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Pertemuan 2
Chapter 2
The Internet & the World Wide Web
Exploring Cyberspace
Pengantar Teknologi Informasi
(PTI – 2 SKS)
Mobile Computing
Heni Su
Fakultas Teknik dan Ilmu Kom
Universitas Teknokrat Ind
 Mobile Computing
 Definition
 Limitation
 Devices
 Wireless
 Services
 Networks
 Modes
 Mobile computing: being able to use a computing
device even when being mobile and therefore
changing location. Portability is one aspect of
mobile computing (from
http://mobileman.projects.supsi.ch/glossary.ht
ml)
 Aspect
 mobile communication
 mobile hardware
 mobile software
 Insufficient bandwidth
Mobile Internet access is generally slower than direct cable
connections, using technologies such as GPRS and EDGE, and
more recently HSDPA and HSUPA 3G networks. These networks are
usually available within range of commercial cell phone towers.
Higher speed wireless LANs are inexpensive, but have very
limited range.
 Security standards
When working mobile one is dependent on public networks,
requiring careful use of VPNs.
 Power consumption
When a power outlet or portable generator is not available,
mobile computers must rely entirely on battery power. Combined
with the compact size of many mobile devices, this often means
unusually expensive batteries must be used to obtain the
necessary battery life.
 Transmission interferences
Weather, terrain, and the range from the nearest signal
point can all interfere with signal reception. Reception in
tunnels, some buildings, and rural areas is often poor.
 Potential health hazards
More car accidents are related to drivers who were talking
through a mobile device. Cell phones may interfere with
sensitive medical devices. There are allegations that cell
phone signals may cause health problems.
 Human interface with device
Screens and keyboards tend to be small, which may make
them harder to use. Alternate input methods such as
speech or handwriting recognition require training.
 portable computers
 keyboardless tablet PCs
 Internet tablets
 PDAs
 ultra mobile PCs (UMPCs)
 Smartphones
 etc.
 The term "wireless" has become a generic and all-
encompassing word used to describe communications in
which electromagnetic waves or RF (rather than some form
of wire) carry a signal over part or the entire
communication path. Common examples of wireless
equipment in use today include:
 Professional LMR (Land Mobile Radio) and SMR (Specialized
Mobile Radio) typically used by business, industrial and Public
Safety entities.
 Consumer Two way radio including FRS Family Radio Service,
GMRS (General Mobile Radio Service) and Citizens band ("CB")
radios.
 The Amateur Radio Service (Ham radio).
 Consumer and professional Marine VHF radios.
 Cellular telephones and pagers: provide connectivity for
portable and mobile applications, both personal and business.
 Global Positioning System (GPS): allows drivers of cars
and trucks, captains of boats and ships, and pilots of
aircraft to ascertain their location anywhere on earth.
 Cordless computer peripherals: the cordless mouse is a
common example; keyboards and printers can also be
linked to a computer via wireless.
 Cordless telephone sets: these are limited-range
devices, not to be confused with cell phones.
 Satellite television: allows viewers in almost any
location to select from hundreds of channels.
 Wireless gaming: new gaming consoles allow players to
interact and play in the same game regardless of
whether they are playing on different consoles. Players
can chat, send text messages as well as record sound
and send it to their friends. Controllers also use wireless
technology. They do not have any cords but they can
send the information from what is being pressed on the
controller to the main console which then processes this
information and makes it happen in the game. All of
these steps are completed in milliseconds.
 Wireless networking (i.e. the various types of
unlicensed 2.4 GHz WiFi devices) is used to meet
many needs. Perhaps the most common use is to
connect laptop users who travel from location to
location. Another common use is for mobile
networks that connect via satellite. A wireless
transmission method is a logical choice to
network a LAN segment that must frequently
change locations. The following situations justify
the use of wireless technology:
 To span a distance beyond the capabilities of typical
cabling,
 To provide a backup communications link in case of
normal network failure,
 To link portable or temporary workstations,
 To overcome situations where normal cabling is difficult
or financially impractical, or
 To remotely connect mobile users or networks.
 Wireless communication can be via:
 radio frequency communication,
 microwave communication, for example long-
range line-of-sight via highly directional
antennas, or short-range communication, or
 infrared (IR) short-range communication, for
example from remote controls or via Infrared
Data Association (IrDA).
