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Transport Layer 3-1
Chapter 3
Transport Layer
Computer
Networking: A Top
Down Approach
6th edition
Jim Kurose, Keith Ross
Addison-Wesley
March 2012
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All material copyright 1996-2012
J.F Kurose and K.W. Ross, All Rights Reserved
Transport Layer 3-2
Chapter 3 outline
3.1 transport-layer
services
3.2 multiplexing and
demultiplexing
3.3 connectionless
transport: UDP
3.4 principles of reliable
data transfer
3.5 connection-oriented
transport: TCP
 segment structure
 reliable data transfer
 flow control
 connection management
3.6 TCP congestion control
Transport Layer 3-3
Transport services and protocols
 provide logical
communication between
app processes running on
different hosts
 transport protocols run in
end systems
 send side: breaks app
messages into segments,
passes to network layer
 rcv side: reassembles
segments into messages,
passes to app layer
 more than one transport
protocol available to apps
 Internet: TCP and UDP
application
transport
network
data link
physical
application
transport
network
data link
physical
Transport Layer 3-4
Transport vs. network layer
 network layer:
logical
communication
between hosts
 transport layer:
logical
communication
between processes
 relies on, enhances,
network layer
services
12 kids in Ann’s house
sending letters to 12 kids in
Bill’s house:
 hosts = houses
 processes = kids
 app messages = letters in
envelopes
 transport protocol = Ann
and Bill who demux to in-
house siblings
 network-layer protocol =
postal service
household analogy:
Transport Layer 3-5
Internet transport-layer protocols
 reliable, in-order
delivery (TCP)
 congestion control
 flow control
 connection setup
 unreliable, unordered
delivery: UDP
 no-frills extension of
“best-effort” IP
 services not available:
 delay guarantees
 bandwidth guarantees
application
transport
network
data link
physical
application
transport
network
data link
physical
network
data link
physical
network
data link
physical
network
data link
physical
network
data link
physical
network
data link
physical
network
data link
physical
network
data link
physical
Transport Layer 3-6
Chapter 3 outline
3.1 transport-layer
services
3.2 multiplexing and
demultiplexing
3.3 connectionless
transport: UDP
3.4 principles of reliable
data transfer
3.5 connection-oriented
transport: TCP
 segment structure
 reliable data transfer
 flow control
 connection management
3.6 TCP congestion control
Transport Layer 3-7
Multiplexing/demultiplexing
process
socket
use header info to deliver
received segments to correct
socket
demultiplexing at receiver:
handle data from multiple
sockets, add transport header
(later used for demultiplexing)
multiplexing at sender:
transport
application
physical
link
network
P2
P1
transport
application
physical
link
network
P4
transport
application
physical
link
network
P3
Transport Layer 3-8
How demultiplexing works
 host receives IP datagrams
 each datagram has source IP
address, destination IP
address
 each datagram carries one
transport-layer segment
 each segment has source,
destination port number
 host uses IP addresses &
port numbers to direct
segment to appropriate
socket
source port # dest port #
32 bits
application
data
(payload)
other header fields
TCP/UDP segment format
3-9
R1 R2
address in a packet
S1
S2
A
B
C
D E
I
H
G
F
message Hsegment Hdatagram
Dst port Dst IP
From P1 To P2
P1
P2
Transport Layer 3-10
Connectionless demux: example
DatagramSocket
serverSocket = new
DatagramSocket
(6428);
transport
application
physical
link
network
P3
transport
application
physical
link
network
P1
transport
application
physical
link
network
P4
DatagramSocket
mySocket1 = new
DatagramSocket
(5775);
DatagramSocket
mySocket2 = new
DatagramSocket
(9157);
source port: 9157
dest port: 6428
source port: 6428
dest port: 9157
source port: ?
dest port: ?
source port: ?
dest port: ?
