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Making Games for
Gamers in HTML5
Henric Suuronen
NonStop Games
President & Co-Founder
President and
                   Co-Founder




                  Head of Studio




                     Director
                    of Product
                   Management
Henric Suuronen
@henricgames
What we do



   Games for Gamers
   Focus on Social
   Play Everywhere
State of (HTML5)   NonStop
Games Market       Approach
State of HTML5?
State of HTML5?
Should we be
worried?
Instead of looking at
press, let’s look at
what sells!
What Sells?
*TOP GROSSING iPhone USA
13.9
                           Can be done equal or better with HTML5
What if Casual
Games/Apps is not
the way to go?
We also did
first
Casual, and
even had
success!
>30%                  >1M
1-day retention     pictures painted




         Both Games Live
        But no new updates
New Focus: Games for Gamers
- BETA this year
                        - iOS Wrapper
                        - Web & iOS launch



   Sign-up for BETA:
www.nonstop-games.com
State of (HTML5)   NonStop
Games Market       Approach
Complex Layered Strategy
/ Optimization
Making Games for Gamers in HTML5
Making Games for Gamers in HTML5
Making Games for Gamers in HTML5
Making Games for Gamers in HTML5
Why is depth good for html5?




  “Focusing on fidelity misses the point
  of what a lot of strategy gamers are
  looking for.”
  Kevin Chou, CEO Kabam
  27th August 2012 VentureBeat
Monetization Mechanic
Speed-ups not Energy
More Resources / Units
                         More Revenue
Resource / Unit Management needs
      plenty of re-balancing
  Games not updated    Games-always up-to-date
  problems to native     advantage to hybrid games
  resource games
More Social Interaction:
PvP, Chat, Alliances
This is NOT social!
This is Social

          PvP
          Trading
          Chatting
          Forming Alliances
          Sending resources
          Helping newbies
PvP in focus


    The “core” of a core game
    Importance of battle system
    Match-making
    Beginner Protection
    PvE?
    Alliances
Many PvP on Charts
*TOP GROSSING iPhone USA
25.10
Forums & Chat
Social value can’t be created without communication
Alliances REALLY important
Anytime Access
-> long & short gameplay
Short & Long gameplay
Short actions   Long actions
Value from anytime access
                                                 Wait a
(cross-platform)                                 minute, why did
                                                 FB abandon
                                                 html5?



                       messaging




                                   More social
Time sensitivity

          PvP
          Fantasy Sports
          Trading
          Bidding
          Online Dating
Evolve Prototype EVERY
Day!
HTML5 enables FAST prototyping
       D
       a
       i
       l
       y

       p
       l
       a
       y

       s
       e
       s
       s
       i
       o
       n

       o
Making Games for Gamers in HTML5
Being Passionate About
your Game
Which one to work 9-to-5 with?
Not passionate about Granny Games!
Work with the
 games YOU are
Passionate about!

(Be that then granny, casual, mid core, core
games, board games, card games)
Games for Gamers
    Making Core Games in HTML5
    1. Complex Strategy in Layers
    2. Monetization Mechanic
    3. PvP, Alliances, Chat
    4. Short & Long gameplay
    5. Prototyping
    6. Passion Required
Sign-up for BETA




www.nonstop-games.com
THANK YOU!
(Slides available on @henricgames)




