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Learning 2.0 It’s all about PLAY! Helene Blowers Digital Strategy Director Columbus Metropolitan Library   www.LibaryBytes.com http://www.flickr.com/photos/monikahoinkis/106226535/
 
 
 
http://schoollibrarylearning2.blogspot.com/
http://23thingsonastick.blogspot.com
 
Why L2?
TechTalks
43 Things I might want to do this year  by Stephen Abram  Information Outlook - Feb 2006   http://tinyurl.com/y47cau
Engaged +  Motivated =  Learning
Introduce  staff to   new technologies    available on the web. Encourage  staff to take responsibility for    their learning. Reward  staff for taking the initiative to    complete 23 self-discovery exercises.
 
Week 1: Introduction Week 2: Blogging Week 3: Photos & Images Week 4: RSS & Newsreaders Week 5: Play week Week 6: Tagging & Folksonomies Week 7: Wikis Week 8: Online applications & tools Week 9: Podcasts, Videos & Downloadable    audio + 1 month of extra exploration time.
 
Discovery Optional  Challenge
Discovery
Challenge
Thing #2 – Review the tutorial & reflect on these habits in your blog.
Lifelong learning habits: Begin with the end in mind Accept responsibility for own learning View problems as challenges Have confidence in yourself as a competent, effective learner Create you own learning toolbox Use technology to your advantage Teach & mentor others 7.5 … Play!
 
 
L2 Statistics: 540 PLCMC Staff 372  Participants 69% voluntary 226  MP3 Players 42% voluntary
 
What staff said ...
What staff said ...
It has already helped me assist borrowers with questions about the Internet and the resources the Library is offering.
 
  I looked at the whole process as a dare - if the rest of the staff could do this, so could I as a representative of the over-60 crowd!
 
The most eye-opening part of Learning 2.0 for me has been the variety of ways that people can engage with each other socially online.
 
# 23 Thing,  AT LAST! –  I didn’t think I could do it, but I worked hard and here I am.
 
Thank for increasing my knowledge in Technology. If it hadn't been for you and Learning 2.0- my knowledge of technology would still been in a very small box.
 
I feel like Cinderella who just finished her chores in time to go to the Ball.  (But the chores were a learning experience and hold promise for the future.)
 
I want to thank all those who made this Learning experience possible.  I hope I get to talk to you personally to tell you how exciting it was to go through the program.
Overall I thought this was a crazy good program, really easy, and really made me think.
 
It helps to have nice  little incentives of course, but I think the true reward (whether or not we want to admit it) is that we're improving our minds
 
Support staff learning & encourage all members    of staff (especially mgmt & non PS)  to    participate. Build the program for late bloomers. Allow participants to blog anonymously Communicate regularly using 1.0 methods Focus on discovery & encourage challenges Encourage staff to use each other & work    together. Remember that it’s not about acceptance or    doing it right .  It’s about exposure.  Find funding for incentives – huge ROI !!! Practice transparency & radical trust & continually encourage staff to play!!!!!   Best Practices
 
Exposing  staff to new tools Encouraging  PLAY Empowering  individuals Expanding  the knowledge toolbox Eliminating  FEAR    and…
But most importantly, it’s about …
 
 
http://columbusmetropolitanlibrary.wordpress.com/cmlplay-23-things/
http://plcmclearning.blogspot.com
Questions
Helene Blowers www.LibraryBytes.com [email_address]

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Learning 2.0: ICE2009 Presentation

  • 1. Learning 2.0 It’s all about PLAY! Helene Blowers Digital Strategy Director Columbus Metropolitan Library www.LibaryBytes.com http://www.flickr.com/photos/monikahoinkis/106226535/
  • 2.  
  • 3.  
  • 4.  
  • 7.  
  • 10. 43 Things I might want to do this year by Stephen Abram Information Outlook - Feb 2006 http://tinyurl.com/y47cau
  • 11. Engaged + Motivated = Learning
  • 12. Introduce staff to new technologies available on the web. Encourage staff to take responsibility for their learning. Reward staff for taking the initiative to complete 23 self-discovery exercises.
  • 13.  
  • 14. Week 1: Introduction Week 2: Blogging Week 3: Photos & Images Week 4: RSS & Newsreaders Week 5: Play week Week 6: Tagging & Folksonomies Week 7: Wikis Week 8: Online applications & tools Week 9: Podcasts, Videos & Downloadable audio + 1 month of extra exploration time.
  • 15.  
  • 16. Discovery Optional Challenge
  • 19. Thing #2 – Review the tutorial & reflect on these habits in your blog.
  • 20. Lifelong learning habits: Begin with the end in mind Accept responsibility for own learning View problems as challenges Have confidence in yourself as a competent, effective learner Create you own learning toolbox Use technology to your advantage Teach & mentor others 7.5 … Play!
  • 21.  
  • 22.  
  • 23. L2 Statistics: 540 PLCMC Staff 372 Participants 69% voluntary 226 MP3 Players 42% voluntary
  • 24.  
  • 27. It has already helped me assist borrowers with questions about the Internet and the resources the Library is offering.
  • 28.  
  • 29. I looked at the whole process as a dare - if the rest of the staff could do this, so could I as a representative of the over-60 crowd!
  • 30.  
  • 31. The most eye-opening part of Learning 2.0 for me has been the variety of ways that people can engage with each other socially online.
  • 32.  
  • 33. # 23 Thing, AT LAST! – I didn’t think I could do it, but I worked hard and here I am.
  • 34.  
  • 35. Thank for increasing my knowledge in Technology. If it hadn't been for you and Learning 2.0- my knowledge of technology would still been in a very small box.
  • 36.  
  • 37. I feel like Cinderella who just finished her chores in time to go to the Ball. (But the chores were a learning experience and hold promise for the future.)
  • 38.  
  • 39. I want to thank all those who made this Learning experience possible. I hope I get to talk to you personally to tell you how exciting it was to go through the program.
  • 40. Overall I thought this was a crazy good program, really easy, and really made me think.
  • 41.  
  • 42. It helps to have nice little incentives of course, but I think the true reward (whether or not we want to admit it) is that we're improving our minds
  • 43.  
  • 44. Support staff learning & encourage all members of staff (especially mgmt & non PS) to participate. Build the program for late bloomers. Allow participants to blog anonymously Communicate regularly using 1.0 methods Focus on discovery & encourage challenges Encourage staff to use each other & work together. Remember that it’s not about acceptance or doing it right . It’s about exposure. Find funding for incentives – huge ROI !!! Practice transparency & radical trust & continually encourage staff to play!!!!! Best Practices
  • 45.  
  • 46. Exposing staff to new tools Encouraging PLAY Empowering individuals Expanding the knowledge toolbox Eliminating FEAR and…
  • 47. But most importantly, it’s about …
  • 48.  
  • 49.