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 Connectivity: You can stay connected to all
sources at all times.
 Social Engagement: You can interact with
a variety of users via the Internet.
 Personalization: You can tailor your mobile
computing to your individual needs.
 Business:mobile computing are currently
focused on business applications.keep your
business data as secure.
Mobile computing
 "Mobile device" is a generic term used to refer
to a wide range of devices that allow people
to access data and information from
anywhere at any time.
 Laptops
 Smartphones
 Tablets
 Wearable computers, such as the Apple Watch
Mobile computing
 Portability
 Miniaturization
 Connectivity
 Convergence
 Divergence
 Apps
 Digital Ecosystems.
• Reducing the size of hardware to enable the
creation of computers that could be
physically moved around relatively easily .
Creating new and significantly smaller mobile
form factors that allowed the use of personal
mobile devices while on the move
many different functions of mobile computing
from a single device as possible.
• Opposite approach to interaction design by
promoting information appliances with
specialized functionality rather than
generalized ones.
• The latest wave of applications (apps) is
about developing matter and substance for
use and consumption on mobile devices, and
making access to this fun or functional
interactive application content easy and
enjoyable.
• The emerging wave of digital ecosystems is
about the larger wholes of interrelated
technologies that interactive mobile systems.
Wi-Fi for mobile computing:
 Wi-Fi is a wireless technology that allows an
electronic device to exchange data over the
internet via radio waves.
 Wi-Fi is a wireless technology that allows an
electronic device to exchange data over the
internet via radio waves.
 once you log into Wi-Fi, your mobile device
should remember and automatically connect
when you're in that area.
Mobile computing
 Use of the internet for the task you perform
on your computer.the cloud represent the
internet.
Mobile computing

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Mobile computing

  • 1.  Connectivity: You can stay connected to all sources at all times.  Social Engagement: You can interact with a variety of users via the Internet.  Personalization: You can tailor your mobile computing to your individual needs.  Business:mobile computing are currently focused on business applications.keep your business data as secure.
  • 3.  "Mobile device" is a generic term used to refer to a wide range of devices that allow people to access data and information from anywhere at any time.  Laptops  Smartphones  Tablets  Wearable computers, such as the Apple Watch
  • 5.  Portability  Miniaturization  Connectivity  Convergence  Divergence  Apps  Digital Ecosystems.
  • 6. • Reducing the size of hardware to enable the creation of computers that could be physically moved around relatively easily .
  • 7. Creating new and significantly smaller mobile form factors that allowed the use of personal mobile devices while on the move
  • 8. many different functions of mobile computing from a single device as possible.
  • 9. • Opposite approach to interaction design by promoting information appliances with specialized functionality rather than generalized ones.
  • 10. • The latest wave of applications (apps) is about developing matter and substance for use and consumption on mobile devices, and making access to this fun or functional interactive application content easy and enjoyable.
  • 11. • The emerging wave of digital ecosystems is about the larger wholes of interrelated technologies that interactive mobile systems.
  • 12. Wi-Fi for mobile computing:  Wi-Fi is a wireless technology that allows an electronic device to exchange data over the internet via radio waves.  Wi-Fi is a wireless technology that allows an electronic device to exchange data over the internet via radio waves.  once you log into Wi-Fi, your mobile device should remember and automatically connect when you're in that area.
  • 14.  Use of the internet for the task you perform on your computer.the cloud represent the internet.

Editor's Notes

  • #3: CONECTIVITY