Unit 1 – Media
Representations
Lesson 14 – Sound
C4 Sound
Lesson 14   sound
Lesson 14   sound
Lesson 14   sound
Lesson 14   sound
Lesson 14   sound
Lesson 14   sound
Lesson 14   sound
Lesson 14   sound
Lesson 14   sound
Lesson 14   sound
Lesson 14   sound
Lesson 14   sound
Lesson 14   sound
Lesson 14   sound
Lesson 14   sound
Lesson 14   sound
Lesson 14   sound
Lesson 14   sound
Lesson 14   sound
Lesson 14   sound
Lesson 14   sound
Diegetic
• Diegetic sound refers to sounds that can
be heard in the filmic universe
• For example, the characters talking to one
another, a character playing a piano, or
the sound of a car driving past
Non Diegetic Sound
• Non Diegetic sound refers to sounds that
cannot be heard in the filmic universe
• Examples include the film’s soundtrack,
narration and sound effects added for
effect
Ambient Sound
• All the background sounds that are
present in the filming location
• Examples: Birds singing, plane overhead,
traffic etc.
Synchronous Sound
• Synchronous sound refers to sounds that
are matched to the action of the film, i.e.
are in sync
• An example would be the sound of a
character’s footsteps as seen on screen
Asynchronous Sound
• Are sounds that do not match the action
on screen
• For example, a scene set inside a New
York apartment with sirens going past
Music
• Soundtrack – A collection of music put
together for a film (i.e. Twilight soundtrack)
• Score – Music (often orchestral)
composed specifically for the film
Music
• Incidental music – music written to
accompany or create the action or mood
of film, radio or televison; to serve as a
transition between parts of the action; or to
introduce or close the performance
Music
• Theme music – Music directly associated
with a production, typically played at the
beginning and/or end of a show/film
• Sound/music motifs – a typically short
piece of music/sound effect(s) relating to a
character/object/setting/situation.The
sound motifs condition the audience
emotionally for the intervention, arrival, or
actions of a particular character.
Sound Effects
• Foley – the reproduction of everyday
sounds for moving image productions
• For example, the recording of footsteps,
doors closing, rain etc.
• This is completed by a foley artist
Dialogue
• Voice-over – a voice outside of the action
narrates the proceedings to the audience
• Mode of address/direct address – how the
audience are been spoken to. Direct address
means being spoken to as ‘you’. Could be
formal, informal etc.
• Overlapping dialogue – can be used to create
chaos, or suggest a character is unimportant
Dialogue
• Accent – regional accents can help locate
the drama
• Tone – is the speech conversational, or
pre-planned and rigid?
• Rhythm – does the character speak
quickly, or with regular pauses for
suspense?
Sound Editing Transitions
• fade in/out
• edit on the beat
• edit on the cut
Sound Editing Transitions
• Sound bridges – where sound continues
over a video transition
• Examples include music continuing
through a scene change or a montage
sequence to tie the scenes together
• Another form of a sound bridge is at the
start or end of a scene, where the dialogue
or music starts before or after the
speaking character is seen by the
audience
Audio Effects
• Reverberation – Can be used to express the
mental state of the character. Can be contrasted
to the normal sound outside of that character’s
mind
• Delay – Repetition of an original sound, as with
an echo
• Distortion – A deliberately affected sound –
could be used to show disorientation, for
example after a plane crash
Task
• Analyse the provided clips (6-8)
• How has sound been used to create
meaning for the audience? (5 marks)
• Think about diegetic and non diegetic
sound, sound effects, sound transitions
and music

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Lesson 14 sound

  • 1. Unit 1 – Media Representations Lesson 14 – Sound C4 Sound
  • 23. Diegetic • Diegetic sound refers to sounds that can be heard in the filmic universe • For example, the characters talking to one another, a character playing a piano, or the sound of a car driving past
  • 24. Non Diegetic Sound • Non Diegetic sound refers to sounds that cannot be heard in the filmic universe • Examples include the film’s soundtrack, narration and sound effects added for effect
  • 25. Ambient Sound • All the background sounds that are present in the filming location • Examples: Birds singing, plane overhead, traffic etc.
  • 26. Synchronous Sound • Synchronous sound refers to sounds that are matched to the action of the film, i.e. are in sync • An example would be the sound of a character’s footsteps as seen on screen
  • 27. Asynchronous Sound • Are sounds that do not match the action on screen • For example, a scene set inside a New York apartment with sirens going past
  • 28. Music • Soundtrack – A collection of music put together for a film (i.e. Twilight soundtrack) • Score – Music (often orchestral) composed specifically for the film
  • 29. Music • Incidental music – music written to accompany or create the action or mood of film, radio or televison; to serve as a transition between parts of the action; or to introduce or close the performance
  • 30. Music • Theme music – Music directly associated with a production, typically played at the beginning and/or end of a show/film • Sound/music motifs – a typically short piece of music/sound effect(s) relating to a character/object/setting/situation.The sound motifs condition the audience emotionally for the intervention, arrival, or actions of a particular character.
  • 31. Sound Effects • Foley – the reproduction of everyday sounds for moving image productions • For example, the recording of footsteps, doors closing, rain etc. • This is completed by a foley artist
  • 32. Dialogue • Voice-over – a voice outside of the action narrates the proceedings to the audience • Mode of address/direct address – how the audience are been spoken to. Direct address means being spoken to as ‘you’. Could be formal, informal etc. • Overlapping dialogue – can be used to create chaos, or suggest a character is unimportant
  • 33. Dialogue • Accent – regional accents can help locate the drama • Tone – is the speech conversational, or pre-planned and rigid? • Rhythm – does the character speak quickly, or with regular pauses for suspense?
  • 34. Sound Editing Transitions • fade in/out • edit on the beat • edit on the cut
  • 35. Sound Editing Transitions • Sound bridges – where sound continues over a video transition • Examples include music continuing through a scene change or a montage sequence to tie the scenes together • Another form of a sound bridge is at the start or end of a scene, where the dialogue or music starts before or after the speaking character is seen by the audience
  • 36. Audio Effects • Reverberation – Can be used to express the mental state of the character. Can be contrasted to the normal sound outside of that character’s mind • Delay – Repetition of an original sound, as with an echo • Distortion – A deliberately affected sound – could be used to show disorientation, for example after a plane crash
  • 37. Task • Analyse the provided clips (6-8) • How has sound been used to create meaning for the audience? (5 marks) • Think about diegetic and non diegetic sound, sound effects, sound transitions and music