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Jeffrey Earp (ITD-CNR)
 & Kristian Kiili (TUT)
 Media and Learning
    Conference
 Brussels, Nov. 14-15
MAGICAL snapshot

  What?       learning through collaborative game building

  When?       January 2012 – April 2014 (27 months)

  How?        EACEA LLP KA3 (ICT) Multilateral Projects


              -   Institute for Education Technology, CNR (IT)
              -   Tampere University of Technology - TUT (FI)
  Who?
              -   Manchester Metropolitan University (UK)
              -   Katholieke Universiteit Leuven (BE)

                         Media & Learning Conference, Brussels
15/11/2012
Main project objectives
• Develop and test a learning methodology that addresses four
  key skills: collaboration, creativity, problem-solving and
  digital literacy
• Design and implement a game-based environment that:
      – embodies a collaborative, fun, hands-on approach to learning
      – supports game building in groups … as a game!
• Investigate whether & how the adopted approach & tools can
  contribute to developing soft/transversal skills
• Support broader uptake of collaborative game making in
  educational processes


                          Media & Learning Conference, Brussels
15/11/2012
Target populations
• Students in primary & lower-secondary school

                                plus

• Student teachers and in-service teachers

• Staff in social services & health involved in
  education/training: e.g. for special needs



                   Media & Learning Conference, Brussels
15/11/2012
Core activities
• Creation of digital environments for designing and
  implementing collaborative game building activities
      – MAGOS game building environment
      – pedagogical planning tool
• Short courses for pre/in-service teachers and
  professionals in health sector
• Set of classroom experiments (UK, IT, BE, FI)
• Analysis of collaborative game building &
  key/transversal skills
                      Media & Learning Conference, Brussels
15/11/2012
Main expected outputs
• Magos game authoring environment
• Pedagogical planning tool
• Set of ready-to-go educational games
• Set of reusable pedagogical plans
• Guide for classroom practice
• Toolkit for teacher/educator training courses

                Media & Learning Conference, Brussels
15/11/2012
Media & Learning Conference, Brussels
                                        7
FROM CONSUMERS
TO CREATIVE
PRODUCERS
Magos portal




11/22/2012       Name of the event/initiative   10
Magos game editor
• 1-4 users can create a game
  simultaneously
• Games are created with magic
  spells
• Four different spell sets exits
    –   Level design spells (Architectus)
    –   Physics spells (Physicus)
    –   Audio-visual spells (Artifex)
    –   User experience spells (Principes)
• Users can change spell sets
                      Media & Learning Conference, Brussels
11/22/2012                                                    11
Magos prototype




                 Media & Learning Conference, Brussels
11/22/2012                                               12
Basic game mechanics
             •   Collect
             •   Push
             •   Dialog
             •   Combine
             •   Avoid




11/22/2012                      13
Idea generation tool




11/22/2012           Name of the event/initiative   14
Visit MAGICAL’s stand and test your
  design skills with Magos paper prototype!




11/22/2012          Name of the event/initiative   15
Join us!
www.magical-project.net
                                         www.mendeley.com/groups




                                                 MAGICAL collaborative
magical@itd.cnr.it                               game design for learning
                 Media & Learning Conference, Brussels
15/11/2012
Thank you!


              Kristian Kiili
              Tampere University of Technology




               Media & Learning Conference, Brussels
11/22/2012                                             17

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Magical project & magos game builder

  • 1. Jeffrey Earp (ITD-CNR) & Kristian Kiili (TUT) Media and Learning Conference Brussels, Nov. 14-15
  • 2. MAGICAL snapshot What? learning through collaborative game building When? January 2012 – April 2014 (27 months) How? EACEA LLP KA3 (ICT) Multilateral Projects - Institute for Education Technology, CNR (IT) - Tampere University of Technology - TUT (FI) Who? - Manchester Metropolitan University (UK) - Katholieke Universiteit Leuven (BE) Media & Learning Conference, Brussels 15/11/2012
  • 3. Main project objectives • Develop and test a learning methodology that addresses four key skills: collaboration, creativity, problem-solving and digital literacy • Design and implement a game-based environment that: – embodies a collaborative, fun, hands-on approach to learning – supports game building in groups … as a game! • Investigate whether & how the adopted approach & tools can contribute to developing soft/transversal skills • Support broader uptake of collaborative game making in educational processes Media & Learning Conference, Brussels 15/11/2012
  • 4. Target populations • Students in primary & lower-secondary school plus • Student teachers and in-service teachers • Staff in social services & health involved in education/training: e.g. for special needs Media & Learning Conference, Brussels 15/11/2012
  • 5. Core activities • Creation of digital environments for designing and implementing collaborative game building activities – MAGOS game building environment – pedagogical planning tool • Short courses for pre/in-service teachers and professionals in health sector • Set of classroom experiments (UK, IT, BE, FI) • Analysis of collaborative game building & key/transversal skills Media & Learning Conference, Brussels 15/11/2012
  • 6. Main expected outputs • Magos game authoring environment • Pedagogical planning tool • Set of ready-to-go educational games • Set of reusable pedagogical plans • Guide for classroom practice • Toolkit for teacher/educator training courses Media & Learning Conference, Brussels 15/11/2012
  • 7. Media & Learning Conference, Brussels 7
  • 10. Magos portal 11/22/2012 Name of the event/initiative 10
  • 11. Magos game editor • 1-4 users can create a game simultaneously • Games are created with magic spells • Four different spell sets exits – Level design spells (Architectus) – Physics spells (Physicus) – Audio-visual spells (Artifex) – User experience spells (Principes) • Users can change spell sets Media & Learning Conference, Brussels 11/22/2012 11
  • 12. Magos prototype Media & Learning Conference, Brussels 11/22/2012 12
  • 13. Basic game mechanics • Collect • Push • Dialog • Combine • Avoid 11/22/2012 13
  • 14. Idea generation tool 11/22/2012 Name of the event/initiative 14
  • 15. Visit MAGICAL’s stand and test your design skills with Magos paper prototype! 11/22/2012 Name of the event/initiative 15
  • 16. Join us! www.magical-project.net www.mendeley.com/groups MAGICAL collaborative magical@itd.cnr.it game design for learning Media & Learning Conference, Brussels 15/11/2012
  • 17. Thank you! Kristian Kiili Tampere University of Technology Media & Learning Conference, Brussels 11/22/2012 17

Editor's Notes

  • #8: How many of you have played digital games?How many of you have created a digital game?How many of you have created a digital game in multiuser game creation environment?
  • #9: Current school system - We have to introduce new learning methods to answer the demands of our society
  • #10: By selecting game-authoring approach instead of programming we want to make the adoption of the environment easier for the end users.Focus on creative processes and 21st century skills
  • #12: Imagine that Jeff is a stone in the game world. He is solid object. I will cast a spell on the stone to make it pushable. Tadaa!
  • #13: The example game is platform, but you can do more. Top-down, puzzle elements
  • #14: push two hydrogen atoms together to form h2 -> push h2 molecule together with oxygen atom to form water (h20).2) push water to fire in order to put out the fire SOKOBAN
  • #15: Sometimes it is hard to generate ideas for the gameTeachers would like to direct students attention to certain learning themeCame should not always need to be educational – design process itself is the learning situation
  • #16: Paper prototype can be used to teach the idea of Magos