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Copyright © A. Witteman & R. van den Oever, All Rights Reserved.
Bringing the user into the
user story
Pulse Testing by Anna Witteman & Robin van den Oever
Mobile App Europe - Sep 2014
Copyright © A. Witteman & R. van den Oever, All Rights Reserved.
Today
What we will talk about
Copyright © A. Witteman & R. van den Oever, All Rights Reserved.
Bringing the user into the user story
helped us deliver better products
faster.
Copyright © A. Witteman & R. van den Oever, All Rights Reserved.
2002 2007 2014
Copyright © A. Witteman & R. van den Oever, All Rights Reserved.
Requirements
• Requirement 1
• Requirement 2
• Requirement 3
• Requirement N
Copyright © A. Witteman & R. van den Oever, All Rights Reserved.
‘As a user I want to
..................................
so that I can
................................’
Copyright © A. Witteman & R. van den Oever, All Rights Reserved.
• deliver a better product, faster
• strengthen your team
• with hardly extra costs
Giving the user a place in the process, will
Copyright © A. Witteman & R. van den Oever, All Rights Reserved.
Introduction
Who we are and where we
are from?
Copyright © A. Witteman & R. van den Oever, All Rights Reserved.
Hello :)
Robin van den Oever
Project manager/Agile coach
robin@icemobile.com
Anna Witteman
Head of UXLab
anna@icemobile.com
Copyright © A. Witteman & R. van den Oever, All Rights Reserved.
• Amsterdam based company
• 100 employees
• over 25 nationalities
• Either a foodie, code king, design nerd, beer brewer or unicorn
IceMobile Amsterdam
Copyright © A. Witteman & R. van den Oever, All Rights Reserved.
the full mobile agency
Copyright © A. Witteman & R. van den Oever, All Rights Reserved.
App icons
the mobile agency for food retail
Copyright © A. Witteman & R. van den Oever, All Rights Reserved.
Products
Specialized in Food Retail
Focus on (end) Users
One-offs
All round
Focus on clients
Copyright © A. Witteman & R. van den Oever, All Rights Reserved.
Problem
Why don’t we test frequently
with users?
Copyright © A. Witteman & R. van den Oever, All Rights Reserved.
“It doesn’t
fit in our
sprint.”
“The results
are hard to
measure.”
“It feels
like extra
work.”
“We were
just up
to speed.”
“It is too
soon to test
with users.”
“We don’t have
time to make
a prototype.”
“Knowing the
user is not
part of my job.”
“How do I know
what I will get
out of it?”
“Where do
we get
users from?”
“How do we know
which test results
we should use?”
“We do not have
resources to do
user tests.”
Copyright © A. Witteman & R. van den Oever, All Rights Reserved.
Interest:
Plan: How and when are we doing user testing?
Is it really a plan or more an improvisation?
Means:
Interest: What is the motivation for user testing?
Improve the product or prove you are right?
Plan:
Vision: Does decision-makers really have a good UX as a priority?
Or is more a buzz word?
Interest:
Vision
Interest
Plan
Means
Skills
What do we need to be able to start user testing?
Users? Prototype? Software? etc.
Skills:Can we conduct a user test?
Do we know how?
Copyright © A. Witteman & R. van den Oever, All Rights Reserved.
Transfer information effective
The team should learn most of the user test, not the UX researcher
Fit the user into the process
Do testing so that it is not ‘extra work’
Make results visible
Value should be clear and measurable
We wanted to find a way to:
Copyright © A. Witteman & R. van den Oever, All Rights Reserved.
Our solution
How to create a place where
great UX will happen.
Copyright © A. Witteman & R. van den Oever, All Rights Reserved.
Which practice proved its value?
Individuals and interactions
Working software
Customer collaboration
Responding to change
over
over
over
over
processes and tools
comprehensive documentation
contract negotiation
following a plan
Agile Manifesto
Copyright © A. Witteman & R. van den Oever, All Rights Reserved.
Setup
Process
Proof
Copyright © A. Witteman & R. van den Oever, All Rights Reserved.
Setup
Process
Proof
Copyright © A. Witteman & R. van den Oever, All Rights Reserved.
