3. What is Sound Design? - Episode 6: Sound Effects -
https://www.youtube.com/watch?v=7KGgEhToLs0
4. SOUND EFFECTS
(SFX)
• narrative sounds that are synced to on-screen
objects or
• Editorial
actions.
effects are literal sounds added to
on
events such as doors opening or
drive-bys
• Design effects are created to cover objects or
events requiring nonliteral sound treatment
HARD EFFECTS
5. SOUND EFFECTS
(SFX)
FOLEY
• recorded to the on-screen image or with a specific
on- screen image in mind, adding performance value
to sound props or footsteps
6. SOUND EFFECTS
(SFX)
FOLEY
JACK FOLEY
• developed a unique method for
performing sound effects live
and in synchrony with the picture
during a film's post-production
7. FOLEY
• FOLEY
WALKERS
SOUND EFFECTS
(SFX)
Foley artists are sometimes called Foley walkers
because they are often asked to cover walk cycles
FOLEY PITS
• studios fitted with specialized recording spaces for
Foley artists
8. SOUND EFFECTS
(SFX)
FOLEY
FOLEY WALKERS
• Foley artists are sometimes called Foley walkers
because they are often asked to cover walk cycles
FOLEY PITS
• recording studios fitted with Foley Walker
9. SOUND EFFECTS
(SFX)
FOLEY
FOLEY WALKERS
• Foley artists are sometimes called Foley walkers
because they are often asked to cover walk cycles
FOLEY PITS
• recording studios fitted with Foley Pit
10. What is Sound Design? - Episode 7: Foley and Hard Effects -
https://www.youtube.com/watch?v=411 PWrO0U
14. SFX
SPOTTING
SESSION
• director and supervising sound editor view
the project to determine the types of sounds
needed, editing considerations, and
placement within the timeline
15. SFX
SPOTTING
SESSION
• Careful notes (see SFX Spotting log)
are taken at the spotting session to
generate a SFX cue sheet
• The cue sheet guides future sound
effects development, editing, and
synchronization efforts and
promotes continuity throughout
the soundtrack
19. FIELD
RECORDE
R
• Multichannel
recorders used in
conjunction with six or
more different
microphones placed
at various points to
capture an object or
event from a multiple-
microphone
perspective
23. FIELD
ACCESSORIE
S
PISTOL GRIP & SHOCK MOUNT
• used to isolate the microphone
from unwanted vibrations caused
by movement or handling
24. FIELD
ACCESSORIE
S
BOOM POLES
• thin and lightweight and can be
varied in length to extend the
recordist’s reach. They allow the
recordist to follow the
movements of a sound object
without changing perspective