The document presents an overview of a webinar on game-based learning and instructional design, focusing on the distinctions between macro and microeconomics in relation to educational strategies. It emphasizes the application of the 'pebble-in-the-pond' model from David Merrill's principles of instruction for designing effective learning experiences, including problem identification, prototyping, and evaluation. Additionally, it highlights the importance of designing instructional content that progresses from simple to complex problems while incorporating assessments and collaborative strategies.
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