This document discusses Monogame's content pipeline for importing, processing, and writing 3D models and their associated data. It describes built-in importers and processors for common formats like FBX, OBJ, and MP3. It also discusses a custom BIM importer, processor, and content type writer that handle IFC format files and extract building information model (BIM) data like wall attributes. The BIM processor organizes a model's vertices, meshes, bones and tags with BIM data. Ray casting is also briefly explained to select the closest intersecting mesh from a tapped position on a BIM model.