    www.nonstop-games.com

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Editor's Notes

  • #2: Great to be here at GDC China, want to thank the arrangers for a great conference so far.
  • #3: Been doing games for 9 years, started at Nokia Games with something really unsuccessful a Nokia N-gageDo you remember side-talking? Taco talking? Learnt about social. Connectivity with chat, leaderboardsTower Bloxx fist with game with friends highscorelist on Facebook 2007Time when scrabalous, Fight Club and Jetman were the biggest games on facebookMoved on to woogagroing from 40 people to 170: diamond dash, magic land, monster worldCo-founded Nonstop Games in singapore. Startup with really high ambitions
  • #6: Let’s kick it off with a coupel of news regarding html5-first of wooga. Where I worked before and kicked off html5 development- Released as open source- They said html5 is not yet ready for mass-market games
  • #7: Then the real blow was this news. The headline a bit misleading cause Zuck says too that they have more users on browser Facebook than iOS and android combined.
  • #8: However, all this bad news should html5 game companies be worried?
  • #10: Drawbacks of html5: sounds and animation, responsivenessWhen you look at the list of games it actually seems like the casual games are not possible to do in html5Unless you use a wrapper like Ludeimost exciting times:Few of these companies existed >3 years ago2) New IP3) vatiety – not only casual. Casino, core, casual, realismIT IS OUR TIME!!!
  • #11: So all this imposes the question: what if…..
  • #12: When we founded nonstop games we also believed CASUAL was the way to go-> market moves incredibly FAST!
  • #13: First dollar isleThen in 6 weeks we did paint stars where we improved on Draw Something in terms of community: likes comments, a digital platform for art1.5M pictures done,
  • #14: This summer we decided to follow our passion.More deep gameplayA fantasy themed strategic war game
  • #18: Civilization – one of my all time favorite gamesVery little animationThe GAME IS THE GAME, NOT the animationBeatiful game design, maybe not the best UIYou would play over and over again with differnet tactics: biggest city, play tgorugh with war or space rocketSomeone has played civ for 10 years: waiting for an article about someone playing farmville for 10 years! 
  • #19: Another realm of games with high complexity and HIGH GAME with NO animation is board gamesDesigner of Hay Day makes HIS OWN BOARD GAMES. Theoretical physics.Amount of game design, balancing in these games is huge.
  • #20: My favorite Browser gameVery big in asiaGerman companyCRAZY level of gameKingdoms of camelot is a nice adaptation of travian on iOS
  • #21: 4th example of layered complexity!DeNA’s card game.Complex card battlesCompugachaSocial layerWho saw yesterday Justin VanderBergh excellent talk on the big 5 psycholoigcal drivers in games?Good talk yesterday by Justin on HOW YOU MUST PLAY GAMES YOU DON’T LIKETO understand what people LIKE in this game?DrSerkan Toto
  • #24: Looking at Facebook games the most usual way is ENERGYKixeye differentWhen looking at top grossing iOS it is DIFFERENT!Two examples War Commander and Clash of Clans, hay day
  • #25: Games for gamers have more resources, more stuff you can run out ofMonster world added a 2nd resource woogoo -> 2x revenuNOT JUST FOR MONETIZATIONMORE GAME, MORE STRATEGY
  • #26: So why is this good for HTML5?!!!Hybrid games -> html5 in a wrapper
  • #28: CASUAL Social games on facebook this is the way to go. A/B tested AND IT WORKS!BUT!!!!!!!It is not really social.Accepting an apple by clikick a button?!!!IS IT GOOD OR BAD?HAVING A BAR WITH HAPPY HOUR -> FLYERS ON THE STREETAS A BAR OWNER YOU WOULD LIKE THEM TO COME BECAUSE THE PRODUCT IS GOOD -> NOT BECAUSE OF INTRTUSIVE FLYER BOYS AND GIRLS
  • #29: Funny thing about CHATFARMTOWN had chat FARMVILLE DID NOT!ANALYSIS ON GAME -> DON’T INCLUDE CHAT, KEEPS USER AWAY FROM GAMEDON’T HAVE DATA, BUT GUESS IS THAT MOST MONETIZING PLAYERS ARE IN AN ALLIANCE
  • #30: Camelot did >10 variations of the battle system to find a good oneWe at nonstop have done 4-5 so far in our new gameIntegral part AlliancesAGAIN allainces TRULY socialKicked out by a kid in Kingdoms of Camelot!!!! 
  • #31: 5/5PvPNO SURPRISE ON AMOUNT OF PVP GAMESUSER GENERATED CONETNT
  • #32: Underestimated PARTCONNECTING PEOPLEAlso great source for game design solutionsIn MILLIONAIRE CITY WE DID AN ERROR Investment feature – solution came from the forumsGo and READ competing games forumsOn iOS EXTREMLY important!!! Negative star reviews.
  • #33: THIS IS EXTERMELY IMPORTANTRank: officer, chanclerorScheming, helping SOCIALPLAYING WITH STRANGERS
  • #35: Check-in check-out gameplayTrip HawkinsDURATION IS NOT SHORT NECESSARILY BUT ACTION IS
  • #37: Trading resources – Hay DayBidding eBAY -snipers
  • #39: When making out new game DAILY PLAY SESSIONSIF people don’t play YOU HAVE A PROBLEMIS FUN!HAVE OUTSIDERS TEST YOUR PROTYPE
  • #40: Screenshot of GAME 4 prototypeNO GRAPHICS EXTERMELY IMPORTANT – NO INVESTMENT – EASY TO ABANDON SMTH WHICH DOES NOT WORK!
  • #42: This comparison not totally FAIRCAN FIND motivation from other things.Hay Day done by NOT TypiCal Farming players