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LOCAL KNOWLEDGE COMPUTING:
The Use of ICT in the Collection,
Preservation & Dissemination
of Local Knowledge
Dave E. Marcial, Ph.D.
Silliman University
AUDRN Advocate
Universitas Katolik Widya Karya
April 25, 2014
Malang, Jakarta
Presentation Outline
• Introduction
• Local Knowledge Computing
• Curriculum Integration Model
• Curriculum Integration Guidelines
• Research Projects
• Lessons Learned
• Future Plans
SILLIMAN'S JOURNEY OF OVER A CENTURY
Commission on Higher Education’s
Center of Excellence in Nursing Education
Center of Excellence in Teacher Education
Center of Development in Biology
Center of Development in Information Technology Education
Center of Development in Accountancy.
With support
from the United
States Agency for
International
Development
(USAID), Silliman
is a Center of
Excellence in
Coastal Resource
Management.•… regular evaluation by any of three accrediting agencies:
•Philippine Accrediting Association of Schools, Colleges and
Universities,
•Association of Schools, Colleges and Universities-
Accrediting Agency, Inc., and the
•Association of Theological Education in Southeast Asia
•It maintains links on collaborative research and
faculty and student exchange with universities in
the United States and Asia, on top of strong
affiliations with the United Board for Christian
Higher Education in Asia (UBCHEA) and
international development organizations.
INSTITUTIONAL RECOGNITION
Silliman Education's 5Cs
Classroom | Church | Cultural Center | Court | Community
is a complex set of
knowledge systems rooted
in the context of a
community within a
defined territory,
collectively owned and
shared by the people, and
identifies with
their way of life.
What is LOCAL KNOWLEDGE?
It includes:
native theories, beliefs and
spirituality, customs and
traditions, including practices
and local technology, and
insights of the elders in the
community as well as the
significant teaching of folklores
which reflects lessons
emanating from indigenous
myths and legends.
Similar terms:
traditional ecological
knowledge -
indigenous knowledge -
local knowledge -
rural peoples'/ farmers'
knowledge
ethnobiology/ethnobotany/
ethnozoology -
Ethnoscience -
folk science -
indigenous science -
What is LOCAL KNOWLEDGE?
What is
COMPUTING?
- "In a general way, we can define computing to mean any goal-
oriented activity requiring, benefiting from, or creating computers.”
- includes the following:
- designing and building hardware and software systems for a wide
range of purposes;
- processing, structuring, and managing various kinds of
information;
- doing scientific studies using computers;
- making computer systems behave intelligently;
- creating and using communications and entertainment media;
- finding and gathering information relevant to any particular
purpose"
ACM Computing Curricula (2005)
What is
LOCAL KNOWLEDGE (LK)
COMPUTING
the integration of Information
and Communication Technology
in the collection, preservation
and dissemination of local
knowledge and indigenous
practices
Hardware
Software
Components of
INFORMATION & COMMUNICATION
TECHNOLOGY
Telecommunication
s & Network
INTEGRATION LEVEL OF
LK COMPUTING
using computer I/O devices
to collect and
document
LK
developing application software
to process
and manage
LK
integrating web
science approaches
to share and
disseminate
LK
integration of ICT in the collection, preservation and dissemination of
local knowledge and indigenous practices
Share
Manage
Re-
discover
CURRICULUM
INTEGRATION MODEL
Multi-disciplinary
Content
Technology
Purpose & Availability
Open-learning
Knowledge & Practices
Share
Re-
discover
CURRICULUM
INTEGRATION MODEL
