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Introduction to the job of Game Designer                                                                            Hanoi
                                                                                                         November 16, 2012




                The Game Designer


Nicolas Leymonerie
Chairman of Phuong Hoang Enix – www.ph-enix.com
Head of the Digital Creation Training Department of the Yersin University of Dalat – stkts.ph-enix.com
Authorized Reseller of Game Development software– gaemsofthub.ph-enix.vn
Introduction to the job of Game Designer                                              HCMC
                                                                               July 21, 2012



   Introduction
       Why am I talking about Game Design to you today?


   The Game Design
       What is the Game Design and who can become Game Designer?


   Design a Videogame
       What to do as Game Designer from the pre-production to the game’s release


   Contact Information
Introduction                                                                                    HCMC
                                                                                         July 21, 2012



   My background
    • Nicolas Leymonerie, French guy in Vietnam since 2006, 10 years XP
    • Graduated in Computer Science and Game Design
    • 3 years in Paris working in game studios (Visual Impact, Cyanide Studio)
    • Consultant in Game Development in Hanoi (Trangenix, Vinagame)
    • Participations in about 20 games:
       • PC games (Gray Matter, Loki, Winter challenge, Cycling Manager…)
       • Console games ( Gray Matter, 4 Tales to enjoy, SSX3 GBA)
       • Mobile games (Cadwallon: City of Thieves, Doc Yersin, Lucie la luciole, Tony)
       • Online games ( 2 Kingdoms 4 Thrones…)
    • Various positions : Game designer, Level designer, Graphics production manager,
      Programmer, 3D artist, Consultant
Introduction                                                                              HCMC
                                                                                   July 21, 2012



   My actual positions in the Game Industry
    • Chairman of the Phuong Hoang Enix Company (2008)
    • Coordinator of IGDA Vietnam (2008)
    • Authorized Reseller for Unity Technologies, Allegorithmic and Reallusion in Vietnam
      (2011-2012) : gamesofthub.ph-enix.vn
    • Head of STKTS: Digital Creation Training Department, Yersin Univ. Dalat (2012) ) :
      stkts.ph-enix.com




   This presentation
    • Target: New to Game Design, Apply as Game Designer or Hire Game Designers
    • Definition of the Game Design
    • The work of the Game Designer in the Game development team from A to Z
The Game Design                                               HCMC
                                                       July 21, 2012



   What does the Game Designer do half of his time?
The Game Design                                                HCMC
                                                        July 21, 2012



   What does the Game Designer do half of his time?




                                               Write Design
                                               Documents!
The Game Design                                                                   HCMC
                                                                           July 21, 2012



   What does the Game Designer do ?

                                Optionally: Draw concepts, draw storyboards,
                                program scripts, information retrieval, build
              Create the game
                                level
                  concept


        Set game
       parameters




         Test the                                      Write Design
          game                                         Documents!
The Game Design                                                                   HCMC
                                                                           July 21, 2012



   What does the Game Designer do ?

                                Optionally: Draw concepts, draw storyboards,
                                program scripts, information retrieval, build
              Create the game
                                level
                  concept


        Set game
       parameters




         Test the                                      Write Design
          game                                         Documents!
The Game Design                                                                         HCMC
                                                                                 July 21, 2012



   Game Design = Way to make a game concept understood by the
    rest of the game development team then it can realize the game in
    accordance with the view of the Game Designer.
    • Way to do that: write documents, draw sketches, develop game prototypes,
      communicate information
    • Tools: Text / datasheet editors (Word, Excel), Graphics/Diagram softwares, Game
      editors (Unity, Gamemaker), Emails/Regular meetings/Conference calls…


   History
    • Early stage: Programmers  Game Design
    • Complexity of the game production     dedicated person = Game Designer
    • Complexity of the game production    Lead GD, Level designer, Character
      designer, GUI Designer, Writer etc…
The Game Design                                                                           HCMC
                                                                                   July 21, 2012



   What is a good Game Designer:
    • Qualities : Communicative, Curious, Cultured, Creative, Consistent


    • Skills: be good at Writing, Organizing, Analyzing, Conceptualizing + Tools


    • Knowledge: Game industry (videogames but not only) + complementary knowledge (
      mathematics, world cultures, sport, sociology, architecture etc…)
The Game Design                                                                             HCMC
                                                                                     July 21, 2012



   What defines a good videogame concept:
    • A motivating goal : Need to have a main clearly defined objective to be accomplished
      by the player.
    • Interesting choices : The outcome of the activity is unforeseeable (unexpected or
      random events…), so the player has to make choices.
    • Interesting consequences : By doing a choice the player expects to get an
      immediate or a delayed result that is significant.
    • Interesting game mechanisms : The way the player interacts with the game and the
      rules must make the player pleased to master them.
    • Balanced : The learning curve of the gameplay, the difficulty, the dramatic structure at
      any moment of the game must be defined to support the enjoyment of many kind of
      players.
    • Fun : Generate strong emotions which the player enjoys or wants to overpass:
      excitement, challenge, fear, amazement, surprise or even frustration. Fun comes from
      the graphics, the interactions, the story and other game design elements.
    • Comply with its main purpose : design-driven, market-driven, technology-driven, art-
      driven, education-driven…
Design a Videogame                                                                HCMC
                                                                           July 21, 2012



