The document discusses key considerations in designing a machine learning system to learn how to play checkers at a tournament level. It would:
1) Use games played against itself as training experience to learn an evaluation function that scores board states based on features like piece counts.
2) Represent the target evaluation function as a linear combination of the board state features weighted through learning.
3) Use the Least Mean Squares algorithm to iteratively adjust the weights based on training examples of board states and scores, derived from game outcomes, to minimize error.