Multi-disciplinary
Content
Technology
Purpose & Availability
Open-learning
Knowledge & Practices
LK
Culture and
the Arts
Environment
Health
Manage
CURRICULUM
INTEGRATION MODEL
Content
Technology
Purpose & Availability
Knowledge & Practices
Tools
Database
Management
Systems
Mobile Apps
Development
Web Science
Multimedia
Systems
Share
Manage
Re-
discover
CURRICULUM
INTEGRATION MODEL
Multi-disciplinary
Content
Technology
Purpose & Availability
Open-learning
Knowledge & Practices
Publication
Implementation
One of the research theme in the Undergraduate
Information Technology Capstone Project (6 credit units)
At least
1 group
1
Teacher
Adviser
June – March (Senior Standing)
With Service-learning
component
INTEGRATION PROCESS
Research Projects
A Role-Playing Adventure Game about
Negros Oriental Province
- Role-playing game (RPG) with
a mix genre of adventure
game
- history of Moro Pirates
invasion in the province of
Negros Oriental, Phillipines
- integrated with puzzle solving
in the game story
- through exploration in the
game world where fantasy
also coexists
Research Projects
Te, J., D., Denoyo, G., Gaspay, J., Lubaton, J. (2010)
(SY 2010-2011)
• a content management system that allows to
manage the data found in the website and
makes the data (specimen info & image)
available to the public
• features rare species found only in the
Philippines
Lara, A., E. Cabrera and J. Juntilla (2010)
SU Biology Museum Virtual Exhibit
Research Projects (SY 2010-2011)
• a simulation game where
player portrays the role of
an incoming college
student
• learn facts and trivia about
the university such as
history of the school, name
of the buildings and their
locations, facilities,
courses offered, processes,
and etc.,
E-Silliman
Medura, S., R. Sarona, L. Antolo and S. Doll (2010)
Research Projects (SY 2010-2011)
- collection of the Cultural Research Center that
started in 1964. The exhibits are rare and
priceless collections of ethnographic and
archaeological artifacts which date back as
early as 200 BC.
Anthropology Item Management and Locator System
Omictin, Que, Almendral, Geronimo (2011)
Research Projects (SY 2010-2011)
Content Management System of
Kahayag Dance : An Online
Repository of Cultural and Folk
Dances in the Visayas Region,
Philippines
The Tale of Bato: A 2D Filipino
Mythological Platformer Game
Moro: The Tale of Two Brother in 2D
Digital Arkheion: Digitizing World
War II Collections
Research Projects (SY 2011-2012)
• ENFauna: Pearl of the Orient
Sea Adventure
• FilHerbs Mobilepedia
Research Projects (SY 2012-2013)
• Siquijor Legends: Island of Fire
• Maria’s Little Kusina: A Filipino
Delicacy Cooking Game
• Sungka Challenge: A 2D Mobile Game
• Philippine Adventures: The Spanish
Conquest
• DaMath: A Mobile App of the famous
traditional board game in the
Philippines
• Silliman Adventures
Research Projects (SY 2013-2014)
UBCHEA FUNDED PROJECTS
Preserving and Sharing Local Knowledge of and Indigenous
Practices in Coastal Resource Management
UBCHEA FUNDED PROJECTS (SY 2010-2011)
Alvior, C. (2011)
Community-based Online Repository of Medicinal
Coastal and Marine Resources
UBCHEA FUNDED PROJECTS (SY 2011-2012)
http://my.su.edu.ph/cmr
Community-based Online Repository of Medicinal
Coastal and Marine Resources
UBCHEA FUNDED PROJECTS (SY 2012-2013)
http://my.su.edu.ph/cmr
“Dapogan”: An Online Database of
Food Recipes with Indigenous Ingredients
UBCHEA FUNDED PROJECTS (SY 2013-2014)
http://my.su.edu.ph/dapogan
Sharing Activities
Sharing Activities
Lessons Learned
Collaboration is a critical factor
in LK Computing.
Availability of preserved (but not digitized)
LK is a requirement in integrating LK
Computing in Computer Studies curricula.
