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ThePixelLab
28June-4July
Inverness, Scotland
#PixelLab
LocDao’sLessons
LearnedinInteractive
Documentary
Loc Dao
National Film Board of Canada
#PixelLab
@powertothepixel
Looking Back
CBC Radio 3 Digital Magazine
2002 - 2005
Connecting the dots…
The Pixel Lab 2015 | Loc Dao's Lessons Learned in Interactive Documentary
The Pixel Lab 2015 | Loc Dao's Lessons Learned in Interactive Documentary
The Pixel Lab 2015 | Loc Dao's Lessons Learned in Interactive Documentary
630 interactive stories
Good stories transcend platform
Users will read, listen and watch
all at once
We never play videos in little windows
Lessons learned
NFB/Interactive
Photo Essay
The Pixel Lab 2015 | Loc Dao's Lessons Learned in Interactive Documentary
Interactive Photo Essay
for touch and gyroscope
The Pixel Lab 2015 | Loc Dao's Lessons Learned in Interactive Documentary
Try, Fail, Repeat
The Last Hunt
New workflow
Webby Award
FWA Mobile Site of the Day
FWA Site of the Day
Possible new format
Linear written/audio story + semi-linear visual user experience
1939
BirthofNFB
Canadiandocumentary
No pressure.
70 years(in 2009)
of Documentary History
Welcome to Pine Point
NFB’s first original Interactive Documentary
PINEPOINT
Critical Acclaim
Only 120,000 unique visitors
interactive marketing in its infancy
You need to have a good story
(don’t get stuck on form or tech)
Know your audience
(and why they will care)
The audience is the editor
(you’re no longer in control)
Lessons learned
Internet Content and Marketing need to be
conceived at the same time.
Different audiences use different platforms,
it should have also been a tablet app
Story and form need to be conceived before
you start programming. Scripts still work.
Linear written story + semi-linear visual user experience
Lessons learned
Storyworlds
Bear 71 Story World
Sundance
January 19, 2012
Act I: Bear 71 is performed live.
Full Band: Live music version.
Acoustic version: Co-Creator
Jeremy Mendes and Cellist
Heather Macintosh.
Act II: Installation
The Pixel Lab 2015 | Loc Dao's Lessons Learned in Interactive Documentary
Act III: Interactive Documentary
The Pixel Lab 2015 | Loc Dao's Lessons Learned in Interactive Documentary
Epilogue: Social Narrative
Lance Weiler’s Community Team
+
Microsite + Postcards with QR
Story in Filmmaker Magazine
@iambear71
iambear71.tumblr.com
The Pixel Lab 2015 | Loc Dao's Lessons Learned in Interactive Documentary
The Pixel Lab 2015 | Loc Dao's Lessons Learned in Interactive Documentary
The Pixel Lab 2015 | Loc Dao's Lessons Learned in Interactive Documentary
The Pixel Lab 2015 | Loc Dao's Lessons Learned in Interactive Documentary
The Pixel Lab 2015 | Loc Dao's Lessons Learned in Interactive Documentary
The Pixel Lab 2015 | Loc Dao's Lessons Learned in Interactive Documentary
The Pixel Lab 2015 | Loc Dao's Lessons Learned in Interactive Documentary
The Pixel Lab 2015 | Loc Dao's Lessons Learned in Interactive Documentary
The Pixel Lab 2015 | Loc Dao's Lessons Learned in Interactive Documentary
The Pixel Lab 2015 | Loc Dao's Lessons Learned in Interactive Documentary
The Pixel Lab 2015 | Loc Dao's Lessons Learned in Interactive Documentary
The Pixel Lab 2015 | Loc Dao's Lessons Learned in Interactive Documentary
Interactive Doc - 400,000 people
Installation and Live - 35,000 people
FWA Site of the Year
Webby Award
Cannes Cyber Lion
“People have been discussing the
possibilities of interactive film for
decades, Bear 71 is one of the first
examples of someone[sic] getting it
right.”
- Corinna Falusi, Ogilvy & Mather
Sometimes your first idea is the best one
Story and Script are still the foundation of the
work. The right author JB McKinnon (100 mile
diet) brought the project to another level.
Have the right team. Do you trust your devs?
Lessons learned
Telling the story on different
platforms can work.
The Storyworld was more than the
sum of its parts
Linear audio story + non-linear visual user experience
Lessons learned
Gods Lake, The Last Hunt, Main Street, This Land
Linear written/audio story + semi-linear visual user experience
Circa 1948
Non-linear audio fragments + non-linear visual user experience
Welcome to PinePoint
Linear written story + semi-linear visual user experience
Bear 71
Linear audio story + non-linear visual user experience
A new form: Interactive Documentary
Circa 1948 Storyworld 2.0
Tribeca Film Festival
April 22, 2014
The Pixel Lab 2015 | Loc Dao's Lessons Learned in Interactive Documentary
Live Event
The Pixel Lab 2015 | Loc Dao's Lessons Learned in Interactive Documentary
The Pixel Lab 2015 | Loc Dao's Lessons Learned in Interactive Documentary
VR Interactive Installation
The Pixel Lab 2015 | Loc Dao's Lessons Learned in Interactive Documentary
Stakeholder Campaign
The Pixel Lab 2015 | Loc Dao's Lessons Learned in Interactive Documentary
The Pixel Lab 2015 | Loc Dao's Lessons Learned in Interactive Documentary
The Pixel Lab 2015 | Loc Dao's Lessons Learned in Interactive Documentary
The Pixel Lab 2015 | Loc Dao's Lessons Learned in Interactive Documentary
The Pixel Lab 2015 | Loc Dao's Lessons Learned in Interactive Documentary
The Pixel Lab 2015 | Loc Dao's Lessons Learned in Interactive Documentary
Circa 1948 StoryWorld
Live artist talk
Play: Helen Lawrence
iPad/iPhone App
VR Interactive Installation
Circa website
Hybrid Agile between web and
game is tricky but does work
Things never go as planned - art
delays, projectors disappearing.
Non-Linear audio story + non-linear visual user experience
Lessons learned
We can’t stop learning. We learned how to
make a 3D render engine for tablets and a VR
physical environment.
Seven Digital Deadly Sins
StoryWorld
June 2014 - May 2015
Guardian Weekend Print Magazine
The Pixel Lab 2015 | Loc Dao's Lessons Learned in Interactive Documentary
theguardian.com: desktop, smartphone, tablet
+
nfb.ca: desktop, smartphone, tablet
The Pixel Lab 2015 | Loc Dao's Lessons Learned in Interactive Documentary
The Pixel Lab 2015 | Loc Dao's Lessons Learned in Interactive Documentary
The Pixel Lab 2015 | Loc Dao's Lessons Learned in Interactive Documentary
The Pixel Lab 2015 | Loc Dao's Lessons Learned in Interactive Documentary
The Pixel Lab 2015 | Loc Dao's Lessons Learned in Interactive Documentary
Media Campaign
150 Media Stories
digg.com	
  
