – An Object Thrown Downward
ay = -g = -9.80 m/s2
Initial velocity  0
 With upward being positive, initial
velocity will be negative.
vo≠ 0
a = -g
Section 2.7
Free Fall – Object Thrown Upward
Initial velocity is upward, so positive
The instantaneous velocity at the
maximum height is zero.
ay = -g = -9.80 m/s2 everywhere in the
motion
v = 0
vo≠ 0
a = -g
Section 2.7
Thrown upward, cont.
The motion may be symmetrical.
 Then tup = tdown
 Then v = -vo
The motion may not be symmetrical.
 Break the motion into various parts.
 Generally up and down
Section 2.7
Free Fall Example
Initial velocity at A is upward (+) and
acceleration is -g (-9.8 m/s2).
At B, the velocity is 0 and the
acceleration is -g (-9.8 m/s2).
At C, the velocity has the same
magnitude as at A, but is in the
opposite direction.
The displacement is –50.0 m (it ends
up 50.0 m below its starting point).
Section 2.7
Kinematic Equations from Calculus
Displacement equals the area under
the velocity – time curve
The limit of the sum is a definite
integral.
0
lim ( )
f
i
n
t
xn n x
t
t
n
v t v t dt
 
 
 
Section 2.8
Kinematic Equations – General Calculus Form
0
0
x
x
t
xf xi x
x
t
f i x
dv
a
dt
v v a dt
dx
v
dt
x x v dt

 

 


Section 2.8
Kinematic Equations – From Integration
The integration form of vf – vi gives
The integration form of xf – xi gives
xf xi x
v v a t
 
2
1
2
f i xi x
x x v t a t
  
Section 2.8
General Problem Solving Strategy
In addition to basic physics concepts, a valuable skill is the ability to solve
complicated problems.
Steps in a general problem solving approach:
 Conceptualize
 Categorize
 Analyze
 Finalize
Section 2.8
Problem Solving – Conceptualize
Think about and understand the situation.
Make a quick drawing of the situation.
Gather the numerical information.
 Include algebraic meanings of phrases.
Focus on the expected result.
 Think about units.
Think about what a reasonable answer should be.
Section 2.8
Problem Solving – Categorize
Simplify the problem.
 Can you ignore air resistance?
 Model objects as particles
Classify the type of problem.
 Substitution
 Analysis
Try to identify similar problems you have already solved.
 What analysis model would be useful?
Section 2.8
Problem Solving – Analyze
Select the relevant equation(s) to apply.
Solve for the unknown variable.
Substitute appropriate numbers.
Calculate the results.
 Include units
Round the result to the appropriate number of significant figures.
Section 2.8
Problem Solving – Finalize
Check your result.
 Does it have the correct units?
 Does it agree with your conceptualized ideas?
Look at limiting situations to be sure the results are reasonable.
Compare the result with those of similar problems.
Section 2.8
Problem Solving – Some Final Ideas
When solving complex problems, you may need to identify sub-problems and
apply the problem-solving strategy to each sub-part.
These steps can be a guide for solving problems in this course.
Section 2.8

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Kinematics in One-dimension.ppt