 Applications may involve point-to-point
communication, point-to-multipoint
communication, broadcasting, cellular
networks and other wireless networks.

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Mobile Computing

  • 1. Pertemuan 2 Chapter 2 The Internet & the World Wide Web Exploring Cyberspace Pengantar Teknologi Informasi (PTI – 2 SKS) Mobile Computing Heni Su Fakultas Teknik dan Ilmu Kom Universitas Teknokrat Ind
  • 2.  Mobile Computing  Definition  Limitation  Devices  Wireless  Services  Networks  Modes
  • 3.  Mobile computing: being able to use a computing device even when being mobile and therefore changing location. Portability is one aspect of mobile computing (from http://mobileman.projects.supsi.ch/glossary.ht ml)  Aspect  mobile communication  mobile hardware  mobile software
  • 4.  Insufficient bandwidth Mobile Internet access is generally slower than direct cable connections, using technologies such as GPRS and EDGE, and more recently HSDPA and HSUPA 3G networks. These networks are usually available within range of commercial cell phone towers. Higher speed wireless LANs are inexpensive, but have very limited range.  Security standards When working mobile one is dependent on public networks, requiring careful use of VPNs.  Power consumption When a power outlet or portable generator is not available, mobile computers must rely entirely on battery power. Combined with the compact size of many mobile devices, this often means unusually expensive batteries must be used to obtain the necessary battery life.
  • 5.  Transmission interferences Weather, terrain, and the range from the nearest signal point can all interfere with signal reception. Reception in tunnels, some buildings, and rural areas is often poor.  Potential health hazards More car accidents are related to drivers who were talking through a mobile device. Cell phones may interfere with sensitive medical devices. There are allegations that cell phone signals may cause health problems.  Human interface with device Screens and keyboards tend to be small, which may make them harder to use. Alternate input methods such as speech or handwriting recognition require training.
  • 6.  portable computers  keyboardless tablet PCs  Internet tablets  PDAs  ultra mobile PCs (UMPCs)  Smartphones  etc.
  • 7.  The term "wireless" has become a generic and all- encompassing word used to describe communications in which electromagnetic waves or RF (rather than some form of wire) carry a signal over part or the entire communication path. Common examples of wireless equipment in use today include:  Professional LMR (Land Mobile Radio) and SMR (Specialized Mobile Radio) typically used by business, industrial and Public Safety entities.  Consumer Two way radio including FRS Family Radio Service, GMRS (General Mobile Radio Service) and Citizens band ("CB") radios.  The Amateur Radio Service (Ham radio).  Consumer and professional Marine VHF radios.  Cellular telephones and pagers: provide connectivity for portable and mobile applications, both personal and business.
  • 8.  Global Positioning System (GPS): allows drivers of cars and trucks, captains of boats and ships, and pilots of aircraft to ascertain their location anywhere on earth.  Cordless computer peripherals: the cordless mouse is a common example; keyboards and printers can also be linked to a computer via wireless.  Cordless telephone sets: these are limited-range devices, not to be confused with cell phones.  Satellite television: allows viewers in almost any location to select from hundreds of channels.  Wireless gaming: new gaming consoles allow players to interact and play in the same game regardless of whether they are playing on different consoles. Players can chat, send text messages as well as record sound and send it to their friends. Controllers also use wireless technology. They do not have any cords but they can send the information from what is being pressed on the controller to the main console which then processes this information and makes it happen in the game. All of these steps are completed in milliseconds.
  • 9.  Wireless networking (i.e. the various types of unlicensed 2.4 GHz WiFi devices) is used to meet many needs. Perhaps the most common use is to connect laptop users who travel from location to location. Another common use is for mobile networks that connect via satellite. A wireless transmission method is a logical choice to network a LAN segment that must frequently change locations. The following situations justify the use of wireless technology:  To span a distance beyond the capabilities of typical cabling,  To provide a backup communications link in case of normal network failure,  To link portable or temporary workstations,  To overcome situations where normal cabling is difficult or financially impractical, or  To remotely connect mobile users or networks.
  • 10.  Wireless communication can be via:  radio frequency communication,  microwave communication, for example long- range line-of-sight via highly directional antennas, or short-range communication, or  infrared (IR) short-range communication, for example from remote controls or via Infrared Data Association (IrDA).  Applications may involve point-to-point communication, point-to-multipoint communication, broadcasting, cellular networks and other wireless networks.