To export 3D models for use in Unity, the models must first be exported from the modeling program as files of a supported type like FBX. The user opens the model in their modeling program, selects "Export" from the file menu, and chooses FBX format to maintain surfaces. They select a compatible export version and save the exported FBX file like a normal file for use in Unity, where FBX preserves textures in one file unlike OBJ which requires separate files.