Fast	
  Co	
  	
  
GeekSided	
  	
  
Huffington	
  Post	
  France	
  
DesignTAXI	
  
Interac=ve	
  Narra=ves	
  
Refinery	
  29	
  
Playback	
  	
  
Studio	
  Masbo	
  	
  
University	
  of	
  PiJsburgh	
  	
  
IDG	
  Now!	
  	
  
Crea=ve	
  Planet	
  Network	
  
CretaDrive	
  
Patheos	
  
Wonderzine	
  
Gigamir	
  	
  
NPR piece:

http://www.nprberlin.de/post/digital-deadly-sins-morality-our-digital-obsessions

https://www.wnyc.org/story/digital-deadly-sins-the-morality-of-our-digital-obsessions/

http://wypr.org/post/digital-deadly-sins-morality-our-digital-obsessions

http://www.kplu.org/post/digital-deadly-sins-morality-our-digital-obsessions

http://www.alaskapublic.org/NPRstory/?320321221

http://nwpr.org/post/digital-deadly-sins-morality-our-digital-obsessions

http://www.capradio.org/news/npr/story?storyid=320321221

http://news.wfsu.org/post/digital-deadly-sins-morality-our-digital-obsessions

http://www.wpr.org/digital-deadly-sins-morality-our-digital-obsessions

http://www.ideastream.org/news/npr/320321221

http://wnku.org/post/digital-deadly-sins-morality-our-digital-obsessions

http://wamu.org/news/14/06/09/digital_deadly_sins_the_morality_of_our_digital_obsessions

