This document discusses modest formalization of software design patterns. It begins by defining key concepts like formalization and formal specification. It then discusses how design patterns can be represented using formal logic, with predicates to describe classes, methods, inheritance relationships etc. An example formal specification is provided for the Composite and Iterator patterns using first-order logic. The paper argues that formally specifying patterns is important before implementation. It presents some assertions and uses predicate calculus to describe how patterns relate to problems and are understood by software developers. The goal is to develop formulas to directly apply patterns to software problems.