[16:28] Rome: hey, wht are w do’n? [16:30] Jenny:  Virtual Team Building in Second Life [16:32] Giuseppe Vielle:  lol [16:32] Jenny:  with Professor Mirliss and Professor Trotta [16:33] Rome: im good
Presentation Outline: Introduction to the course  Decision to use a virtual world (Second Life) Student Introduction and Orientation The Design Challenges Results Conclusion
Course:  Industrial and Organizational Psychology Students have limited real-work experience  Find ways to try to engage students Bring real world experiences to the classroom via technology.   This content is so dry and boring!
Virtual Team Building Section in the course Highly valuable skill – has unique challenges Students have no previous experience Simulation – virtual environment?
Identified Goals and Objectives  Experience the  process of working in a team  to achieve a collective goal (e.g. Principles of Teamwork)  Develop skills in working with team mates in a  virtual space ; this includes ways to  communicate using tools that allow for both visual cues and text   Reflect   on interpersonal processes that occurred in while working in a virtual team (e.g. communication, conflict, cohesion, team roles and formation).
The Technology … Free to students Easy to support, no additional hardware Run on university issued laptops Ability to craft a custom simulation Needed an environment that encouraged collaboration and  active  participation
Second Life – a virtual world International Multi-user Owned and built by residents  A space – not a game Ability to create and shape simulations Offers social tools – Chat, IM www.secondlife.com
Spring 2006 Pilot Extra credit assignment for students Fall 2006 Graded project that is part of curriculum  Spring 2006 Team Activity
Lots of Preparation!   Orientation to Second Life  - time allotted to make accounts, obtain basic SL skills, change appearance, SHOP!
The Wiki … More Preparation… Provided additional support materials (introductory utube videos, handouts, readings on virtual teams, how-to’s)
The Cover Story: You work for a public relations firm that already has a presence in Second Life.  A client has requested a piece on the  Best People and Places in Second Life  and has identified locations and Second Life inhabitants that she wants included in the finished product.  You will not be working alone, you will need help.  Here is where the virtual teamwork part comes in.  Part of the experience is to identify and assign key tasks to getting the job done.  Among your coworkers are photographers, writers, editors, graphic artists and project managers.
Preparation …. Contacted SL residents  Scripted “Gift Giving” box Created Seton Hall T-shirt Gathered fun freebies Constructed note card with landmarks to various locations SL designer donated outfits
The Design …. Began with an anchored activity – guest speaker on virtual team building Integrated Skype to allow students and speaker to interact
The Design …. Identified beginning and ending location for the scavenger hunt Second Life names only Scaffolding provided throughout including wiki creation 3 hour time limit for experience
The Design …. Held class in computer lab instead of students using laptops People and places chosen for educational value – 7 tasks Matched all materials to goals and objectives Assessment – part of class final grade –  3 parts: activity, collaborative wiki and survey
The Challenges … Technology (computer, wiki and account problems) Students did not view resources before activity or prepare Some students missed the orientation
The Results … Gathered data from wiki, informal discussion, survey, and observations
Wiki: All the wikis were different in style but only two out of the 4 carried through with the scenario. Some were more creative and complete than others Grading:  students received points for participation in virtual team, creation of wiki, and completion of survey.  Co-constructed a behaviorally anchored rating scale.
Informal Discussion: Students very traditional in their thinking of what a class activity should be like. The environment is more like a game than an educational setting. While Second Life is interesting, it is too open to the public and things can be detrimental. People in Second Life are  not normal. Computers have too large a part in our lives. The environment can not be used for educational purposes successfully. It is  too fake. But there were some positives … Students with disabilities appreciated the affordances of the environment. Avatars added a sense of presence not available in other online environments. Ability to interact with other students/people outside of the university community.
The Survey: Team dynamics and organization Avatar creation and identity Activity – Benefits and disadvantages to using this environment for team building Second Life Environment
Team Dynamics and Organization:   Most teams stayed together - only one team divided up the tasks All felt they had enough time although most groups finished up past the experience All could identify good team strategies that their team in particular used (i.e. communication, thinking outside the box) and could identify the benefits of working as a team vs. alone 2 teams had members who participated in the Second Life exercise but did not contribute to the team in real life (i.e. wiki creation). All could identify strategies that they would do differently (divide up tasks. better time management, assign jobs)
Avatar creation and identity I made her how I wish I looked. I see no reason in making other people think I am someone I am not. “ She” was like me because she was controlled by me.
Virtual worlds give us the ability to communicate with each other in a more personal level than e-mail or message boards. It was fun for my classmates and I to go to different worlds, and learn about different people while not in the same room with each other. It felt like a game. Activity:   What are the benefits and disadvantages to using this environment for team building?
The use of virtual worlds for education needs to be carefully planned and the activities need to match the goals and objectives for the course.  Be sure that the virtual world is really adding to the learning experience.
Questions?
Heidi Trotta (aka Heidi TeeCee) [email_address] Web:  www.heiditrotta.com Danielle Mirliss (aka Danielle Damone) [email_address]   Web:  http:// www.mirliss.com/wordpress /