http://ijpr.org/post/digital-deadly-sins-morality-our-digital-obsessions

http://wamc.org/post/digital-deadly-sins-morality-our-digital-obsessions

http://apr.org/post/digital-deadly-sins-morality-our-digital-obsessions

http://www.opb.org/news/article/npr-digital-deadly-sins-the-morality-of-our-digital-obsessions/

http://ripr.org/post/digital-deadly-sins-morality-our-digital-obsessions

http://wesa.fm/post/digital-deadly-sins-morality-our-digital-obsessions

http://kccu.org/post/digital-deadly-sins-morality-our-digital-obsessions

http://tpr.org/post/digital-deadly-sins-morality-our-digital-obsessions

http://www.kclu.org/npr/?id=320321221

http://www.wvpe.org/index.php?id=320321221&type=story

http://wgbhnews.org/post/digital-deadly-sins-morality-our-digital-obsessions

http://peoriapublicradio.org/post/digital-deadly-sins-morality-our-digital-obsessions

http://wuwm.com/post/digital-deadly-sins-morality-our-digital-obsessions

http://krwg.org/post/digital-deadly-sins-morality-our-digital-obsessions

http://kuer.org/post/digital-deadly-sins-morality-our-digital-obsessions

http://northernpublicradio.org/post/digital-deadly-sins-morality-our-digital-obsessions

http://wabe.drupal.publicbroadcasting.net/post/digital-deadly-sins-morality-our-digital-obsessions

http://kwbu.org/post/digital-deadly-sins-morality-our-digital-obsessions

http://news.prairiepublic.org/post/digital-deadly-sins-morality-our-digital-obsessions

http://wkar.org/post/digital-deadly-sins-morality-our-digital-obsessions

http://www.netnebraska.org/node/921306

http://kunm.org/post/digital-deadly-sins-morality-our-digital-obsessions

http://indianatalks.com/site/2014/06/digital-deadly-sins-the-morality-of-our-digital-obsessions/

http://wutc.org/post/digital-deadly-sins-morality-our-digital-obsessions

http://www.wvpe.org/index.php?id=320321221&type=story

http://www.gpb.org/news/2014/06/09/digital-deadly-sins-the-morality-of-our-digital-obsessions?utm_source=feed
 

Canadian Press (Wire Service) pieces:

http://www.winnipegfreepress.com/arts-and-life/entertainment/movies/does-googling-lead-to-gluttony--doc-links-
15,000 facebook shares
100,000 people referred
Sins Live
IDFA Doclab Nov 2014
Tribeca Film Fest, NYC April 18, 2015
DOXA: Vancouver May 4, 2015
Sins StoryWorld
Guardian Weekend Print Magazine
theguardian.com: desktop, smartphone, tablet
nfb.ca: desktop, smartphone, tablet
Sins Live Satire: Amsterdam, NYC, Vancouver
400,000 unique visitors
130,000+ votes
218 countries
Sins StoryWorld Metrics
40,000+ overall shares
Industries work differently
Not Common Audiences and
Demographics
Merging two evolving but
established processes
CHALLENGES
Honesty - Be Frank
Trust
Play to your strengths
Be Flexible
OVERCOMING CHALLENGES
The Living Documentary
= Guardian + NFB
Project #2
Links:
http://archive.cbcradio3.com
http://godslake.nfb.ca
http://thelasthunt.nfb.ca
Please download the free tablet app
http://pinepoint.nfb.ca
http://bear71.nfb.ca
http://circa1948.nfb.ca
Free iPad/iPhone app is the main project - link on website
Seven Digital Deadly Sins
http://sins.nfb.ca
nfb.ca/interactive
@locdao
Apple and Google Play app stores:
National Film Board of Canada

