HISTORY &
FUNCTIONS OF SFX &
FOLEY EFFECTS
SOUND EFFECTS
(SFX)
• subdivided into a variety of
elements (units), including hard
effects, soft effects, Foley, and
ambience.
What is Sound Design? - Episode 6: Sound Effects -
https://www.youtube.com/watch?v=7KGgEhToLs0
SOUND EFFECTS
(SFX)
• narrative sounds that are synced to on-screen
objects or
• Editorial
actions.
effects are literal sounds added to
on
events such as doors opening or
drive-bys
• Design effects are created to cover objects or
events requiring nonliteral sound treatment
HARD EFFECTS
SOUND EFFECTS
(SFX)
FOLEY
• recorded to the on-screen image or with a specific
on- screen image in mind, adding performance value
to sound props or footsteps
SOUND EFFECTS
(SFX)
FOLEY
JACK FOLEY
• developed a unique method for
performing sound effects live
and in synchrony with the picture
during a film's post-production
FOLEY
• FOLEY
WALKERS
SOUND EFFECTS
(SFX)
Foley artists are sometimes called Foley walkers
because they are often asked to cover walk cycles
FOLEY PITS
• studios fitted with specialized recording spaces for
Foley artists
SOUND EFFECTS
(SFX)
FOLEY
FOLEY WALKERS
• Foley artists are sometimes called Foley walkers
because they are often asked to cover walk cycles
FOLEY PITS
• recording studios fitted with Foley Walker
SOUND EFFECTS
(SFX)
FOLEY
FOLEY WALKERS
• Foley artists are sometimes called Foley walkers
because they are often asked to cover walk cycles
FOLEY PITS
• recording studios fitted with Foley Pit
What is Sound Design? - Episode 7: Foley and Hard Effects -
https://www.youtube.com/watch?v=411 PWrO0U
SOUND EFFECTS
(SFX)
AMBIENCE
(BACKGROUND)
• nonsynchronous sound used to define the
environment in which the animation takes place; an
example of ambience would be the sounds of the city
coming through the window of a hotel room.
What is Sound Design? - Episode 3: Expression and Ambience -
https://www.youtube.com/watch?v=bKRa70Jueec
SFX
SPOTTING
SESSION
• sessions can occur
at
various times
throughout
the
production
SFX
SPOTTING
SESSION
• director and supervising sound editor view
the project to determine the types of sounds
needed, editing considerations, and
placement within the timeline
SFX
SPOTTING
SESSION
• Careful notes (see SFX Spotting log)
are taken at the spotting session to
generate a SFX cue sheet
• The cue sheet guides future sound
effects development, editing, and
synchronization efforts and
promotes continuity throughout
the soundtrack
SFX
VOCABULAR
Y
Categories
Busted
effects
Explosions
Whooshes
Foley
Guns/weapons/
action
Animals/nature
Sports
Speeches/events
War
Impact
s
Gadget
s
Machines
Vehicles
Musical
effects
Crowds/Walla/
reactions
Specifics
Size
Material
s Action
Location
/
geograp
hy
Mechanical
Weight
Perspectiv
e Ethnicity
Gender
Motion
Age
Strengt
h Speed
Make and
model
Duration
Antonyms (Opposites)
Inflating/deflating
Acoustic/electronic
Interior/exterior
Organic/synthetic
Open/closed
Power up/ power
down Hollow/dense
Accelerate/decelerat
e Ascend/descend
Forward/reverse
Loud/soft
Fast/slow
Close/distant
Manual/automatic
Long/short
Single/multiple
Random/repetitive
Modern/historical
Wet
(reverberant)/dry
FIELD
RECORDIN
• allows the recordist to
capture sound in its
narrative environment as
experienced by a character
on-screen
TOOLS FOR
FIELD RECORDING
FIELD
RECORDE
R
• Multichannel
recorders used in
conjunction with six or
more different
microphones placed
at various points to
capture an object or
event from a multiple-
microphone
perspective
FIELD
MICROPHONE
S
• Microphones are
to a recordist
what lenses are
to a
photographer
FIELD
ACCESSORIE
S
• assist the
recordist in
overcoming many
of problems
connected to
unwanted
extraneous sound
FIELD
ACCESSORIE
S
WINDSOCK
• improves the quality of the
signal by slowing down air
movement near the capsule,
reducing distortion causes by
wind.
FIELD
ACCESSORIE
S
PISTOL GRIP & SHOCK MOUNT
• used to isolate the microphone
from unwanted vibrations caused
by movement or handling
FIELD
ACCESSORIE
S
BOOM POLES
• thin and lightweight and can be
varied in length to extend the
recordist’s reach. They allow the
recordist to follow the
movements of a sound object
without changing perspective
FIELD
RECORDIN
STUDIO
RECORDIN
G
DISNEY SOUND EFFECTS IN EARLY MOVIES -
https://www.youtube.com/watch?v=cVcMWuEeQ0M
The Magic of Making Sound - https:/
/www.youtube.com/watch?v=UO3N_PRIgX0
How the Sounds From Your Favorite Movies Are Made |
WIRED - https://www.youtube.com/watch?v=0GPGfDCZ1EE
ACTIVITY IN MS
TEAMS

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