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MOBILE (ANDROID)
APP UI DESIGN
CRASH COURSE
by Bahni Mahariasha
Hello there,
My name is Bahni, and I am…
• 22 years old
• from Binus University - Computer Science
• a former intern at XM JWT, and Samsung R&D Institute
Indonesia
• currently a Freelance UI/UX Designer
• on LinkedIn. Go check it out linkedin.com/in/bahni
#1
Yesterday’s lessons.
We can say that
a digital product
consists of …
• Container (desktop, tablet, or
mobile device)
• Informations (texts, images,
sounds, video, vibrations, etc.)
• UI (buttons, textfields, icons,
navigations, lists, etc.)
• UX (what user feels before, during,
and after using the product)
Image source: wunderlist.com
Source: goo.gl/kKfqLr
The double diamond design process.
More about this: goo.gl/Y9IX7D
UX is everyone’s
responsibility.
#2
Usability.
Usability
(n.) a quality attribute that asseses how easy
user interfaces are to use.
The word "usability" also refers to methods for
improving ease-of-use during the design process.
Source: nngroup.com/articles/usability-101-introduction-to-usability/
Five quality
components of
usability…
• Learnability (How easy is it for
users to accomplish basic tasks the
first time?)
• Efficiency (How quickly can they
perform tasks?)
• Memorability (How easily can
they reestablish proficiency?)
• Error (How many errors do users
make, how severe are these errors,
and how easily can they recover
from the errors?)
• Satisfaction (How pleasant is it
to use the design?)
Source: nngroup.com/articles/usability-101-introduction-to-usability/
Why usability is
important?
If the product is
difficult to use,
people will
leave.
How can we
improve
usability?
Run a simple and cheap
user testing*
1. Get representative users (5 is enough)
2. Ask them to perform representative task
3. Shut up and let the users do the talking
*You can test the prototype before you test the real product. The earlier you do the
test, the better the result you’ll get.
Read more: nngroup.com/articles/recruiting-test-participants-for-usability-studies/
#3
Low, middle, and
high fidelity.
Relax. Don’t be
in a hurry.
Source: mobidev.biz/blog/telling_the_difference_wireframes_prototypes_mockups
Source: mobidev.biz/blog/telling_the_difference_wireframes_prototypes_mockups
Exercise
Let’s finish our
sketch.
Exercise
Let’s turn it into a
wireframe using
Balsamiq.
Lunch break
Dhuhr - 13.00
#4
User Interface (UI)
Design.
UI interacts with
humans.
UI has a visual
aesthetic.
Read more: en.wikipedia.org/wiki/Visual_design_elements_and_principles
Image: https://upload.wikimedia.org/wikipedia/commons/9/94/Starry_Night_Over_the_Rhone.jpg
Human Interaction Factors
(Learnability, Efficiency, Memorability,
Error Rates, Satisfaction)
Visual Aesthetic (Color, Tone,
Shape, Pattern, Typography,
Composition, Perspective, etc.)
So, to make a
great UI we have
to consider …
#5
Material Design.
Connect to the internet,
and then …
1. Watch this video youtu.be/w2JUhDd0CAA
2. And this one youtu.be/Y0UEGsvcYvk
3. Choose your screen size
4. Go to material.google.com/
5. New tab, and go to angrytools.com/android/
pixelcalc/
6. We are ready to have some fun
Exercise
Let’s do the magic!
#6
Creating a design
documentation for the
developers.
Deliver
Deliver
Test and evaluate, ready
the concept for production
and launch.
• Final testing
• Production and launch
• Iterate
Deliver a
UI Design
documentation
for Developers
The documentation might
includes…
1. Sitemap
2. Flow
3. Components and Measurenment*
*Font, Sizes and Spacing, and Color HEX. We can also include Shadows, Border
Radius, etc. if needed.
Source: digestwebdesign.com/images/sitemap.jpg
Sitemap (example)
Source: grahamtodman.co.uk/blog/wp-content/uploads/2014/07/01-New-Start-Experience-Sensoria-800x600.png
Flow (example)
Source: grahamtodman.co.uk/blog/wp-content/uploads/2013/10/POSTING-Styleguide-GT-Design-JGM-20130824.png
Components - Fonts and color (example)
Source: material-design.storage.googleapis.com/publish/material_v_8/material_ext_publish/0Bzhp5Z4wHba3RXpZUWE2bV9PdDQ/components_cards33.png
Components - Spacing (example)
Exercise
Let’s make it!
Give it to the
Developers. Let them
do their stuff.
Always communicate.
#7
Closing and stuff.
1. Stay up-to-date
2. Keep learning
3. Practice more
4. Join the
community
Cool stuff
• slideshare.net/tyawati
• gramedia.com/conf-dont-make-me-think.html
• usepanda.com
• uxpin.com/studio/ebooks
• blog.invisionapp.com/
• uxmag.com/
• uxbooth.com
• design.google.com
• pttrns.com
• materialup.com
• androidniceties.tumblr.com
Join our community
facebook.com/groups/uxindonesia/
Feel free to contact me…
• P: +62 857-1405-8768
• E: bahnimahariasha@gmail.com
Thank you.

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