Transport Layer 3-11
Connection-oriented demux
 TCP socket identified
by 4-tuple:
 source IP address
 source port number
 dest IP address
 dest port number
 demux: receiver uses
all four values to direct
segment to appropriate
socket
 server host may support
many simultaneous TCP
sockets:
 each socket identified by
its own 4-tuple
 web servers have
different sockets for
each connecting client
 non-persistent HTTP will
have different socket for
each request
Transport Layer 3-12
Connection-oriented demux: example
transport
application
physical
link
network
P3
transport
application
physical
link
P4
transport
application
physical
link
network
P2
source IP,port: A,9157
dest IP, port: B,80
source IP,port: B,80
dest IP,port: A,9157
host: IP
address A
host: IP
address C
network
P6
P5
P3
source IP,port: C,5775
dest IP,port: B,80
source IP,port: C,9157
dest IP,port: B,80
three segments, all destined to IP address: B,
dest port: 80 are demultiplexed to different sockets
server: IP
address B
Transport Layer 3-13
Chapter 3 outline
3.1 transport-layer
services
3.2 multiplexing and
demultiplexing
3.3 connectionless
transport: UDP
3.4 principles of reliable
data transfer
3.5 connection-oriented
transport: TCP
 segment structure
 reliable data transfer
 flow control
 connection management
3.6 TCP congestion control
Transport Layer 3-14
UDP: User Datagram Protocol [RFC 768]
 “no frills,” “bare bones”
Internet transport
protocol
 “best effort” service, UDP
segments may be:
 lost
 delivered out-of-order
to app
 connectionless:
 no handshaking
between UDP sender,
receiver
 each UDP segment
handled independently
of others
 UDP use:
 streaming multimedia
apps (loss tolerant, rate
sensitive)
 DNS
 SNMP
 reliable transfer over
UDP:
 add reliability at
application layer
 application-specific error
recovery!
Transport Layer 3-15
UDP: segment header
source port # dest port #
32 bits
application
data
(payload)
UDP segment format
length checksum
length, in bytes of
UDP segment,
including header
 no connection
establishment (which can
add delay)
 simple: no connection
state at sender, receiver
 small header size
 no congestion control:
UDP can blast away as
fast as desired
why is there a UDP?
Transport Layer 3-16
UDP checksum
sender:
 treat segment contents,
including header fields,
as sequence of 16-bit
integers
 checksum: addition
(one’s complement
sum) of segment
contents
 sender puts checksum
value into UDP
checksum field
receiver:
 compute checksum of
received segment
 check if computed
checksum equals checksum
field value:
 NO - error detected
 YES - no error detected.
But maybe errors
nonetheless? More later
….
Goal: detect “errors” (e.g., flipped bits) in
transmitted segment
Transport Layer 3-17
Internet checksum: example
example: add two 16-bit integers
1 1 1 1 0 0 1 1 0 0 1 1 0 0 1 1 0
1 1 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1
1 1 0 1 1 1 0 1 1 1 0 1 1 1 0 1 1
1 1 0 1 1 1 0 1 1 1 0 1 1 1 1 0 0
1 0 1 0 0 0 1 0 0 0 1 0 0 0 0 1 1
wraparound
sum
checksum
Note: when adding numbers, a carryout from the most
significant bit needs to be added to the result
Transport Layer 3-18
Chapter 3 outline
3.1 transport-layer
services
3.2 multiplexing and
demultiplexing
3.3 connectionless
transport: UDP
3.4 principles of reliable
data transfer
3.5 connection-oriented
transport: TCP
 segment structure
 reliable data transfer
 flow control
 connection management
3.6 TCP congestion control
Transport Layer 3-19
Principles of reliable data
transfer
 important in application, transport, link layers
 top-10 list of important networking topics!
 characteristics of unreliable channel will determine
complexity of reliable data transfer protocol (rdt)
Transport Layer 3-20
 characteristics of unreliable channel will determine
complexity of reliable data transfer protocol (rdt)
Principles of reliable data
transfer
 important in application, transport, link layers
 top-10 list of important networking topics!
Transport Layer 3-21
 characteristics of unreliable channel will determine
complexity of reliable data transfer protocol (rdt)
 important in application, transport, link layers
 top-10 list of important networking topics!
