Things with
Game Design
BigShine
Sejong Univ
Game Mechanics
Things People Like
Products with Game Design
Toilet printed fly
Situation : a man pees
Quest : Drop a fly in water
→ Reduce spillage

Basketball Trash box
Situation : Trash something
Quest : Throw waste in box(Basketball)
→ Do it with fun
Public Campaign with Game Design


The Fun Theory
•

Bottle Bank Arcade Machine


Purpose : get more people to
use the bottle bank

Game Design - Points system,
Leaderboards
http://youtu.be/zSiHjMU-MUo

→ Over one evening, our bottle bank arcade was used by nearly one hundred people.
→ During the same period, the nearby conventional bottle bank was used twice.
Public Campaign with Game Design
•

The World’s Deepest Bin


Purpose : get more people to
throw their rubbish in the bin

Things People Like – Surprise &
Unexpected Delight
http://youtu.be/cbEKAwCoCKw

→ During one day 72kg of rubbish was collected in our bin.
→ That's 41kg more than the normal bin just a small distance away.
Public Campaign with Game Design


Hope Soap


Purpose : prevent disease(children)



Method : washing hands frequently
with soap



How? : make soap with a toy inside

Things People Like – collecting
http://youtu.be/6ae0bw58jJU

→ 70% REDUCTION in illnesses
→ 75% REDUCTION in respiratory infections
Nudge Effect
•

Doesn’t say “Do something”

•

Make people Do something voluntarily



We call it Nudge

•

Nudge : inducing people to do something softly

Effect. <the theory by Richard Thaler>
My idea


Situation : some people get on subway when the doors are closing.



Purpose : Make them don’t try to get on subway at this situation.



How? :



Visual effect – Let people think to be at Dangerous situation



Expected Problem : Someone who likes thrill do it more…
References


«Gamification by Design», O’RELLY



http://www.thefuntheory.com/



http://blog.naver.com/ehforever/130097976428

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Things with Game Design

  • 4. Products with Game Design Toilet printed fly Situation : a man pees Quest : Drop a fly in water → Reduce spillage Basketball Trash box Situation : Trash something Quest : Throw waste in box(Basketball) → Do it with fun
  • 5. Public Campaign with Game Design  The Fun Theory • Bottle Bank Arcade Machine  Purpose : get more people to use the bottle bank Game Design - Points system, Leaderboards http://youtu.be/zSiHjMU-MUo → Over one evening, our bottle bank arcade was used by nearly one hundred people. → During the same period, the nearby conventional bottle bank was used twice.
  • 6. Public Campaign with Game Design • The World’s Deepest Bin  Purpose : get more people to throw their rubbish in the bin Things People Like – Surprise & Unexpected Delight http://youtu.be/cbEKAwCoCKw → During one day 72kg of rubbish was collected in our bin. → That's 41kg more than the normal bin just a small distance away.
  • 7. Public Campaign with Game Design  Hope Soap  Purpose : prevent disease(children)  Method : washing hands frequently with soap  How? : make soap with a toy inside Things People Like – collecting http://youtu.be/6ae0bw58jJU → 70% REDUCTION in illnesses → 75% REDUCTION in respiratory infections
  • 8. Nudge Effect • Doesn’t say “Do something” • Make people Do something voluntarily  We call it Nudge • Nudge : inducing people to do something softly Effect. <the theory by Richard Thaler>
  • 9. My idea  Situation : some people get on subway when the doors are closing.  Purpose : Make them don’t try to get on subway at this situation.  How? :  Visual effect – Let people think to be at Dangerous situation  Expected Problem : Someone who likes thrill do it more…
  • 10. References  «Gamification by Design», O’RELLY  http://www.thefuntheory.com/  http://blog.naver.com/ehforever/130097976428