This document provides an overview of a tutorial on machine learning techniques for computer games given by John Laird and Michael van Lent at the 2005 Game Developers Conference. The tutorial covered introducing machine learning concepts, different machine learning approaches, and examples of applying specific techniques like decision trees, neural networks, genetic algorithms, and reinforcement learning to games. It also discussed when and where machine learning can be used in games, such as for character actions, situational assessment, tactics, and strategy.
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