Future Plans
Include LK in Computer Fundamentals classes as part of the
laboratory works
Establish LK Computing Research Laboratory in Silliman
University
Use Artificial Intelligence technique in the collection,
management and dissemination of local knowledge
Conduct training-workshops on LK computing research and
development among AUDRN & UNDK partner institutions
through UBCHEA
Dave E. Marcial, Ph.D.
www.davemarcial.net
demarcial@su.edu.ph
Terima Kasih

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Local Knowledge Computing

  • 1. LOCAL KNOWLEDGE COMPUTING: The Use of ICT in the Collection, Preservation & Dissemination of Local Knowledge Dave E. Marcial, Ph.D. Silliman University AUDRN Advocate Universitas Katolik Widya Karya April 25, 2014 Malang, Jakarta
  • 2. Presentation Outline • Introduction • Local Knowledge Computing • Curriculum Integration Model • Curriculum Integration Guidelines • Research Projects • Lessons Learned • Future Plans
  • 3. SILLIMAN'S JOURNEY OF OVER A CENTURY
  • 4. Commission on Higher Education’s Center of Excellence in Nursing Education Center of Excellence in Teacher Education Center of Development in Biology Center of Development in Information Technology Education Center of Development in Accountancy. With support from the United States Agency for International Development (USAID), Silliman is a Center of Excellence in Coastal Resource Management.•… regular evaluation by any of three accrediting agencies: •Philippine Accrediting Association of Schools, Colleges and Universities, •Association of Schools, Colleges and Universities- Accrediting Agency, Inc., and the •Association of Theological Education in Southeast Asia •It maintains links on collaborative research and faculty and student exchange with universities in the United States and Asia, on top of strong affiliations with the United Board for Christian Higher Education in Asia (UBCHEA) and international development organizations. INSTITUTIONAL RECOGNITION Silliman Education's 5Cs Classroom | Church | Cultural Center | Court | Community
  • 5. is a complex set of knowledge systems rooted in the context of a community within a defined territory, collectively owned and shared by the people, and identifies with their way of life. What is LOCAL KNOWLEDGE?
  • 6. It includes: native theories, beliefs and spirituality, customs and traditions, including practices and local technology, and insights of the elders in the community as well as the significant teaching of folklores which reflects lessons emanating from indigenous myths and legends. Similar terms: traditional ecological knowledge - indigenous knowledge - local knowledge - rural peoples'/ farmers' knowledge ethnobiology/ethnobotany/ ethnozoology - Ethnoscience - folk science - indigenous science - What is LOCAL KNOWLEDGE?
  • 7. What is COMPUTING? - "In a general way, we can define computing to mean any goal- oriented activity requiring, benefiting from, or creating computers.” - includes the following: - designing and building hardware and software systems for a wide range of purposes; - processing, structuring, and managing various kinds of information; - doing scientific studies using computers; - making computer systems behave intelligently; - creating and using communications and entertainment media; - finding and gathering information relevant to any particular purpose" ACM Computing Curricula (2005)
  • 8. What is LOCAL KNOWLEDGE (LK) COMPUTING the integration of Information and Communication Technology in the collection, preservation and dissemination of local knowledge and indigenous practices
  • 9. Hardware Software Components of INFORMATION & COMMUNICATION TECHNOLOGY Telecommunication s & Network
  • 10. INTEGRATION LEVEL OF LK COMPUTING using computer I/O devices to collect and document LK developing application software to process and manage LK integrating web science approaches to share and disseminate LK integration of ICT in the collection, preservation and dissemination of local knowledge and indigenous practices
  • 12. Share Re- discover CURRICULUM INTEGRATION MODEL Multi-disciplinary Content Technology Purpose & Availability Open-learning Knowledge & Practices LK Culture and the Arts Environment Health
