This document discusses instructional graphics and their design and selection for multimedia. It defines instructional graphics as expressions of content designed to optimize learning. Key points covered include: visual design models should define goals and context; graphic selection considers features, communication functions, learner factors, and psychological functions; surface features include static/dynamic art and illustrations/video; communication functions include decorative, explanatory, organizational, and more; and the three facets of graphics are treatment, layout, and individual graphics. Useful tools for creating graphics are also listed.
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