This document outlines the development of an educational game titled 'Literacy in Motion: Bunnies in Space,' designed for 4th to 6th graders to enhance vocabulary through physical interaction. It details the project timeline, team roles, game technology, design requirements, and findings from user testing, alongside a focus on creating a user-friendly interface and visually engaging graphics. Future work includes expanding support for literacy clinics and schools, along with additional resources for educators.