  • 13. Manage CURRICULUM INTEGRATION MODEL Content Technology Purpose & Availability Knowledge & Practices Tools Database Management Systems Mobile Apps Development Web Science Multimedia Systems
  • 14. Share Manage Re- discover CURRICULUM INTEGRATION MODEL Multi-disciplinary Content Technology Purpose & Availability Open-learning Knowledge & Practices Publication Implementation
  • 15. One of the research theme in the Undergraduate Information Technology Capstone Project (6 credit units) At least 1 group 1 Teacher Adviser June – March (Senior Standing) With Service-learning component INTEGRATION PROCESS
  • 17. A Role-Playing Adventure Game about Negros Oriental Province - Role-playing game (RPG) with a mix genre of adventure game - history of Moro Pirates invasion in the province of Negros Oriental, Phillipines - integrated with puzzle solving in the game story - through exploration in the game world where fantasy also coexists Research Projects Te, J., D., Denoyo, G., Gaspay, J., Lubaton, J. (2010) (SY 2010-2011)
  • 18. • a content management system that allows to manage the data found in the website and makes the data (specimen info & image) available to the public • features rare species found only in the Philippines Lara, A., E. Cabrera and J. Juntilla (2010) SU Biology Museum Virtual Exhibit Research Projects (SY 2010-2011)
  • 19. • a simulation game where player portrays the role of an incoming college student • learn facts and trivia about the university such as history of the school, name of the buildings and their locations, facilities, courses offered, processes, and etc., E-Silliman Medura, S., R. Sarona, L. Antolo and S. Doll (2010) Research Projects (SY 2010-2011)
  • 20. - collection of the Cultural Research Center that started in 1964. The exhibits are rare and priceless collections of ethnographic and archaeological artifacts which date back as early as 200 BC. Anthropology Item Management and Locator System Omictin, Que, Almendral, Geronimo (2011) Research Projects (SY 2010-2011)
  • 21. Content Management System of Kahayag Dance : An Online Repository of Cultural and Folk Dances in the Visayas Region, Philippines The Tale of Bato: A 2D Filipino Mythological Platformer Game Moro: The Tale of Two Brother in 2D Digital Arkheion: Digitizing World War II Collections Research Projects (SY 2011-2012)
  • 22. • ENFauna: Pearl of the Orient Sea Adventure • FilHerbs Mobilepedia Research Projects (SY 2012-2013)
  • 23. • Siquijor Legends: Island of Fire • Maria’s Little Kusina: A Filipino Delicacy Cooking Game • Sungka Challenge: A 2D Mobile Game • Philippine Adventures: The Spanish Conquest • DaMath: A Mobile App of the famous traditional board game in the Philippines • Silliman Adventures Research Projects (SY 2013-2014)
  • 25. Preserving and Sharing Local Knowledge of and Indigenous Practices in Coastal Resource Management UBCHEA FUNDED PROJECTS (SY 2010-2011) Alvior, C. (2011)
  • 26. Community-based Online Repository of Medicinal Coastal and Marine Resources UBCHEA FUNDED PROJECTS (SY 2011-2012) http://my.su.edu.ph/cmr
  • 27. Community-based Online Repository of Medicinal Coastal and Marine Resources UBCHEA FUNDED PROJECTS (SY 2012-2013) http://my.su.edu.ph/cmr
  • 28. “Dapogan”: An Online Database of Food Recipes with Indigenous Ingredients UBCHEA FUNDED PROJECTS (SY 2013-2014) http://my.su.edu.ph/dapogan
  • 31. Lessons Learned Collaboration is a critical factor in LK Computing. Availability of preserved (but not digitized) LK is a requirement in integrating LK Computing in Computer Studies curricula.
  • 32. Future Plans Include LK in Computer Fundamentals classes as part of the laboratory works Establish LK Computing Research Laboratory in Silliman University Use Artificial Intelligence technique in the collection, management and dissemination of local knowledge Conduct training-workshops on LK computing research and development among AUDRN & UNDK partner institutions through UBCHEA
  • 33. Dave E. Marcial, Ph.D. www.davemarcial.net demarcial@su.edu.ph Terima Kasih

Editor's Notes

  • #4: Founded on August 28, 1901 It is the oldest school in the Philippines founded by American Presbyterian missionaries The University is home to over 9,000 students – 300 of whom are international students from 36 countries in Asia, America, Africa, and Europe.
