The document discusses adversarial search and the minimax algorithm. It describes minimax as a way to find the optimal move in a two-player game by searching the game tree. In the tree, nodes representing the player's moves are called MAX nodes and aim to maximize value, while opponent nodes are called MIN nodes and aim to minimize value. The minimax algorithm searches the tree recursively to assign values at each node based on its children. An example of using minimax to search a tic-tac-toe game tree is provided to illustrate the algorithm.
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