   Position of the Game Designer in the Game development team
    regarding the design of the game
      Communication
      flow – Q&A
                                     QA          Producer



                                                               Design
                      Marketing                               char, lvl,
                                                               sound..
                                           Game
                                          Designer




                           Program                          Art
Design a Videogame                                                                            HCMC
                                                                                       July 21, 2012



   Game’s life cycle and Game Designer’s main tasks




           Pre-Production          Production          QA Beta       Marketing

         Define the Game Concept

               Write the Game Design document

                             Test the game and set gameplay parameters

                                                     Provide info for marketing / gamers community
                                                     Post-mortem
Design a Videogame                                                                HCMC
                                                                           July 21, 2012



   The Game Design Document: Bible of the game
    • Pitch (1/2 page)
    • Scoping Document (2-3 pages)
       • Genre : Adventure, Role playing, 2D, 3D, Multiplayer…
       • Platform : PC, Mac, Online, Mobile, TV…
       • Target market : Geographical data, age, genre, casual/hardcore…
       • Selling points : slogan
       • State of the competition : results, market statistics…
       • Objectives : financial, market…
       • Schedule : milestones, deadline…
       • Budget : team, technology…
       • Constraints : market, technology…
Design a Videogame                                                                          HCMC
                                                                                     July 21, 2012



   The Game Design Document:
    • Detailed Game concept (20,50,100 or more pages depending on the game’s size)
       • Core Gameplay
       • Background : screenplay…
       • Characters and levels
       • Game mechanics
       • Structure of the game : organization of the levels, duration of the game…
       • Interaction: interface, controls, cameras…
       • Look and feel: graphics, audio…
       • Appendix: sketches, diagrams, screenshots…
       • …..
Contact Information                                                          HCMC
                                                                      July 21, 2012



• Nicolas Leymonerie: nicolas@ph-enix.com

• Phuong Hoang Enix : www.ph-enix.com , apps.ph-enix.com

• Digital Creation Training Center : stks.ph-enix.com
   • Ngành Sáng tạo Kỹ thuật số -Trường Đại học Yersin - TP. Đà Lạt

   • Thiết kế Game - Phát triển Sáng tạo - Lập trình Ứng dụng

      Đồ họa Vi tính - Thực hiện Dự án




• Game Software reseller : gamesofthub.ph-enix.vn




• IGDA Vietnam : www.igda.org/vietnam

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2012, the awakening of the Vietnamese Game Development - Game designer’s job - Mr. Nicolas Leymonerie. Phuong Hoang Enix

