The document discusses the challenges and methodologies involved in mapping the physical and virtual worlds for enhanced immersion in virtual reality environments. It highlights issues such as limited field of view (FOV) of head-mounted displays (HMDs), variability in the human eye's FOV, and the complexities of positioning and orientation tracking for effective colocation of real and virtual spaces. The document also addresses solutions such as using Kalman filters to smooth tracker data and the need for binocular eye trackers to improve dynamic FOV matching.
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