  • #6: These traditions are most often passed on orally to their kin. Today many stories of their traditions are forgotten or remain untold because of different circumstances. The National Alliance of Indigenous Peoples Organizations in the Philippines (KAPM) believes that preserving these stories is very important in the light of cultural degradation and disintegration of Indigenous Peoples’ communities caused mainly by a series of displacements. Their indigenous knowledge urgently needs to be transferred. This includes their rich history, their views on land and resources, their methods of environmental preservation and sustainable livelihood, and their way of self governance through their own indigenous socio-political systems and structures. The transfer of this knowledge plays a crucial role in maintaining their sense of identity and community; and can provide solutions to age old problems of the non-recognition of Indigenous Peoples’ rights and their deteriorating state of poverty and under-development. The outcome of the project is an audio-video production of their voices that can be disseminated and used by the indigenous communities and organizations, through the media (radio and even television stations and programs), schools, universities, and churches.
  • #7: These traditions are most often passed on orally to their kin. Today many stories of their traditions are forgotten or remain untold because of different circumstances. The National Alliance of Indigenous Peoples Organizations in the Philippines (KAPM) believes that preserving these stories is very important in the light of cultural degradation and disintegration of Indigenous Peoples’ communities caused mainly by a series of displacements. Their indigenous knowledge urgently needs to be transferred. This includes their rich history, their views on land and resources, their methods of environmental preservation and sustainable livelihood, and their way of self governance through their own indigenous socio-political systems and structures. The transfer of this knowledge plays a crucial role in maintaining their sense of identity and community; and can provide solutions to age old problems of the non-recognition of Indigenous Peoples’ rights and their deteriorating state of poverty and under-development. The outcome of the project is an audio-video production of their voices that can be disseminated and used by the indigenous communities and organizations, through the media (radio and even television stations and programs), schools, universities, and churches.
  • #17: Learning The History Of Negros Oriental Through ‘No Boundaries’ is a standalone application role-playing game with mix genre of adventure game. This novel role-playing adventure game is being developed with an engaging story which takes the history of Moro Pirates invasion in Negros Oriental, Philippines. The player will know about history in Negros Oriental, Philippines through exploration in the game world where fantasy also coexists. This helps to expand the player’s historical knowledge and mental capabilities while playing. During the course of the game, the gamers would encounter riddles which require problem solving which was based from the game’s storyline. These riddles would be accompanied by puzzles wherein the solution to these puzzles lie within the riddle’s answer. The storyline would serve as the core element of the game. The gamers must follow the storyline to be able to understand the flow of the plot and to progress through the game.
  • #18: Learning The History Of Negros Oriental Through ‘No Boundaries’ is a standalone application role-playing game with mix genre of adventure game. This novel role-playing adventure game is being developed with an engaging story which takes the history of Moro Pirates invasion in Negros Oriental, Philippines. The player will know about history in Negros Oriental, Philippines through exploration in the game world where fantasy also coexists. This helps to expand the player’s historical knowledge and mental capabilities while playing. During the course of the game, the gamers would encounter riddles which require problem solving which was based from the game’s storyline. These riddles would be accompanied by puzzles wherein the solution to these puzzles lie within the riddle’s answer. The storyline would serve as the core element of the game. The gamers must follow the storyline to be able to understand the flow of the plot and to progress through the game.
  • #21: Anthropology Item Management and Locator System [13] It is a stand-alone system that enables the user to maintain the accession of artifacts. It supports security in the keeping of records of artifact and corresponding information, given that only museum administrators and members are given access. It also allows user to search for an artifact name along with the artifacts corresponding description and related information (e.g. accession #, catalogue #, date). Likewise, this system gives information on the location of the artifact within the museum’s vicinity by category or type. Lastly, the system generates inventory, donor and visitor volume reports.
  • #25: operational framework plan that they will carry out in promoting local knowledge of and indigenious practices in CRM, aimed at achieving collective accountability for the protection of coastal and marine resources. Train participants on the methods, techniques, and strategies in the identification and preservation of local and indigenous knowledge about coastal resource management through the use of information technology; Enhance the understanding of the participants about CRM, including issues encountered in sustaining local CRM practices and those on the effectiveness of digital tools in promoting indigenous practices to the community; Strengthen the familiarity of the participants with a specific set of digital tools by testing their skills through hands-on activities that will require public interaction on CRM-related initiatives; Educating the participants on communication techniques in developing effective multimedia presentations for online dissemination; Facilitate collaboration among the participants on common CRM-related advocacy projects utilizing digital tools; and Expose the participants to actual CRM project through a site visit to Dauin which. Their experience in this visit will be used as a material for a project that they will develop as part of the seminar-workshop.