More Related Content

PPT
“Participatory Pedagogy: Challenging Real Life Practices of Educational Insti...
PPT
Before teaching in Second Life be a student
PPTX
Second Life and ESL
PPT
Using Second Life for Online and Campus Classes
PPTX
Creating and connecting pete12
PDF
Day 18: The end (for real)
PPTX
Starting off online
PDF
12: End of everything
“Participatory Pedagogy: Challenging Real Life Practices of Educational Insti...
Before teaching in Second Life be a student
Second Life and ESL
Using Second Life for Online and Campus Classes
Creating and connecting pete12
Day 18: The end (for real)
Starting off online
12: End of everything

Viewers also liked (6)

PPT
poemes_visuals
PPT
Tshirt
PPT
Making a T-shirt in Second Life
PPT
Comp1Ad Presentation
PPT
Gross Receipts Taxes: The Bad & The Ugly
poemes_visuals
Tshirt
Making a T-shirt in Second Life
Comp1Ad Presentation
Gross Receipts Taxes: The Bad & The Ugly
Ad

Similar to Marc Supporting Teams (20)

PPT
Supporting Virtual Teams Using Second Life
PPT
Engaging the Disengaged
PPT
Evaluating Second Life
PPT
Flittleton Eduserv 160109
PDF
Second Life Uses in K12 - Gr3
PPT
Second Life in Education
PPT
Teaching and Learning in SL-Desserts and Demos
PPTX
Edu440 second life slides
PPT
071031 Njedge
PDF
SecondLife-Education-poster-24x36
PPT
KeyNote Ulster
PPSX
Using Sl And Theatron
PPT
The affordances of studying in a virtual world.
PPT
071116 Ne Connect
PPT
NE Connect
PPT
Second Life: Teaching Tips from the Virtual Frontier
PPTX
Virtual World
PDF
Second Life as a platform for collaboration and teaching
PPTX
Best practices in role playing soft skills in virtual worlds
PPT
CTU Presentation on Research in Second LIfe
Supporting Virtual Teams Using Second Life
Engaging the Disengaged
Evaluating Second Life
Flittleton Eduserv 160109
Second Life Uses in K12 - Gr3
Second Life in Education
Teaching and Learning in SL-Desserts and Demos
Edu440 second life slides
071031 Njedge
SecondLife-Education-poster-24x36
KeyNote Ulster
Using Sl And Theatron
The affordances of studying in a virtual world.
071116 Ne Connect
NE Connect
Second Life: Teaching Tips from the Virtual Frontier
Virtual World
Second Life as a platform for collaboration and teaching
Best practices in role playing soft skills in virtual worlds
CTU Presentation on Research in Second LIfe
Ad

More from Heidi Trotta (7)

PPT
Effective Presentations - Introduction
PPT
A New Tool for the Shed
PPT
Simulation Nursing
PPT
criticalworks
PPT
Bridgingthegap
PPT
Leveraging the Affordances
PPT
Hit the Ground Running in Second Life
Effective Presentations - Introduction
A New Tool for the Shed
Simulation Nursing
criticalworks
Bridgingthegap
Leveraging the Affordances
Hit the Ground Running in Second Life

Recently uploaded (20)

PDF
OpenACC and Open Hackathons Monthly Highlights July 2025
PDF
NewMind AI Weekly Chronicles – August ’25 Week III
PDF
The influence of sentiment analysis in enhancing early warning system model f...
PDF
Getting started with AI Agents and Multi-Agent Systems
PDF
STKI Israel Market Study 2025 version august
PPTX
TEXTILE technology diploma scope and career opportunities
PDF
“A New Era of 3D Sensing: Transforming Industries and Creating Opportunities,...
PPT
Galois Field Theory of Risk: A Perspective, Protocol, and Mathematical Backgr...
PPT
Module 1.ppt Iot fundamentals and Architecture
PDF
Hybrid horned lizard optimization algorithm-aquila optimizer for DC motor
PPTX
GROUP4NURSINGINFORMATICSREPORT-2 PRESENTATION
PDF
Credit Without Borders: AI and Financial Inclusion in Bangladesh
PPTX
The various Industrial Revolutions .pptx
PPTX
Configure Apache Mutual Authentication
PDF
sustainability-14-14877-v2.pddhzftheheeeee
PDF
Consumable AI The What, Why & How for Small Teams.pdf
PPTX
MicrosoftCybserSecurityReferenceArchitecture-April-2025.pptx
DOCX
search engine optimization ppt fir known well about this
PDF
A proposed approach for plagiarism detection in Myanmar Unicode text
PPTX
Chapter 5: Probability Theory and Statistics
OpenACC and Open Hackathons Monthly Highlights July 2025
NewMind AI Weekly Chronicles – August ’25 Week III
The influence of sentiment analysis in enhancing early warning system model f...
Getting started with AI Agents and Multi-Agent Systems
STKI Israel Market Study 2025 version august
TEXTILE technology diploma scope and career opportunities
“A New Era of 3D Sensing: Transforming Industries and Creating Opportunities,...
Galois Field Theory of Risk: A Perspective, Protocol, and Mathematical Backgr...
Module 1.ppt Iot fundamentals and Architecture
Hybrid horned lizard optimization algorithm-aquila optimizer for DC motor
GROUP4NURSINGINFORMATICSREPORT-2 PRESENTATION
Credit Without Borders: AI and Financial Inclusion in Bangladesh
The various Industrial Revolutions .pptx
Configure Apache Mutual Authentication
sustainability-14-14877-v2.pddhzftheheeeee
Consumable AI The What, Why & How for Small Teams.pdf
MicrosoftCybserSecurityReferenceArchitecture-April-2025.pptx
search engine optimization ppt fir known well about this
A proposed approach for plagiarism detection in Myanmar Unicode text
Chapter 5: Probability Theory and Statistics