Applying the agile principles to user testing
• Give team members responsibility
• Reduce paperwork to the minimum
• Giving the team little overhead
• Reuse documentation written from an user perspective
Copyright © A. Witteman & R. van den Oever, All Rights Reserved.
• Write a scenario
• Create a prototype
• Recruit users
• Pilot test
• Conduct Tests
• Edit videos
• Analyze video
• Write report
• Present results
Copyright © A. Witteman & R. van den Oever, All Rights Reserved.
Product = Prototype
• Write a scenario
• Create a prototype
• Recruit users
• Pilot test
• Conduct Tests
• Edit videos
• Analyze video
• Write report
• Present results
User test = Report
Copyright © A. Witteman & R. van den Oever, All Rights Reserved.
Our setup
Copyright © A. Witteman & R. van den Oever, All Rights Reserved.
Copyright © A. Witteman & R. van den Oever, All Rights Reserved.
More evaluators = more issues identified
Source: Herttzum, M., Jacobsen, N. (2001). The evaluator’s effect: A chilling fact about usability evaluation methods. International Journal of Human-Computer Interaction, vol. 13, pp.421-443.
Copyright © A. Witteman & R. van den Oever, All Rights Reserved.
Ratio benefits to costs of # evaluators
4 = ideal
#
evaluators
Source: Herttzum, M., Jacobsen, N. (2001). The evaluator’s effect: A chilling fact about usability evaluation methods. International Journal of Human-Computer Interaction, vol. 13, pp.421-443.
Copyright © A. Witteman & R. van den Oever, All Rights Reserved.
Conclusion
• Optimized the user test:
• Give the team responsibility
• No paperwork and no overhead
• Maintain a mutual goal
• Make the team smarter over time
• Team gets motivated
Copyright © A. Witteman & R. van den Oever, All Rights Reserved.
Setup
Process
Proof
Setup
Process
Proof
Copyright © A. Witteman & R. van den Oever, All Rights Reserved.
• Divided total work in small iterations
• Recurring rituals
• Easy to change course if required
• Give room to improve the process
Applying the agile principles to user testing
Copyright © A. Witteman & R. van den Oever, All Rights Reserved.
Our agile way of working
Product
Backlog
Sprint
Backlog
Potentially
Shippable
Product
2-3
weeks
24
hours
Daily stand up
Design
Development
Testing
Copyright © A. Witteman & R. van den Oever, All Rights Reserved.
Source: Nielsen, Jakob, and Landauer, Thomas K.: "A mathematical model of the finding of usability problems," Proceedings of ACM INTERCHI'93 Conference (1993), pp. 206-213.
How many users should do a usability test?
Copyright © A. Witteman & R. van den Oever, All Rights Reserved.
Iterative Testing
•Prioritize: test important part(s) most extensive
•Frequent: reliable results, also test improvements
•Empathize: learn what matters to users
•Optimize: learn to test
Allow responding to change
'I have not failed.
I've just found 10000
ways that won't work.’
Sir Thomas Edison
Copyright © A. Witteman & R. van den Oever, All Rights Reserved.
iteration is the heartbeat
of agile & usertesting
use it!
Copyright © A. Witteman & R. van den Oever, All Rights Reserved.
Copyright © A. Witteman & R. van den Oever, All Rights Reserved.
Our renewed agile way of working
Product
Backlog
Sprint
Backlog
Potentially
Shippable
Product
2-3
weeks
24
hours
Daily Scrum
Meeting
Design
Development
Testing
User Testing
Copyright © A. Witteman & R. van den Oever, All Rights Reserved.
• User test in every sprint
• User test with 4 users
• Scenario about sprint (& previous sprints)
• No need to react immediately to findings
Pulse Testing: bring the user into the Sprint
Copyright © A. Witteman & R. van den Oever, All Rights Reserved.
Setup
Process
Proof
Setup
Process
Proof
Copyright © A. Witteman & R. van den Oever, All Rights Reserved.
• Always show progress visually
• Describe requirements from a user perspective (as a user... so that..)
• Discuss all work created with each other being responsible as a group
Applying the agile principles to user testing
Copyright © A. Witteman & R. van den Oever, All Rights Reserved.