  • #26: operational framework plan that they will carry out in promoting local knowledge of and indigenious practices in CRM, aimed at achieving collective accountability for the protection of coastal and marine resources. Train participants on the methods, techniques, and strategies in the identification and preservation of local and indigenous knowledge about coastal resource management through the use of information technology; Enhance the understanding of the participants about CRM, including issues encountered in sustaining local CRM practices and those on the effectiveness of digital tools in promoting indigenous practices to the community; Strengthen the familiarity of the participants with a specific set of digital tools by testing their skills through hands-on activities that will require public interaction on CRM-related initiatives; Educating the participants on communication techniques in developing effective multimedia presentations for online dissemination; Facilitate collaboration among the participants on common CRM-related advocacy projects utilizing digital tools; and Expose the participants to actual CRM project through a site visit to Dauin which. Their experience in this visit will be used as a material for a project that they will develop as part of the seminar-workshop.
  • #27: operational framework plan that they will carry out in promoting local knowledge of and indigenious practices in CRM, aimed at achieving collective accountability for the protection of coastal and marine resources. Train participants on the methods, techniques, and strategies in the identification and preservation of local and indigenous knowledge about coastal resource management through the use of information technology; Enhance the understanding of the participants about CRM, including issues encountered in sustaining local CRM practices and those on the effectiveness of digital tools in promoting indigenous practices to the community; Strengthen the familiarity of the participants with a specific set of digital tools by testing their skills through hands-on activities that will require public interaction on CRM-related initiatives; Educating the participants on communication techniques in developing effective multimedia presentations for online dissemination; Facilitate collaboration among the participants on common CRM-related advocacy projects utilizing digital tools; and Expose the participants to actual CRM project through a site visit to Dauin which. Their experience in this visit will be used as a material for a project that they will develop as part of the seminar-workshop.
  • #28: operational framework plan that they will carry out in promoting local knowledge of and indigenious practices in CRM, aimed at achieving collective accountability for the protection of coastal and marine resources. Train participants on the methods, techniques, and strategies in the identification and preservation of local and indigenous knowledge about coastal resource management through the use of information technology; Enhance the understanding of the participants about CRM, including issues encountered in sustaining local CRM practices and those on the effectiveness of digital tools in promoting indigenous practices to the community; Strengthen the familiarity of the participants with a specific set of digital tools by testing their skills through hands-on activities that will require public interaction on CRM-related initiatives; Educating the participants on communication techniques in developing effective multimedia presentations for online dissemination; Facilitate collaboration among the participants on common CRM-related advocacy projects utilizing digital tools; and Expose the participants to actual CRM project through a site visit to Dauin which. Their experience in this visit will be used as a material for a project that they will develop as part of the seminar-workshop.
  • #29: operational framework plan that they will carry out in promoting local knowledge of and indigenious practices in CRM, aimed at achieving collective accountability for the protection of coastal and marine resources. Train participants on the methods, techniques, and strategies in the identification and preservation of local and indigenous knowledge about coastal resource management through the use of information technology; Enhance the understanding of the participants about CRM, including issues encountered in sustaining local CRM practices and those on the effectiveness of digital tools in promoting indigenous practices to the community; Strengthen the familiarity of the participants with a specific set of digital tools by testing their skills through hands-on activities that will require public interaction on CRM-related initiatives; Educating the participants on communication techniques in developing effective multimedia presentations for online dissemination; Facilitate collaboration among the participants on common CRM-related advocacy projects utilizing digital tools; and Expose the participants to actual CRM project through a site visit to Dauin which. Their experience in this visit will be used as a material for a project that they will develop as part of the seminar-workshop.