2. Mini-max algorithm is a recursive or backtracking algorithm
which is used in decision-making and game theory.
Mini-Max algorithm uses recursion to search through the
game- tree.
In this algorithm two players play the game, one is called
MAX and other is called MIN.
3. Both the players fight it as the opponent player gets the minimum benefit while
they get
the maximum benefit.
The minimax algorithm performs a depth-first search algorithm for the exploration
of the complete game tree.
The minimax algorithm proceeds all the way down to the terminal node of the
tree, then backtrack the tree as the recursion.
4. Workin
g
An example of game-tree which is representing the two-player game.
In this example, there are two players one is called Maximizer and
other is called Minimizer.
Maximizer will try to get the Maximum possible score, and
Minimizer will try to get the minimum possible score.
5. This algorithm applies DFS, so in this game-tree, we have to go all the way
through the leaves to reach the terminal nodes.
At the terminal node, the terminal values are given so we will compare those
value and
backtrack the tree until the initial state occurs.
9. 4
linimizer
7 - . la.'.imize1·
Terminal
node
-1
4 2
6 -3 -5
T erminal alue
10. Propertie
s Complete- Min-Max algorithm is Complete. It will definitely
find a solution (if exist), in the finite search tree.
Optimal- Min-Max algorithm is optimal if both opponents are
playing optimally.
Time complexity- As it performs DFS for the game-tree, so the time
complexity of Min-Max algorithm is O(bm), where b is branching factor
of the game-tree, and m is the maximum depth of the tree.
Space Complexity- Space complexity of Mini-max algorithm is also
similar
to DFS which is O(bm).
11. Limitation
The main drawback of the minimax algorithm is that it gets really
slow for complex games such as Chess, go, etc. This type of games
has a huge branching factor, and the player has lots of choices to
decide. This limitation of the minimax algorithm can be improved
from alpha-beta pruning.