• Issues
• Insights
• Wish list
• Fixed issues (adjusted issues)
Make all results tangible
Copyright © A. Witteman & R. van den Oever, All Rights Reserved.
How to keep track of the findings?
# user that
did this task
# user that had
this problem
time stamps
of this issue
on video
description
of issue
Copyright © A. Witteman & R. van den Oever, All Rights Reserved.
How to keep track of the findings?
Copyright © A. Witteman & R. van den Oever, All Rights Reserved.
Follow up and integrate in existing process:
1.The most important issues will become user stories itself
2.These user stories are put in the product backlog
3.Most important issues will surface over time
Copyright © A. Witteman & R. van den Oever, All Rights Reserved.
Start tracking your Sprint contents
• Because you want to understand the impact of user testing
• Identify types of user stories in sprint:
• New Features
• Bugs
• Rework resulting from user testing
Copyright © A. Witteman & R. van den Oever, All Rights Reserved.
Example sprint contents
0
15
30
45
60
1 2 3 4 C 5 6 7 8 C
New Features Bugs Rework resulting from UT
Copyright © A. Witteman & R. van den Oever, All Rights Reserved.
Back to you.
What it comes down to.
Copyright © A. Witteman & R. van den Oever, All Rights Reserved.
• Look at common practices within your company
• Eliminate waste
• Merge iterations
• Visualize progress
Learnings
Copyright © A. Witteman & R. van den Oever, All Rights Reserved.
Every project has its own
challenges...
the most important
thing is to start,
you will make it work
for you!
Copyright © A. Witteman & R. van den Oever, All Rights Reserved.
How are we and where are we from?Thank you!
Questions? Feedback? Share experience with user testing?
Please contact us: anna@icemobile.com & robin@icemobile.com
We love to stay in contact!
http://instagram.com/icemobile
https://www.facebook.com/IceMobileAmsterdam
https://twitter.com/IceMobile
http://icemobile.com/blog
https://linkedin.com/company/icemobile
Follow us and like us on:
The mobile agency for food retail
Copyright © A. Witteman & R. van den Oever, All Rights Reserved.

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Pulse UX Testing: Bring the user into the user story. A.Witteman&R.vandenOever

  • 1. Copyright © A. Witteman & R. van den Oever, All Rights Reserved. Bringing the user into the user story Pulse Testing by Anna Witteman & Robin van den Oever Mobile App Europe - Sep 2014
  • 2. Copyright © A. Witteman & R. van den Oever, All Rights Reserved. Today What we will talk about
  • 3. Copyright © A. Witteman & R. van den Oever, All Rights Reserved. Bringing the user into the user story helped us deliver better products faster.
  • 4. Copyright © A. Witteman & R. van den Oever, All Rights Reserved. 2002 2007 2014
  • 5. Copyright © A. Witteman & R. van den Oever, All Rights Reserved. Requirements • Requirement 1 • Requirement 2 • Requirement 3 • Requirement N
  • 6. Copyright © A. Witteman & R. van den Oever, All Rights Reserved. ‘As a user I want to .................................. so that I can ................................’
  • 7. Copyright © A. Witteman & R. van den Oever, All Rights Reserved. • deliver a better product, faster • strengthen your team • with hardly extra costs Giving the user a place in the process, will
  • 8. Copyright © A. Witteman & R. van den Oever, All Rights Reserved. Introduction Who we are and where we are from?
  • 9. Copyright © A. Witteman & R. van den Oever, All Rights Reserved. Hello :) Robin van den Oever Project manager/Agile coach robin@icemobile.com Anna Witteman Head of UXLab anna@icemobile.com
  • 10. Copyright © A. Witteman & R. van den Oever, All Rights Reserved. • Amsterdam based company • 100 employees • over 25 nationalities • Either a foodie, code king, design nerd, beer brewer or unicorn IceMobile Amsterdam
  • 11. Copyright © A. Witteman & R. van den Oever, All Rights Reserved. the full mobile agency
  • 12. Copyright © A. Witteman & R. van den Oever, All Rights Reserved. App icons the mobile agency for food retail
  • 13. Copyright © A. Witteman & R. van den Oever, All Rights Reserved. Products Specialized in Food Retail Focus on (end) Users One-offs All round Focus on clients
  • 14. Copyright © A. Witteman & R. van den Oever, All Rights Reserved. Problem Why don’t we test frequently with users?