Principles of reliable data
transfer
Transport Layer 3-22
Reliable data transfer: getting started
send
side
receive
side
rdt_send(): called from above,
(e.g., by app.). Passed data to
deliver to receiver upper layer
udt_send(): called by rdt,
to transfer packet over
unreliable channel to receiver
rdt_rcv(): called when packet
arrives on rcv-side of channel
deliver_data(): called by
rdt to deliver data to upper
Transport Layer 3-23
we’ll:
 incrementally develop sender, receiver sides of
reliable data transfer protocol (rdt)
 consider only unidirectional data transfer
 but control info will flow on both directions!
 use finite state machines (FSM) to specify sender,
receiver
state
1
state
2
event causing state transition
actions taken on state transition
state: when in this
“state” next state
uniquely determined
by next event
event
actions
Reliable data transfer: getting started
Transport Layer 3-24
rdt1.0: reliable transfer over a reliable
channel
 underlying channel perfectly reliable
 no bit errors
 no loss of packets
 separate FSMs for sender, receiver:
 sender sends data into underlying channel
 receiver reads data from underlying channel
Wait for
call from
above packet = make_pkt(data)
udt_send(packet)
rdt_send(data)
extract (packet,data)
deliver_data(data)
Wait for
call from
below
rdt_rcv(packet)
sender receiver
Transport Layer 3-25
 underlying channel may flip bits in packet
 checksum to detect bit errors
 the question: how to recover from errors:
 acknowledgements (ACKs): receiver explicitly tells
sender that pkt received OK
 negative acknowledgements (NAKs): receiver explicitly
tells sender that pkt had errors
 sender retransmits pkt on receipt of NAK
 new mechanisms in rdt2.0 (beyond rdt1.0):
 error detection
 receiver feedback: control msgs (ACK,NAK) rcvr->sender
rdt2.0: channel with bit errors
How do humans recover from “errors”
during conversation?
Transport Layer 3-26
 underlying channel may flip bits in packet
 checksum to detect bit errors
 the question: how to recover from errors:
 acknowledgements (ACKs): receiver explicitly tells
sender that pkt received OK
 negative acknowledgements (NAKs): receiver explicitly
tells sender that pkt had errors
 sender retransmits pkt on receipt of NAK
 new mechanisms in rdt2.0 (beyond rdt1.0):
 error detection
 feedback: control msgs (ACK,NAK) from receiver to
sender
rdt2.0: channel with bit errors
Transport Layer 3-27
rdt2.0: FSM specification
Wait for
call from
above
sndpkt = make_pkt(data, checksum)
udt_send(sndpkt)
extract(rcvpkt,data)
deliver_data(data)
udt_send(ACK)
rdt_rcv(rcvpkt) &&
notcorrupt(rcvpkt)
rdt_rcv(rcvpkt) && isACK(rcvpkt)
udt_send(sndpkt)
rdt_rcv(rcvpkt) &&
isNAK(rcvpkt)
udt_send(NAK)
rdt_rcv(rcvpkt) &&
corrupt(rcvpkt)
Wait for
ACK or
NAK
Wait for
call from
below
sender
receiver
rdt_send(data)

Transport Layer 3-28
rdt2.0: operation with no errors
Wait for
call from
above
snkpkt = make_pkt(data, checksum)
udt_send(sndpkt)
extract(rcvpkt,data)
deliver_data(data)
udt_send(ACK)
rdt_rcv(rcvpkt) &&
notcorrupt(rcvpkt)
rdt_rcv(rcvpkt) && isACK(rcvpkt)
udt_send(sndpkt)
rdt_rcv(rcvpkt) &&
isNAK(rcvpkt)
udt_send(NAK)
rdt_rcv(rcvpkt) &&
corrupt(rcvpkt)
Wait for
ACK or
NAK
Wait for
call from
below
rdt_send(data)

Transport Layer 3-29
rdt2.0: error scenario
Wait for
call from
above
snkpkt = make_pkt(data, checksum)
udt_send(sndpkt)
extract(rcvpkt,data)
deliver_data(data)
udt_send(ACK)
rdt_rcv(rcvpkt) &&
notcorrupt(rcvpkt)
rdt_rcv(rcvpkt) && isACK(rcvpkt)
udt_send(sndpkt)
rdt_rcv(rcvpkt) &&
isNAK(rcvpkt)
udt_send(NAK)
rdt_rcv(rcvpkt) &&
corrupt(rcvpkt)
Wait for
ACK or
NAK
Wait for
call from
below
rdt_send(data)

Transport Layer 3-30
rdt2.0 has a fatal flaw!
