This document provides an overview of developing an augmented reality application using markerless object tracking with computer vision and augmented reality SDKs. It discusses researching existing solutions for hand tracking, selecting Unity as the game engine, integrating a machine learning model for hand landmark detection using Unity ML-Agents, and choosing the ARFoundation SDK to support both ARCore and ARKit. The methodology proposes tracking hand landmarks in real-time to use as placeholders for overlaying virtual objects, without needing markers.
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