The document discusses eLearning design. It defines eLearning design as turning content into learning by organizing it, presenting it, and determining what to cover. It discusses gathering data through surveys, tools, workshops and interviews. Some common reasons for eLearning are to inform, improve knowledge/skills, or change attitudes/behaviors. Various eLearning design methods are covered like games, guided stories, mentored tasks and goal-based scenarios. The document emphasizes making the eLearning interactive, engaging the learner emotionally, using storytelling techniques, and focusing on the learner's perspective and tone in the writing.
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