Marc Supporting Teams

  • 1. [16:28] Rome: hey, wht are w do’n? [16:30] Jenny: Virtual Team Building in Second Life [16:32] Giuseppe Vielle: lol [16:32] Jenny: with Professor Mirliss and Professor Trotta [16:33] Rome: im good
  • 2. Presentation Outline: Introduction to the course Decision to use a virtual world (Second Life) Student Introduction and Orientation The Design Challenges Results Conclusion
  • 3. Course: Industrial and Organizational Psychology Students have limited real-work experience Find ways to try to engage students Bring real world experiences to the classroom via technology. This content is so dry and boring!
  • 4. Virtual Team Building Section in the course Highly valuable skill – has unique challenges Students have no previous experience Simulation – virtual environment?
  • 5. Identified Goals and Objectives Experience the process of working in a team to achieve a collective goal (e.g. Principles of Teamwork) Develop skills in working with team mates in a virtual space ; this includes ways to communicate using tools that allow for both visual cues and text Reflect on interpersonal processes that occurred in while working in a virtual team (e.g. communication, conflict, cohesion, team roles and formation).
  • 6. The Technology … Free to students Easy to support, no additional hardware Run on university issued laptops Ability to craft a custom simulation Needed an environment that encouraged collaboration and active participation
  • 7. Second Life – a virtual world International Multi-user Owned and built by residents A space – not a game Ability to create and shape simulations Offers social tools – Chat, IM www.secondlife.com
  • 8. Spring 2006 Pilot Extra credit assignment for students Fall 2006 Graded project that is part of curriculum Spring 2006 Team Activity
  • 9. Lots of Preparation! Orientation to Second Life - time allotted to make accounts, obtain basic SL skills, change appearance, SHOP!
  • 10. The Wiki … More Preparation… Provided additional support materials (introductory utube videos, handouts, readings on virtual teams, how-to’s)
  • 11. The Cover Story: You work for a public relations firm that already has a presence in Second Life. A client has requested a piece on the Best People and Places in Second Life and has identified locations and Second Life inhabitants that she wants included in the finished product. You will not be working alone, you will need help. Here is where the virtual teamwork part comes in. Part of the experience is to identify and assign key tasks to getting the job done. Among your coworkers are photographers, writers, editors, graphic artists and project managers.
  • 12. Preparation …. Contacted SL residents Scripted “Gift Giving” box Created Seton Hall T-shirt Gathered fun freebies Constructed note card with landmarks to various locations SL designer donated outfits
  • 13. The Design …. Began with an anchored activity – guest speaker on virtual team building Integrated Skype to allow students and speaker to interact
  • 14. The Design …. Identified beginning and ending location for the scavenger hunt Second Life names only Scaffolding provided throughout including wiki creation 3 hour time limit for experience
  • 15. The Design …. Held class in computer lab instead of students using laptops People and places chosen for educational value – 7 tasks Matched all materials to goals and objectives Assessment – part of class final grade – 3 parts: activity, collaborative wiki and survey
  • 16. The Challenges … Technology (computer, wiki and account problems) Students did not view resources before activity or prepare Some students missed the orientation
  • 17. The Results … Gathered data from wiki, informal discussion, survey, and observations
  • 18. Wiki: All the wikis were different in style but only two out of the 4 carried through with the scenario. Some were more creative and complete than others Grading: students received points for participation in virtual team, creation of wiki, and completion of survey. Co-constructed a behaviorally anchored rating scale.
  • 19. Informal Discussion: Students very traditional in their thinking of what a class activity should be like. The environment is more like a game than an educational setting. While Second Life is interesting, it is too open to the public and things can be detrimental. People in Second Life are not normal. Computers have too large a part in our lives. The environment can not be used for educational purposes successfully. It is too fake. But there were some positives … Students with disabilities appreciated the affordances of the environment. Avatars added a sense of presence not available in other online environments. Ability to interact with other students/people outside of the university community.
  • 20. The Survey: Team dynamics and organization Avatar creation and identity Activity – Benefits and disadvantages to using this environment for team building Second Life Environment
  • 21. Team Dynamics and Organization: Most teams stayed together - only one team divided up the tasks All felt they had enough time although most groups finished up past the experience All could identify good team strategies that their team in particular used (i.e. communication, thinking outside the box) and could identify the benefits of working as a team vs. alone 2 teams had members who participated in the Second Life exercise but did not contribute to the team in real life (i.e. wiki creation). All could identify strategies that they would do differently (divide up tasks. better time management, assign jobs)
  • 22. Avatar creation and identity I made her how I wish I looked. I see no reason in making other people think I am someone I am not. “ She” was like me because she was controlled by me.
  • 23. Virtual worlds give us the ability to communicate with each other in a more personal level than e-mail or message boards. It was fun for my classmates and I to go to different worlds, and learn about different people while not in the same room with each other. It felt like a game. Activity: What are the benefits and disadvantages to using this environment for team building?
  • 24. The use of virtual worlds for education needs to be carefully planned and the activities need to match the goals and objectives for the course. Be sure that the virtual world is really adding to the learning experience.
  • 26. Heidi Trotta (aka Heidi TeeCee) [email_address] Web: www.heiditrotta.com Danielle Mirliss (aka Danielle Damone) [email_address] Web: http:// www.mirliss.com/wordpress /