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The Pixel Lab 2015 | Loc Dao's Lessons Learned in Interactive Documentary

  • 4. CBC Radio 3 Digital Magazine 2002 - 2005
  • 10. Good stories transcend platform Users will read, listen and watch all at once We never play videos in little windows Lessons learned
  • 13. Interactive Photo Essay for touch and gyroscope
  • 16. The Last Hunt New workflow Webby Award FWA Mobile Site of the Day FWA Site of the Day Possible new format Linear written/audio story + semi-linear visual user experience
  • 18. No pressure. 70 years(in 2009) of Documentary History
  • 19. Welcome to Pine Point NFB’s first original Interactive Documentary
  • 21. Critical Acclaim Only 120,000 unique visitors interactive marketing in its infancy
  • 22. You need to have a good story (don’t get stuck on form or tech) Know your audience (and why they will care) The audience is the editor (you’re no longer in control) Lessons learned
  • 23. Internet Content and Marketing need to be conceived at the same time. Different audiences use different platforms, it should have also been a tablet app Story and form need to be conceived before you start programming. Scripts still work. Linear written story + semi-linear visual user experience Lessons learned
  • 25. Bear 71 Story World Sundance January 19, 2012
  • 26. Act I: Bear 71 is performed live. Full Band: Live music version. Acoustic version: Co-Creator Jeremy Mendes and Cellist Heather Macintosh.
  • 29. Act III: Interactive Documentary
  • 31. Epilogue: Social Narrative Lance Weiler’s Community Team + Microsite + Postcards with QR Story in Filmmaker Magazine @iambear71 iambear71.tumblr.com
  • 44. Interactive Doc - 400,000 people Installation and Live - 35,000 people FWA Site of the Year Webby Award Cannes Cyber Lion
  • 45. “People have been discussing the possibilities of interactive film for decades, Bear 71 is one of the first examples of someone[sic] getting it right.” - Corinna Falusi, Ogilvy & Mather
  • 46. Sometimes your first idea is the best one Story and Script are still the foundation of the work. The right author JB McKinnon (100 mile diet) brought the project to another level. Have the right team. Do you trust your devs? Lessons learned
  • 47. Telling the story on different platforms can work. The Storyworld was more than the sum of its parts Linear audio story + non-linear visual user experience Lessons learned
  • 48. Gods Lake, The Last Hunt, Main Street, This Land Linear written/audio story + semi-linear visual user experience Circa 1948 Non-linear audio fragments + non-linear visual user experience Welcome to PinePoint Linear written story + semi-linear visual user experience Bear 71 Linear audio story + non-linear visual user experience A new form: Interactive Documentary
  • 49. Circa 1948 Storyworld 2.0 Tribeca Film Festival April 22, 2014
  • 63. Circa 1948 StoryWorld Live artist talk Play: Helen Lawrence iPad/iPhone App VR Interactive Installation Circa website
  • 64. Hybrid Agile between web and game is tricky but does work Things never go as planned - art delays, projectors disappearing. Non-Linear audio story + non-linear visual user experience Lessons learned We can’t stop learning. We learned how to make a 3D render engine for tablets and a VR physical environment.
  • 65. Seven Digital Deadly Sins StoryWorld June 2014 - May 2015
  • 68. theguardian.com: desktop, smartphone, tablet + nfb.ca: desktop, smartphone, tablet