  • 1. Introduction to the job of Game Designer Hanoi November 16, 2012 The Game Designer Nicolas Leymonerie Chairman of Phuong Hoang Enix – www.ph-enix.com Head of the Digital Creation Training Department of the Yersin University of Dalat – stkts.ph-enix.com Authorized Reseller of Game Development software– gaemsofthub.ph-enix.vn
  • 2. Introduction to the job of Game Designer HCMC July 21, 2012  Introduction Why am I talking about Game Design to you today?  The Game Design What is the Game Design and who can become Game Designer?  Design a Videogame What to do as Game Designer from the pre-production to the game’s release  Contact Information
  • 3. Introduction HCMC July 21, 2012  My background • Nicolas Leymonerie, French guy in Vietnam since 2006, 10 years XP • Graduated in Computer Science and Game Design • 3 years in Paris working in game studios (Visual Impact, Cyanide Studio) • Consultant in Game Development in Hanoi (Trangenix, Vinagame) • Participations in about 20 games: • PC games (Gray Matter, Loki, Winter challenge, Cycling Manager…) • Console games ( Gray Matter, 4 Tales to enjoy, SSX3 GBA) • Mobile games (Cadwallon: City of Thieves, Doc Yersin, Lucie la luciole, Tony) • Online games ( 2 Kingdoms 4 Thrones…) • Various positions : Game designer, Level designer, Graphics production manager, Programmer, 3D artist, Consultant
  • 4. Introduction HCMC July 21, 2012  My actual positions in the Game Industry • Chairman of the Phuong Hoang Enix Company (2008) • Coordinator of IGDA Vietnam (2008) • Authorized Reseller for Unity Technologies, Allegorithmic and Reallusion in Vietnam (2011-2012) : gamesofthub.ph-enix.vn • Head of STKTS: Digital Creation Training Department, Yersin Univ. Dalat (2012) ) : stkts.ph-enix.com  This presentation • Target: New to Game Design, Apply as Game Designer or Hire Game Designers • Definition of the Game Design • The work of the Game Designer in the Game development team from A to Z
  • 5. The Game Design HCMC July 21, 2012  What does the Game Designer do half of his time?
  • 6. The Game Design HCMC July 21, 2012  What does the Game Designer do half of his time? Write Design Documents!
  • 7. The Game Design HCMC July 21, 2012  What does the Game Designer do ? Optionally: Draw concepts, draw storyboards, program scripts, information retrieval, build Create the game level concept Set game parameters Test the Write Design game Documents!
  • 8. The Game Design HCMC July 21, 2012  What does the Game Designer do ? Optionally: Draw concepts, draw storyboards, program scripts, information retrieval, build Create the game level concept Set game parameters Test the Write Design game Documents!
  • 9. The Game Design HCMC July 21, 2012  Game Design = Way to make a game concept understood by the rest of the game development team then it can realize the game in accordance with the view of the Game Designer. • Way to do that: write documents, draw sketches, develop game prototypes, communicate information • Tools: Text / datasheet editors (Word, Excel), Graphics/Diagram softwares, Game editors (Unity, Gamemaker), Emails/Regular meetings/Conference calls…  History • Early stage: Programmers  Game Design • Complexity of the game production  dedicated person = Game Designer • Complexity of the game production  Lead GD, Level designer, Character designer, GUI Designer, Writer etc…
  • 10. The Game Design HCMC July 21, 2012  What is a good Game Designer: • Qualities : Communicative, Curious, Cultured, Creative, Consistent • Skills: be good at Writing, Organizing, Analyzing, Conceptualizing + Tools • Knowledge: Game industry (videogames but not only) + complementary knowledge ( mathematics, world cultures, sport, sociology, architecture etc…)
  • 11. The Game Design HCMC July 21, 2012  What defines a good videogame concept: • A motivating goal : Need to have a main clearly defined objective to be accomplished by the player. • Interesting choices : The outcome of the activity is unforeseeable (unexpected or random events…), so the player has to make choices. • Interesting consequences : By doing a choice the player expects to get an immediate or a delayed result that is significant. • Interesting game mechanisms : The way the player interacts with the game and the rules must make the player pleased to master them. • Balanced : The learning curve of the gameplay, the difficulty, the dramatic structure at any moment of the game must be defined to support the enjoyment of many kind of players. • Fun : Generate strong emotions which the player enjoys or wants to overpass: excitement, challenge, fear, amazement, surprise or even frustration. Fun comes from the graphics, the interactions, the story and other game design elements. • Comply with its main purpose : design-driven, market-driven, technology-driven, art- driven, education-driven…
  • 12. Design a Videogame HCMC July 21, 2012  Position of the Game Designer in the Game development team regarding the design of the game Communication flow – Q&A QA Producer Design Marketing char, lvl, sound.. Game Designer Program Art
  • 13. Design a Videogame HCMC July 21, 2012  Game’s life cycle and Game Designer’s main tasks Pre-Production Production QA Beta Marketing Define the Game Concept Write the Game Design document Test the game and set gameplay parameters Provide info for marketing / gamers community Post-mortem
  • 14. Design a Videogame HCMC July 21, 2012  The Game Design Document: Bible of the game • Pitch (1/2 page) • Scoping Document (2-3 pages) • Genre : Adventure, Role playing, 2D, 3D, Multiplayer… • Platform : PC, Mac, Online, Mobile, TV… • Target market : Geographical data, age, genre, casual/hardcore… • Selling points : slogan • State of the competition : results, market statistics… • Objectives : financial, market… • Schedule : milestones, deadline… • Budget : team, technology… • Constraints : market, technology…
  • 15. Design a Videogame HCMC July 21, 2012  The Game Design Document: • Detailed Game concept (20,50,100 or more pages depending on the game’s size) • Core Gameplay • Background : screenplay… • Characters and levels • Game mechanics • Structure of the game : organization of the levels, duration of the game… • Interaction: interface, controls, cameras… • Look and feel: graphics, audio… • Appendix: sketches, diagrams, screenshots… • …..
  • 16. Contact Information HCMC July 21, 2012 • Nicolas Leymonerie: nicolas@ph-enix.com • Phuong Hoang Enix : www.ph-enix.com , apps.ph-enix.com • Digital Creation Training Center : stks.ph-enix.com • Ngành Sáng tạo Kỹ thuật số -Trường Đại học Yersin - TP. Đà Lạt • Thiết kế Game - Phát triển Sáng tạo - Lập trình Ứng dụng Đồ họa Vi tính - Thực hiện Dự án • Game Software reseller : gamesofthub.ph-enix.vn • IGDA Vietnam : www.igda.org/vietnam

Editor's Notes

  • #10: As the complexity raises , there is the need to divide the Game Design job in sub categories with one perso, the Lead Game Designer, supervising the designers team.
  • #11: As the complexity raises , there is the need to divide the Game Design job in sub categories with one perso, the Lead Game Designer, supervising the designers team.