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HTML5: an Emerging Platform
for Games
Agastyo Satriaji Idam
Hinocyber
April 3, 2014
1
Who am I?
• Agastyo Satriaji Idam is:
– Co-Founder,
– Game Designer,
– Sidekick Programmer, and
– Business Side of Hinocyber
2
Hinocyber Games
Founders: Yogie Aditya Siswandi (Founder), Agastyo Satriaji
Idam (Co-Founder)
Focus: PC + Web + Mobile | Multiplayer Games
Tech: Starling, Unity
Age: 1 year
Crews: 4 people
Location: Yogyakarta
Status: Early Stage
Title: Kitaria Defense Online (released), Kitaria Heroes:
Force Bender (in-dev), & Renegade Death (in-dev)
Award: 8th Place Winner of International Epic Flash Game
Contest 2013 by Whipflash & EpicGameAds (KDO)
3
Bengkel Gamelan 3: HTML 5
Bengkel Gamelan 3: HTML 5
Bengkel Gamelan 3: HTML 5
Agenda
1. HTML5 as Emerging Game Platform
2. HTML5 Game Engines
3. Market of HTML5 Games
7
HTML5 AS EMERGING GAME
PLATFORM
The New Kid on The Block
8
Intro
• First version of HTML5 is
published in 22 January
2008 by Ian Hickson
• In January 2013, HTML5
adoption has reached 1
billion (1.000.000.000)
uses
• Today, one of the most
popular use of HTML5 is
for game development
9
What starts the hype?
1. The “fall” of Flash
2. Disney acquisition on Rocket Pack
3. Growing popularity of Casual Games
10
The Emerging Platform11
“New open standards created in
the mobile era, such as HTML5,
will win on mobile devices (and
PCs too)”
- Steve Jobs, 2010
-
Taken from Steve Jobs thoughts on Flash:
http://www.apple.com/hotnews/thoughts-on-flash/
The 5 Whys
1. HTML5’s super powers
2. More browsers support HTML5
3. Social sharing is easy
4. Easier to maintain
5. Growing demands for HTML5 Games
12
HTML5’s Super Powers
• Multiple platform
supports through
browser play
• No download, no
installation, just
instant play
• Can transform into
native through
packaging
13
Browsers Support for
HTML5
• Desktop Browsers:
About 74% of browsers in the market support
HTML5
14
94% Ready 88% Ready 75% Ready 56% Ready
Source: Infragistics
Browsers Support for
HTML5
• Mobile Browsers
Most HTML5-ready browsers scored by W3C:
15
Source: Infragistics
Google Chrome : 369/500
Opera Mobile 12 : 367/500
Firefox 14 : 311/500
Stock Android Browser : 281/500
Maxthon Android Web Browser
2.6
: 280/500
Safari (iOS) : 324/500
Social Sharing is Easy
Non-HTML5 Game
16
Get Invite
Go to App
Store
Download
(wait)
Run Game
Patch
(wait)
Play
Social Sharing is Easy
HTML5 Game
17
Get Invite Play
Easier to Maintain
• Single code base for
all platforms
• Dynamic real-time
updates
• A/B testing is easier to
perform
• Easier synchronization
across platforms
18
Growing Demands
These guys are asking for it:
• Game portals
• Browser marketplace (Google, Firefox,
Microsoft)
• Mobile platforms (Tizen, Firefox OS)
• Brands & carriers
• The players???
19
HTML5 GAME ENGINES
The Weapons
20
Free Engines21
Paid Engines22
Packaging23
Unity
• Unity 5
– Renderer: WebGL
– ?????
• Unity + Frost.io
– Renderer: WebGL,
Canvas, DOM/CSS3
– Multiplayer SDK
24
MARKET OF HTML5 GAMES
Monetization, Channels, & Games
25
Monetization
1. License Fee
2. Advertisements
3. Freemium
4. Subscription
5. Going Native
26
Distribution Channels27
Game
Portals
App Stores Brands
Social
Network
Popular HTML5 Games28
Successful HTML5 Games29
Summary
Game
Engines
• Phaser
• ImpactJS
• Construct2
• KiwiJS
• Tresensa
Packaging
• CocoonJS
• PhoneGap
• Intel XDK
• Apache
Cordova
• Tresensa
Distribution
• Spillgames
• Clay.io
• Softgames
• Booster
Media
• Tresensa
30
THAT’S ALL FOLKS!