  • 15. Copyright © A. Witteman & R. van den Oever, All Rights Reserved. “It doesn’t fit in our sprint.” “The results are hard to measure.” “It feels like extra work.” “We were just up to speed.” “It is too soon to test with users.” “We don’t have time to make a prototype.” “Knowing the user is not part of my job.” “How do I know what I will get out of it?” “Where do we get users from?” “How do we know which test results we should use?” “We do not have resources to do user tests.”
  • 16. Copyright © A. Witteman & R. van den Oever, All Rights Reserved. Interest: Plan: How and when are we doing user testing? Is it really a plan or more an improvisation? Means: Interest: What is the motivation for user testing? Improve the product or prove you are right? Plan: Vision: Does decision-makers really have a good UX as a priority? Or is more a buzz word? Interest: Vision Interest Plan Means Skills What do we need to be able to start user testing? Users? Prototype? Software? etc. Skills:Can we conduct a user test? Do we know how?
  • 17. Copyright © A. Witteman & R. van den Oever, All Rights Reserved. Transfer information effective The team should learn most of the user test, not the UX researcher Fit the user into the process Do testing so that it is not ‘extra work’ Make results visible Value should be clear and measurable We wanted to find a way to:
  • 18. Copyright © A. Witteman & R. van den Oever, All Rights Reserved. Our solution How to create a place where great UX will happen.
  • 19. Copyright © A. Witteman & R. van den Oever, All Rights Reserved. Which practice proved its value? Individuals and interactions Working software Customer collaboration Responding to change over over over over processes and tools comprehensive documentation contract negotiation following a plan Agile Manifesto
  • 20. Copyright © A. Witteman & R. van den Oever, All Rights Reserved. Setup Process Proof
  • 21. Copyright © A. Witteman & R. van den Oever, All Rights Reserved. Setup Process Proof
  • 22. Copyright © A. Witteman & R. van den Oever, All Rights Reserved. Applying the agile principles to user testing • Give team members responsibility • Reduce paperwork to the minimum • Giving the team little overhead • Reuse documentation written from an user perspective
  • 23. Copyright © A. Witteman & R. van den Oever, All Rights Reserved. • Write a scenario • Create a prototype • Recruit users • Pilot test • Conduct Tests • Edit videos • Analyze video • Write report • Present results
  • 24. Copyright © A. Witteman & R. van den Oever, All Rights Reserved. Product = Prototype • Write a scenario • Create a prototype • Recruit users • Pilot test • Conduct Tests • Edit videos • Analyze video • Write report • Present results User test = Report
  • 25. Copyright © A. Witteman & R. van den Oever, All Rights Reserved. Our setup
  • 26. Copyright © A. Witteman & R. van den Oever, All Rights Reserved.
  • 27. Copyright © A. Witteman & R. van den Oever, All Rights Reserved. More evaluators = more issues identified Source: Herttzum, M., Jacobsen, N. (2001). The evaluator’s effect: A chilling fact about usability evaluation methods. International Journal of Human-Computer Interaction, vol. 13, pp.421-443.
  • 28. Copyright © A. Witteman & R. van den Oever, All Rights Reserved. Ratio benefits to costs of # evaluators 4 = ideal # evaluators Source: Herttzum, M., Jacobsen, N. (2001). The evaluator’s effect: A chilling fact about usability evaluation methods. International Journal of Human-Computer Interaction, vol. 13, pp.421-443.