what happens if
ACK/NAK corrupted?
 sender doesn’t know
what happened at
receiver!
 can’t just retransmit:
possible duplicate
handling duplicates:
 sender retransmits
current pkt if ACK/NAK
corrupted
 sender adds sequence
number to each pkt
 receiver discards (doesn’t
deliver up) duplicate pkt
stop and wait
sender sends one packet,
then waits for receiver
response
sender receiver
rcv pkt
send ack
send ack
rcv corrupted feedback
resend pkt
send pkt
rcv pkt
pkt
pkt
ack
Duplicate delivery
X
…
deliver upward
deliver upward
dup???
sender receiver
rcv pkt
send ack
send ack
send pkt 0
rcv pkt
pkt 0
pkt 1
ack
sender adds sequence number to each pkt
…
deliver upward
deliver upward
ack
send pkt 1
sender receiver
rcv pkt
send ack
send ack
send pkt 0
rcv pkt
pkt 0
pkt 0
ack
sender adds sequence number to each pkt
…
deliver upward
dup -> discard
ack
resend pkt 0
X
X
Transport Layer 3-34
rdt2.1: sender, handles garbled ACK/NAKs
Wait for
call 0 from
above
sndpkt = make_pkt(0, data, checksum)
udt_send(sndpkt)
rdt_send(data)
Wait for
ACK or
NAK 0 udt_send(sndpkt)
rdt_rcv(rcvpkt) &&
( corrupt(rcvpkt) ||
isNAK(rcvpkt) )
sndpkt = make_pkt(1, data, checksum)
udt_send(sndpkt)
rdt_send(data)
rdt_rcv(rcvpkt)
&& notcorrupt(rcvpkt)
&& isACK(rcvpkt)
udt_send(sndpkt)
rdt_rcv(rcvpkt) &&
( corrupt(rcvpkt) ||
isNAK(rcvpkt) )
rdt_rcv(rcvpkt)
&& notcorrupt(rcvpkt)
&& isACK(rcvpkt)
Wait for
call 1 from
above
Wait for
ACK or
NAK 1


Transport Layer 3-35
Wait for
0 from
below
sndpkt = make_pkt(NAK, chksum)
udt_send(sndpkt)
rdt_rcv(rcvpkt) &&
not corrupt(rcvpkt) &&
has_seq0(rcvpkt)
rdt_rcv(rcvpkt) && notcorrupt(rcvpkt)
&& has_seq1(rcvpkt)
extract(rcvpkt,data)
deliver_data(data)
sndpkt = make_pkt(ACK, chksum)
udt_send(sndpkt)
Wait for
1 from
below
rdt_rcv(rcvpkt) && notcorrupt(rcvpkt)
&& has_seq0(rcvpkt)
extract(rcvpkt,data)
deliver_data(data)
sndpkt = make_pkt(ACK, chksum)
udt_send(sndpkt)
rdt_rcv(rcvpkt) && (corrupt(rcvpkt)
sndpkt = make_pkt(ACK, chksum)
udt_send(sndpkt)
rdt_rcv(rcvpkt) &&
not corrupt(rcvpkt) &&
has_seq1(rcvpkt)
rdt_rcv(rcvpkt) && (corrupt(rcvpkt)
sndpkt = make_pkt(ACK, chksum)
udt_send(sndpkt)
sndpkt = make_pkt(NAK, chksum)
udt_send(sndpkt)
rdt2.1: receiver, handles garbled ACK/NAKs
Transport Layer 3-36
rdt2.1: discussion
sender:
 seq # added to pkt
 two seq. #’s (0,1) will
suffice. Why?