Agastyo Satriaji Idam
satriaji.idam@yahoo.com
@satriajidam
31
www.hinocyber.com

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Bengkel Gamelan 3: HTML 5

  • 1. HTML5: an Emerging Platform for Games Agastyo Satriaji Idam Hinocyber April 3, 2014 1
  • 2. Who am I? • Agastyo Satriaji Idam is: – Co-Founder, – Game Designer, – Sidekick Programmer, and – Business Side of Hinocyber 2
  • 3. Hinocyber Games Founders: Yogie Aditya Siswandi (Founder), Agastyo Satriaji Idam (Co-Founder) Focus: PC + Web + Mobile | Multiplayer Games Tech: Starling, Unity Age: 1 year Crews: 4 people Location: Yogyakarta Status: Early Stage Title: Kitaria Defense Online (released), Kitaria Heroes: Force Bender (in-dev), & Renegade Death (in-dev) Award: 8th Place Winner of International Epic Flash Game Contest 2013 by Whipflash & EpicGameAds (KDO) 3
  • 7. Agenda 1. HTML5 as Emerging Game Platform 2. HTML5 Game Engines 3. Market of HTML5 Games 7
  • 8. HTML5 AS EMERGING GAME PLATFORM The New Kid on The Block 8
  • 9. Intro • First version of HTML5 is published in 22 January 2008 by Ian Hickson • In January 2013, HTML5 adoption has reached 1 billion (1.000.000.000) uses • Today, one of the most popular use of HTML5 is for game development 9
  • 10. What starts the hype? 1. The “fall” of Flash 2. Disney acquisition on Rocket Pack 3. Growing popularity of Casual Games 10
  • 11. The Emerging Platform11 “New open standards created in the mobile era, such as HTML5, will win on mobile devices (and PCs too)” - Steve Jobs, 2010 - Taken from Steve Jobs thoughts on Flash: http://www.apple.com/hotnews/thoughts-on-flash/
  • 12. The 5 Whys 1. HTML5’s super powers 2. More browsers support HTML5 3. Social sharing is easy 4. Easier to maintain 5. Growing demands for HTML5 Games 12
  • 13. HTML5’s Super Powers • Multiple platform supports through browser play • No download, no installation, just instant play • Can transform into native through packaging 13
  • 14. Browsers Support for HTML5 • Desktop Browsers: About 74% of browsers in the market support HTML5 14 94% Ready 88% Ready 75% Ready 56% Ready Source: Infragistics
  • 15. Browsers Support for HTML5 • Mobile Browsers Most HTML5-ready browsers scored by W3C: 15 Source: Infragistics Google Chrome : 369/500 Opera Mobile 12 : 367/500 Firefox 14 : 311/500 Stock Android Browser : 281/500 Maxthon Android Web Browser 2.6 : 280/500 Safari (iOS) : 324/500
  • 16. Social Sharing is Easy Non-HTML5 Game 16 Get Invite Go to App Store Download (wait) Run Game Patch (wait) Play
  • 17. Social Sharing is Easy HTML5 Game 17 Get Invite Play
  • 18. Easier to Maintain • Single code base for all platforms • Dynamic real-time updates • A/B testing is easier to perform • Easier synchronization across platforms 18
  • 19. Growing Demands These guys are asking for it: • Game portals • Browser marketplace (Google, Firefox, Microsoft) • Mobile platforms (Tizen, Firefox OS) • Brands & carriers • The players??? 19
  • 24. Unity • Unity 5 – Renderer: WebGL – ????? • Unity + Frost.io – Renderer: WebGL, Canvas, DOM/CSS3 – Multiplayer SDK 24
  • 25. MARKET OF HTML5 GAMES Monetization, Channels, & Games 25
  • 26. Monetization 1. License Fee 2. Advertisements 3. Freemium 4. Subscription 5. Going Native 26
  • 30. Summary Game Engines • Phaser • ImpactJS • Construct2 • KiwiJS • Tresensa Packaging • CocoonJS • PhoneGap • Intel XDK • Apache Cordova • Tresensa Distribution • Spillgames • Clay.io • Softgames • Booster Media • Tresensa 30
  • 31. THAT’S ALL FOLKS! Agastyo Satriaji Idam satriaji.idam@yahoo.com @satriajidam 31 www.hinocyber.com