  • 29. Copyright © A. Witteman & R. van den Oever, All Rights Reserved. Conclusion • Optimized the user test: • Give the team responsibility • No paperwork and no overhead • Maintain a mutual goal • Make the team smarter over time • Team gets motivated
  • 30. Copyright © A. Witteman & R. van den Oever, All Rights Reserved. Setup Process Proof Setup Process Proof
  • 31. Copyright © A. Witteman & R. van den Oever, All Rights Reserved. • Divided total work in small iterations • Recurring rituals • Easy to change course if required • Give room to improve the process Applying the agile principles to user testing
  • 32. Copyright © A. Witteman & R. van den Oever, All Rights Reserved. Our agile way of working Product Backlog Sprint Backlog Potentially Shippable Product 2-3 weeks 24 hours Daily stand up Design Development Testing
  • 33. Copyright © A. Witteman & R. van den Oever, All Rights Reserved. Source: Nielsen, Jakob, and Landauer, Thomas K.: "A mathematical model of the finding of usability problems," Proceedings of ACM INTERCHI'93 Conference (1993), pp. 206-213. How many users should do a usability test?
  • 34. Copyright © A. Witteman & R. van den Oever, All Rights Reserved. Iterative Testing •Prioritize: test important part(s) most extensive •Frequent: reliable results, also test improvements •Empathize: learn what matters to users •Optimize: learn to test Allow responding to change 'I have not failed. I've just found 10000 ways that won't work.’ Sir Thomas Edison
  • 35. Copyright © A. Witteman & R. van den Oever, All Rights Reserved. iteration is the heartbeat of agile & usertesting use it! Copyright © A. Witteman & R. van den Oever, All Rights Reserved.
  • 36. Copyright © A. Witteman & R. van den Oever, All Rights Reserved. Our renewed agile way of working Product Backlog Sprint Backlog Potentially Shippable Product 2-3 weeks 24 hours Daily Scrum Meeting Design Development Testing User Testing
  • 37. Copyright © A. Witteman & R. van den Oever, All Rights Reserved. • User test in every sprint • User test with 4 users • Scenario about sprint (& previous sprints) • No need to react immediately to findings Pulse Testing: bring the user into the Sprint
  • 38. Copyright © A. Witteman & R. van den Oever, All Rights Reserved. Setup Process Proof Setup Process Proof
  • 39. Copyright © A. Witteman & R. van den Oever, All Rights Reserved. • Always show progress visually • Describe requirements from a user perspective (as a user... so that..) • Discuss all work created with each other being responsible as a group Applying the agile principles to user testing
  • 40. Copyright © A. Witteman & R. van den Oever, All Rights Reserved. • Issues • Insights • Wish list • Fixed issues (adjusted issues) Make all results tangible
  • 41. Copyright © A. Witteman & R. van den Oever, All Rights Reserved. How to keep track of the findings? # user that did this task # user that had this problem time stamps of this issue on video description of issue
  • 42. Copyright © A. Witteman & R. van den Oever, All Rights Reserved. How to keep track of the findings?
  • 43. Copyright © A. Witteman & R. van den Oever, All Rights Reserved. Follow up and integrate in existing process: 1.The most important issues will become user stories itself 2.These user stories are put in the product backlog 3.Most important issues will surface over time
  • 44. Copyright © A. Witteman & R. van den Oever, All Rights Reserved. Start tracking your Sprint contents • Because you want to understand the impact of user testing • Identify types of user stories in sprint: • New Features • Bugs • Rework resulting from user testing
  • 45. Copyright © A. Witteman & R. van den Oever, All Rights Reserved. Example sprint contents 0 15 30 45 60 1 2 3 4 C 5 6 7 8 C New Features Bugs Rework resulting from UT
  • 46. Copyright © A. Witteman & R. van den Oever, All Rights Reserved. Back to you. What it comes down to.
  • 47. Copyright © A. Witteman & R. van den Oever, All Rights Reserved. • Look at common practices within your company • Eliminate waste • Merge iterations • Visualize progress Learnings
  • 48. Copyright © A. Witteman & R. van den Oever, All Rights Reserved. Every project has its own challenges... the most important thing is to start, you will make it work for you!
  • 49. Copyright © A. Witteman & R. van den Oever, All Rights Reserved. How are we and where are we from?Thank you! Questions? Feedback? Share experience with user testing? Please contact us: anna@icemobile.com & robin@icemobile.com We love to stay in contact!
  • 51. The mobile agency for food retail Copyright © A. Witteman & R. van den Oever, All Rights Reserved.