  • 76. digg.com   Fast  Co     GeekSided     Huffington  Post  France   DesignTAXI   Interac=ve  Narra=ves   Refinery  29   Playback     Studio  Masbo     University  of  PiJsburgh     IDG  Now!     Crea=ve  Planet  Network   CretaDrive   Patheos   Wonderzine   Gigamir     NPR piece: http://www.nprberlin.de/post/digital-deadly-sins-morality-our-digital-obsessions https://www.wnyc.org/story/digital-deadly-sins-the-morality-of-our-digital-obsessions/ http://wypr.org/post/digital-deadly-sins-morality-our-digital-obsessions http://www.kplu.org/post/digital-deadly-sins-morality-our-digital-obsessions http://www.alaskapublic.org/NPRstory/?320321221 http://nwpr.org/post/digital-deadly-sins-morality-our-digital-obsessions http://www.capradio.org/news/npr/story?storyid=320321221 http://news.wfsu.org/post/digital-deadly-sins-morality-our-digital-obsessions http://www.wpr.org/digital-deadly-sins-morality-our-digital-obsessions http://www.ideastream.org/news/npr/320321221 http://wnku.org/post/digital-deadly-sins-morality-our-digital-obsessions http://wamu.org/news/14/06/09/digital_deadly_sins_the_morality_of_our_digital_obsessions http://ijpr.org/post/digital-deadly-sins-morality-our-digital-obsessions http://wamc.org/post/digital-deadly-sins-morality-our-digital-obsessions http://apr.org/post/digital-deadly-sins-morality-our-digital-obsessions http://www.opb.org/news/article/npr-digital-deadly-sins-the-morality-of-our-digital-obsessions/ http://ripr.org/post/digital-deadly-sins-morality-our-digital-obsessions http://wesa.fm/post/digital-deadly-sins-morality-our-digital-obsessions http://kccu.org/post/digital-deadly-sins-morality-our-digital-obsessions http://tpr.org/post/digital-deadly-sins-morality-our-digital-obsessions http://www.kclu.org/npr/?id=320321221 http://www.wvpe.org/index.php?id=320321221&type=story http://wgbhnews.org/post/digital-deadly-sins-morality-our-digital-obsessions http://peoriapublicradio.org/post/digital-deadly-sins-morality-our-digital-obsessions http://wuwm.com/post/digital-deadly-sins-morality-our-digital-obsessions http://krwg.org/post/digital-deadly-sins-morality-our-digital-obsessions http://kuer.org/post/digital-deadly-sins-morality-our-digital-obsessions http://northernpublicradio.org/post/digital-deadly-sins-morality-our-digital-obsessions http://wabe.drupal.publicbroadcasting.net/post/digital-deadly-sins-morality-our-digital-obsessions http://kwbu.org/post/digital-deadly-sins-morality-our-digital-obsessions http://news.prairiepublic.org/post/digital-deadly-sins-morality-our-digital-obsessions http://wkar.org/post/digital-deadly-sins-morality-our-digital-obsessions http://www.netnebraska.org/node/921306 http://kunm.org/post/digital-deadly-sins-morality-our-digital-obsessions http://indianatalks.com/site/2014/06/digital-deadly-sins-the-morality-of-our-digital-obsessions/ http://wutc.org/post/digital-deadly-sins-morality-our-digital-obsessions http://www.wvpe.org/index.php?id=320321221&type=story http://www.gpb.org/news/2014/06/09/digital-deadly-sins-the-morality-of-our-digital-obsessions?utm_source=feed   Canadian Press (Wire Service) pieces: http://www.winnipegfreepress.com/arts-and-life/entertainment/movies/does-googling-lead-to-gluttony--doc-links-
  • 79. Tribeca Film Fest, NYC April 18, 2015
  • 81. Sins StoryWorld Guardian Weekend Print Magazine theguardian.com: desktop, smartphone, tablet nfb.ca: desktop, smartphone, tablet Sins Live Satire: Amsterdam, NYC, Vancouver
  • 82. 400,000 unique visitors 130,000+ votes 218 countries Sins StoryWorld Metrics 40,000+ overall shares
  • 83. Industries work differently Not Common Audiences and Demographics Merging two evolving but established processes CHALLENGES
  • 84. Honesty - Be Frank Trust Play to your strengths Be Flexible OVERCOMING CHALLENGES
  • 85. The Living Documentary = Guardian + NFB Project #2
  • 86. Links: http://archive.cbcradio3.com http://godslake.nfb.ca http://thelasthunt.nfb.ca Please download the free tablet app http://pinepoint.nfb.ca http://bear71.nfb.ca http://circa1948.nfb.ca Free iPad/iPhone app is the main project - link on website Seven Digital Deadly Sins http://sins.nfb.ca
  • 87. nfb.ca/interactive @locdao Apple and Google Play app stores: National Film Board of Canada