  • 1. Chapter 2 Motion in One Dimension
  • 3. Process Questions: What should the players do to change their location from one place to another? What have you noticed as the athlete continues to run? What should the athlete do to reach the finish line first?
  • 4. Motion In physics, motion is the change in position of an object with respect to its surroundings in a given interval of time. Motion can be predicted in terms of: • Distance * Velocity • Displacement* Time • Speed * Acceleration
  • 5. Kinematics describes motions in terms of displacement velocity, and acceleration. Describes motion while ignoring the external agents that might have caused or modified the motion For now, will consider motion in one dimension  Along a straight line Motion represents a continual change in an object’s position. Dynamics is the study of force in relation to the motion. Introduction
  • 6. Types of Motion Translational  An example is a car traveling on a highway. Rotational  An example is the Earth’s spin on its axis. Vibrational  An example is the back-and-forth movement of a pendulum.
  • 7. Position The object’s position is its location with respect to a chosen reference point.  Consider the point to be the origin of a coordinate system. In the second figure, the car moves to the left between C and F. This indicates that the displacement is negative since the car is moving backwards. Section 2.1
  • 8. Displacement Displacement is defined as the change in position during some time interval.  Represented as x x ≡ xf - xi  SI units are meters (m)  x can be positive or negative Different than distance  Distance is the length of a path followed by a particle. Section 2.1
  • 9. Distance vs. Displacement – An Example Assume a player moves from one end of the court to the other and back. Distance is twice the length of the court  Distance is always positive Displacement is zero  Δx = xf – xi = 0 since xf = xi Section 2.1
  • 10. Check your understanding What is the displacement of the cross-country team if they begin at the school, run 10 miles in circle, and finish back at the school? The displacement of the runners is 0 miles. While they have covered a distance of 10 miles, they are not "out of place" or displaced. They finish where they started. Round-trip motions always have a displacement of 0.
  • 11. Speed Speed is the distance traveled per unit of time. It is how fast an object is moving. Speed is the scalar quantity that is the magnitude of the velocity vector. It doesn't have a direction.
  • 12. Average Speed Speed is a scalar quantity.  Has the same units as velocity  Defined as total distance / total time: The speed has no direction and is always expressed as a positive number. Neither average velocity nor average speed gives details about the trip described.  avg d v t Section 2.1
  • 13. Average Velocity The average velocity is rate at which the displacement occurs.  The x indicates motion along the x-axis. Average velocity is defined as the change in position or displacement (∆x) divided by the time intervals (∆t) in which the displacement occurs. The average velocity can be positive or negative depending upon the sign of the displacement. The SI unit of average velocity is meters per second (m/s or ms-1).       , f i x avg x x x v t t Section 2.1
  • 14. Average Speed and Average Velocity The average speed is not the magnitude of the average velocity.  For example, a runner ends at her starting point.  Her displacement is zero.  Therefore, her velocity is zero.  However, the distance traveled is not zero, so the speed is not zero. Section 2.1
  • 15. Average Acceleration Acceleration is the rate of change of the velocity. Dimensions are L/T2 SI units are m/s² In one dimension, positive and negative can be used to indicate direction. , x xf xi x avg f i v v v a t t t       Section 2.4
  • 16. Acceleration and Velocity, Directions When an object’s velocity and acceleration are in the same direction, the object is speeding up. When an object’s velocity and acceleration are in the opposite direction, the object is slowing down. Section 2.4
  • 17. Acceleration and Force The acceleration of an object is related to the total force exerted on the object.  The force is proportional to the acceleration, Fx  ax .  Assume the velocity and acceleration are in the same direction. The force is in the same direction as the velocity and the object speeds up.  Assume the velocity and acceleration are in opposite directions. The force is in the opposite direction as the velocity and the object slows down. Section 2.4
  • 18. Notes About Acceleration Negative acceleration does not necessarily mean the object is slowing down.  If the acceleration and velocity are both negative, the object is speeding up. The word deceleration has the connotation of slowing down.  This word will not be used in the text. Section 2.4
  • 19. Motion Diagrams A motion diagram can be formed by imagining the stroboscope photograph of a moving object. Red arrows represent velocity. Purple arrows represent acceleration. Section 2.5
  • 20. Constant Velocity Images are equally spaced. The car is moving with constant positive velocity (shown by red arrows maintaining the same size). Acceleration equals zero. Section 2.5
  • 21. Acceleration and Velocity, 3 Images become farther apart as time increases. Velocity and acceleration are in the same direction. Acceleration is uniform (violet arrows maintain the same length). Velocity is increasing (red arrows are getting longer). This shows positive acceleration and positive velocity. Section 2.5
  • 22. Acceleration and Velocity, 4 Images become closer together as time increases. Acceleration and velocity are in opposite directions. Acceleration is uniform (violet arrows maintain the same length). Velocity is decreasing (red arrows are getting shorter). Positive velocity and negative acceleration. Section 2.5
  • 23. Acceleration and Velocity, final In all the previous cases, the acceleration was constant.  Shown by the violet arrows all maintaining the same length The diagrams represent motion of a particle under constant acceleration. A particle under constant acceleration is another useful analysis model. Section 2.5
  • 24. Kinematic Equations The kinematic equations can be used with any particle under uniform acceleration. The kinematic equations may be used to solve any problem involving one- dimensional motion with a constant acceleration. You may need to use two of the equations to solve one problem. Many times there is more than one way to solve a problem. Section 2.6
