This paper proposes a method for near-optimal character animation using continuous control. It uses motion graphs to blend motion clips and represent the character's state. Reinforcement learning is applied to find a near-optimal policy by approximating the value function with basis functions and adjusting weights to minimize long-term cost. The method allows real-time control over character navigation, spinning, and obstacle avoidance. It was shown to generate controllable, continuous and near-optimal character animations.
Related topics: