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Educational Technology Lecture 4
Learning 101
 There exists a number of models and theories about
 learning that is ideal in achieving instructional goals
 through preferred application of EdTech.

 These are :
  Meaningful Learning
  Discovery Learning
  Generative Learning
  Constructivism
Meaningful Learning
  If the traditional learning environment gives stress to
 rote learning and simple memorization, meaningful
 learning gives focus to new experience that departs
 from the learning of a sequence of words but gives
 attention to meaning.
Meaningful Learning
 It assumes that:

  Students already have prior knowledge that is relevant to
   new learning.

  Students are willing to perform class work to find
   connection between what they already know and what
   they can learn.
Meaningful Learning
 In the learning process, the learner is encouraged to
 recognize relevant experiences. A reward structure is
 set so that the learner will have both interest and
 confidence.

 In the classroom, hands-on activities are introduced so
 as to simulate learning in everyday living.
Discovery Learning
 This is differentiated from reception (meeting point of
 meaningful and discovery learning) in which ideas are
 presented to students in a well-organized way, such as
 through detailed set of instructions to complete an
 experiment.

 Ever recalled why you are so nervous, yet very excited in
 doing experiments? It is because of the idea that you
 are about to discover something first hand.
Discovery Learning
 In discovery learning, students perform tasks to
 uncover what is to be learned. New ideas and new
 decisions are generated in the learning process,
 regardless of the need to move on and depart from the
 structured lesson previously set.

 In here, it is important that the students become
 personally engaged and NOT subjected by the teacher.
Dimensions of Meaningful &
Discovery Learning
 Notice the increase in Discovery from rote learning
  Math Drills
  Trial & Error puzzles
  Applying science lab formulas
  Lecture/textbook reading
  Simulations
  Adventure activities
  Data probing / research
  Art / music creation
Meaningful Learning

                                                                  Art / music Creation

                                                             Scientific Research
                                                          Data probing

                                                    Adventure activities

                                                Simulation

                                          Lectures/textbook Reading

                                    Apply science lab formulas

            Math drills/practices   Trial and Error puzzles
Rote Learning
            RECEPTION                                     Discovery Learning
Generative Learning
 Here, we have active listeners who attend to learning
 events and generate meaning from this experience and
 draw inferences thereby creating a personal model of
 explanation to the new experience in the context of
 existing knowledge.

 This is viewed as different from the simple process of
 storing information. Motivation and responsibility
 are crucial to this domain of learning.
Generative Learning
 Examples are result driven; creativity and resiliency.

 This gives emphasis to what can be done with the
 pieces of information not only on access to them.
Constructivism
 Here, the learner builds a personal understanding
 through appropriate learning activities and a good
 learning environment. The most accepted
 constructivism principles are:
   Learning consists in what a person can actively assemble
    for himself and not what he can just ask from someone
    else.
   Role of learning is to help the individual live to his
    personal world.
Implications of Constructivism
 The learner is directly responsible for learning. He
  creates personal understanding and transforms it into
  knowledge.
 The context of meaningful learning consists in the
  learner “connecting” his school activity with real life.
 The purpose of education is the acquiring of practical
  and personal knowledge and not the abstract or trivial
  truths.
Through this new conceptual models of learning, we
now know that :
 There are better ways to learn other than rote learning or
  memorization
 Learning is for use not only in school but in real life.


Now we are prepared to see how these theories of learning
can be more specifically applied through the integration of
EdTech.

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Lecture 4 conceptual models of learning

  • 2. Learning 101 There exists a number of models and theories about learning that is ideal in achieving instructional goals through preferred application of EdTech. These are :  Meaningful Learning  Discovery Learning  Generative Learning  Constructivism
  • 3. Meaningful Learning If the traditional learning environment gives stress to rote learning and simple memorization, meaningful learning gives focus to new experience that departs from the learning of a sequence of words but gives attention to meaning.
  • 4. Meaningful Learning It assumes that:  Students already have prior knowledge that is relevant to new learning.  Students are willing to perform class work to find connection between what they already know and what they can learn.
  • 5. Meaningful Learning In the learning process, the learner is encouraged to recognize relevant experiences. A reward structure is set so that the learner will have both interest and confidence. In the classroom, hands-on activities are introduced so as to simulate learning in everyday living.
  • 6. Discovery Learning This is differentiated from reception (meeting point of meaningful and discovery learning) in which ideas are presented to students in a well-organized way, such as through detailed set of instructions to complete an experiment. Ever recalled why you are so nervous, yet very excited in doing experiments? It is because of the idea that you are about to discover something first hand.
  • 7. Discovery Learning In discovery learning, students perform tasks to uncover what is to be learned. New ideas and new decisions are generated in the learning process, regardless of the need to move on and depart from the structured lesson previously set. In here, it is important that the students become personally engaged and NOT subjected by the teacher.
  • 8. Dimensions of Meaningful & Discovery Learning Notice the increase in Discovery from rote learning  Math Drills  Trial & Error puzzles  Applying science lab formulas  Lecture/textbook reading  Simulations  Adventure activities  Data probing / research  Art / music creation
  • 9. Meaningful Learning Art / music Creation Scientific Research Data probing Adventure activities Simulation Lectures/textbook Reading Apply science lab formulas Math drills/practices Trial and Error puzzles Rote Learning RECEPTION Discovery Learning
  • 10. Generative Learning Here, we have active listeners who attend to learning events and generate meaning from this experience and draw inferences thereby creating a personal model of explanation to the new experience in the context of existing knowledge. This is viewed as different from the simple process of storing information. Motivation and responsibility are crucial to this domain of learning.
  • 11. Generative Learning Examples are result driven; creativity and resiliency. This gives emphasis to what can be done with the pieces of information not only on access to them.
  • 12. Constructivism  Here, the learner builds a personal understanding through appropriate learning activities and a good learning environment. The most accepted constructivism principles are:  Learning consists in what a person can actively assemble for himself and not what he can just ask from someone else.  Role of learning is to help the individual live to his personal world.
  • 13. Implications of Constructivism  The learner is directly responsible for learning. He creates personal understanding and transforms it into knowledge.  The context of meaningful learning consists in the learner “connecting” his school activity with real life.  The purpose of education is the acquiring of practical and personal knowledge and not the abstract or trivial truths.
  • 14. Through this new conceptual models of learning, we now know that :  There are better ways to learn other than rote learning or memorization  Learning is for use not only in school but in real life. Now we are prepared to see how these theories of learning can be more specifically applied through the integration of EdTech.

Editor's Notes

  • #5: It is not different with letting the kids watch you dance is different from teaching them how to.
  • #6: Unorthodox Methods becomes available. If assessed, the results of such methods promotes higher thinking unachievable without using edtech
  • #12: Such examples are: writing paragraphs, Summaries, Developing answers & questions, Drawing pictures