  • 25. Kinematic Equations, 1 For constant ax, Can determine an object’s velocity at any time t when we know its initial velocity and its acceleration  Assumes ti = 0 and tf = t Does not give any information about displacement xf xi x v v a t   Section 2.6
  • 26. Kinematic Equations, 2 For constant acceleration, The average velocity can be expressed as the arithmetic mean of the initial and final velocities.  This applies only in situations where the acceleration is constant. , 2 xi xf x avg v v v   Section 2.6
  • 27. Kinematic Equations, 3 For constant acceleration, This gives you the position of the particle in terms of time and velocities. Doesn’t give you the acceleration   , 1 2 f i x avg i xi fx x x v t x v v t      Section 2.6
  • 28. Kinematic Equations, 4 For constant acceleration, Gives final position in terms of velocity and acceleration Doesn’t tell you about final velocity 2 1 2 f i xi x x x v t a t    Section 2.6
  • 29. Kinematic Equations, 5 For constant a, Gives final velocity in terms of acceleration and displacement Does not give any information about the time   2 2 2 xf xi x f i v v a x x    Section 2.6
  • 30. When a = 0 When the acceleration is zero,  vxf = vxi = vx  xf = xi + vx t The constant acceleration model reduces to the constant velocity model. Section 2.6
  • 31. Kinematic Equations – summary Section 2.6
  • 32. Graphical Look at Motion: Displacement – Time curve The slope of the curve is the velocity. The curved line indicates the velocity is changing.  Therefore, there is an acceleration. Section 2.6
  • 33. Graphical Look at Motion: Velocity – Time curve The slope gives the acceleration. The straight line indicates a constant acceleration. Section 2.6
  • 34. Graphical Look at Motion: Acceleration – Time curve The zero slope indicates a constant acceleration. Section 2.6
  • 35. Galileo Galilei 1564 – 1642 Italian physicist and astronomer Formulated laws of motion for objects in free fall Supported heliocentric universe Section 2.7
  • 36. Freely Falling Objects A freely falling object is any object moving freely under the influence of gravity alone. It does not depend upon the initial motion of the object.  Dropped – released from rest  Thrown downward  Thrown upward Section 2.7
  • 37. Acceleration of Freely Falling Object The acceleration of an object in free fall is directed downward, regardless of the initial motion. The magnitude of free fall acceleration is g = 9.80 m/s2.  g decreases with increasing altitude  g varies with latitude  9.80 m/s2 is the average at the Earth’s surface  The italicized g will be used for the acceleration due to gravity.  Not to be confused with g for grams Section 2.7
  • 38. Acceleration of Free Fall, cont. We will neglect air resistance. Free fall motion is constantly accelerated motion in one dimension.  Use model of a particle under constant acceleration Let upward be positive Use the kinematic equations  With ay = -g = -9.80 m/s2  Note displacement is in the vertical direction Section 2.7
  • 39. Free Fall – An Object Dropped Initial velocity is zero Let up be positive Use the kinematic equations  Generally use y instead of x since vertical Acceleration is  ay = -g = -9.80 m/s2 vo= 0 a = -g Section 2.7
  • 40. Free Fall – An Object Thrown Downward ay = -g = -9.80 m/s2 Initial velocity  0  With upward being positive, initial velocity will be negative. vo≠ 0 a = -g Section 2.7
  • 41. Free Fall – Object Thrown Upward Initial velocity is upward, so positive The instantaneous velocity at the maximum height is zero. ay = -g = -9.80 m/s2 everywhere in the motion v = 0 vo≠ 0 a = -g Section 2.7
  • 42. Thrown upward, cont. The motion may be symmetrical.  Then tup = tdown  Then v = -vo The motion may not be symmetrical.  Break the motion into various parts.  Generally up and down Section 2.7
  • 43. Free Fall Example Initial velocity at A is upward (+) and acceleration is -g (-9.8 m/s2). At B, the velocity is 0 and the acceleration is -g (-9.8 m/s2). At C, the velocity has the same magnitude as at A, but is in the opposite direction. The displacement is –50.0 m (it ends up 50.0 m below its starting point). Section 2.7
  • 44. Kinematic Equations from Calculus Displacement equals the area under the velocity – time curve The limit of the sum is a definite integral. 0 lim ( ) f i n t xn n x t t n v t v t dt       Section 2.8
  • 45. Kinematic Equations – General Calculus Form 0 0 x x t xf xi x x t f i x dv a dt v v a dt dx v dt x x v dt         Section 2.8
  • 46. Kinematic Equations – From Integration The integration form of vf – vi gives The integration form of xf – xi gives xf xi x v v a t   2 1 2 f i xi x x x v t a t    Section 2.8
  • 47. General Problem Solving Strategy In addition to basic physics concepts, a valuable skill is the ability to solve complicated problems. Steps in a general problem solving approach:  Conceptualize  Categorize  Analyze  Finalize Section 2.8
  • 48. Problem Solving – Conceptualize Think about and understand the situation. Make a quick drawing of the situation. Gather the numerical information.  Include algebraic meanings of phrases. Focus on the expected result.  Think about units. Think about what a reasonable answer should be. Section 2.8
  • 49. Problem Solving – Categorize Simplify the problem.  Can you ignore air resistance?  Model objects as particles Classify the type of problem.  Substitution  Analysis Try to identify similar problems you have already solved.  What analysis model would be useful? Section 2.8
  • 50. Problem Solving – Analyze Select the relevant equation(s) to apply. Solve for the unknown variable. Substitute appropriate numbers. Calculate the results.  Include units Round the result to the appropriate number of significant figures. Section 2.8
  • 51. Problem Solving – Finalize Check your result.  Does it have the correct units?  Does it agree with your conceptualized ideas? Look at limiting situations to be sure the results are reasonable. Compare the result with those of similar problems. Section 2.8
  • 52. Problem Solving – Some Final Ideas When solving complex problems, you may need to identify sub-problems and apply the problem-solving strategy to each sub-part. These steps can be a guide for solving problems in this course. Section 2.8