If Not for the Library
Making & STEAM:
Informal Learning & Discovery in
Public Libraries
Ottawa Maker Faire
November 7, 2015
Sue Considine
Executive Director
Fayetteville Free Library
sconsidine@fflib.org
• Suburban Library
• School district highly ranked
in science and math
• Supportive Community
• Active Volunteer base
Fayetteville
Free Library
Why Making at the Library?
Importance of Informal Learning
•Self-motivated
•Voluntary
•Guided by interest
•Lifelong
Libraries can and should provide fun
informal STEAM learning opportunities
because:
•Early interest in STEM is more of an indictor than
academic performance (Tai et al. 2006)
•Curiosity and enjoyment are integral to
engagement with STEAM (Hidi & Renninger 2006)
Adapted from Krishnamurthi, A, Ballard, M & Noam, G. (2014)“Examining the impact of afterschool STEM programs.”
Noyce Foundation. http://www.afterschoolalliance.org/documents/STEM/Rennie_Krishnamurthi.pdf
STEAM Learning Through Making
Opportunity to provide fun
informal learning opportunities
around STEM subjects
We use a modified version of
this model in all of our maker
programs and we support this
type of inquiry through our
spaces, collections, and services
The Engineering
Design Process
Image courtesy of Museum of Science-Boston.
Retrieved from http://www.eie.org/overview/engineering-design-process
Learning Outcomes
Process many kinds of information
simultaneously
Organize new information into existing
knowledge
Collaborate with peers and adults
Continuously engage in new learning
by revisiting it at increasingly higher
levels of complexity over time
Communicate effectively about
science and technology.
Be responsive to accelerating change
driven by new technologies
Work together to find measured yet
creative solutions to problems which
are today unimaginable
We Help Learners To: Thus they are able to:
Excerpted from: Lederman, L. (September, 1998). ARISE: American Renaissance in
Science Education. Fermilab-TM-2051. Batavia, IL: Fermi National Accelerator Lab.
Community-Led Programs
Case Study #1: Lego Programs
Lego Robotics Clubs
More LEGO!
•LEGO Build This: Grades 5-8
•LEGO Laboratory: Children up to grade 4
•LEGO Extravaganza: All ages!
Case Study #2: Geek Girl Camp
Expanding Opportunities
Questions?
FAYETTEVILLE FREE LIBRARY
HOMEPAGE: WWW.FFLIB.ORG
FAQS FOR LIBRARIANS:
WWW.FFLIB.ORG/MAKERFAQS
MAKING! WWW.FFLIB.ORG/MAKE
TWITTER: @FAYETTEVILLELIB
SUSAN CONSIDINE
EXECUTIVE DIRECTOR
SCONSIDINE@FFLIB.ORG

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Making & STEAM: Informal Learning & Discovery in Public Libraries

  • 1. If Not for the Library Making & STEAM: Informal Learning & Discovery in Public Libraries Ottawa Maker Faire November 7, 2015 Sue Considine Executive Director Fayetteville Free Library sconsidine@fflib.org
  • 2. • Suburban Library • School district highly ranked in science and math • Supportive Community • Active Volunteer base Fayetteville Free Library
  • 3. Why Making at the Library?
  • 4. Importance of Informal Learning •Self-motivated •Voluntary •Guided by interest •Lifelong Libraries can and should provide fun informal STEAM learning opportunities because: •Early interest in STEM is more of an indictor than academic performance (Tai et al. 2006) •Curiosity and enjoyment are integral to engagement with STEAM (Hidi & Renninger 2006) Adapted from Krishnamurthi, A, Ballard, M & Noam, G. (2014)“Examining the impact of afterschool STEM programs.” Noyce Foundation. http://www.afterschoolalliance.org/documents/STEM/Rennie_Krishnamurthi.pdf
  • 5. STEAM Learning Through Making Opportunity to provide fun informal learning opportunities around STEM subjects We use a modified version of this model in all of our maker programs and we support this type of inquiry through our spaces, collections, and services The Engineering Design Process Image courtesy of Museum of Science-Boston. Retrieved from http://www.eie.org/overview/engineering-design-process
  • 6. Learning Outcomes Process many kinds of information simultaneously Organize new information into existing knowledge Collaborate with peers and adults Continuously engage in new learning by revisiting it at increasingly higher levels of complexity over time Communicate effectively about science and technology. Be responsive to accelerating change driven by new technologies Work together to find measured yet creative solutions to problems which are today unimaginable We Help Learners To: Thus they are able to: Excerpted from: Lederman, L. (September, 1998). ARISE: American Renaissance in Science Education. Fermilab-TM-2051. Batavia, IL: Fermi National Accelerator Lab.
  • 8. Case Study #1: Lego Programs
  • 10. More LEGO! •LEGO Build This: Grades 5-8 •LEGO Laboratory: Children up to grade 4 •LEGO Extravaganza: All ages!
  • 11. Case Study #2: Geek Girl Camp
  • 13. Questions? FAYETTEVILLE FREE LIBRARY HOMEPAGE: WWW.FFLIB.ORG FAQS FOR LIBRARIANS: WWW.FFLIB.ORG/MAKERFAQS MAKING! WWW.FFLIB.ORG/MAKE TWITTER: @FAYETTEVILLELIB SUSAN CONSIDINE EXECUTIVE DIRECTOR SCONSIDINE@FFLIB.ORG