 must check if received
ACK/NAK corrupted
 twice as many states
 state must
“remember” whether
“expected” pkt should
have seq # of 0 or 1
receiver:
 must check if received
packet is duplicate
 state indicates whether
0 or 1 is expected pkt
seq #
 note: receiver can not
know if its last
ACK/NAK received OK
at sender
Transport Layer 3-37
rdt2.2: a NAK-free protocol
 same functionality as rdt2.1, using ACKs only
 instead of NAK, receiver sends ACK for last pkt
received OK
 receiver must explicitly include seq # of pkt being ACKed
 duplicate ACK at sender results in same action as
NAK: retransmit current pkt
sender receiver
rcv pkt1
send ACK
send ACK
send pkt1
send pkt0
rcv pkt0
Pkt 0
Pkt 1
Ack 0
No bit error in RDT 2.2
…
deliver 1st pkt upward
Ack 1
deliver 2nd pkt upward
send ACK
send pkt0
rcv pkt0
Pkt 0
Ack 0
deliver 3rd pkt upward
sender receiver
rcv pkt
send ACK
send ACK
send pkt1
send pkt0
rcv pkt
Pkt 0
Pkt 1
Ack 0
Corrupted packet handling in RDT 2.2
X
…
deliver upward
Discard corrupted packet
Ack 0
Transport Layer 3-40
rdt2.2: sender, receiver fragments
Wait for
call 0 from
above
sndpkt = make_pkt(0, data, checksum)
udt_send(sndpkt)
rdt_send(data)
udt_send(sndpkt)
rdt_rcv(rcvpkt) &&
( corrupt(rcvpkt) ||
isACK(rcvpkt,1) )
rdt_rcv(rcvpkt)
&& notcorrupt(rcvpkt)
&& isACK(rcvpkt,0)
Wait for
ACK
0
sender FSM
fragment
rdt_rcv(rcvpkt) && notcorrupt(rcvpkt)
&& has_seq1(rcvpkt)
extract(rcvpkt,data)
deliver_data(data)
sndpkt = make_pkt(ACK1, chksum)
udt_send(sndpkt)
Wait for
0 from
below
rdt_rcv(rcvpkt) &&
(corrupt(rcvpkt) ||
has_seq1(rcvpkt))
udt_send(sndpkt)
receiver FSM
fragment

sender receiver
so far so good ?
send ACK
send pkt
send pkt
rcv pkt
Pkt 0
Pkt 1
Ack 0
packet loss in RDT 2.2
X
…
deliver upward
waits and waits
...
...
...
waits and waits
Transport Layer 3-42
rdt3.0: channels with errors and loss
new assumption:
underlying channel
can also lose packets
(data, ACKs)
 checksum, seq. #,
ACKs, retransmissions
will be of help … but
not enough
approach: sender waits
“reasonable” amount of
time for ACK
 retransmits if no ACK
received in this time
 if pkt (or ACK) just delayed
(not lost):
 retransmission will be
duplicate, but seq. #’s
already handles this
 receiver must specify seq
# of pkt being ACKed
 requires countdown timer
Transport Layer 3-43
rdt3.0 sender
sndpkt = make_pkt(0, data, checksum)
udt_send(sndpkt)
start_timer
rdt_send(data)
Wait
for
ACK0
rdt_rcv(rcvpkt) &&
( corrupt(rcvpkt) ||
isACK(rcvpkt,1) )
Wait for
call 1 from
above
sndpkt = make_pkt(1, data, checksum)
udt_send(sndpkt)
start_timer
rdt_send(data)
rdt_rcv(rcvpkt)
&& notcorrupt(rcvpkt)
&& isACK(rcvpkt,0)
rdt_rcv(rcvpkt) &&
( corrupt(rcvpkt) ||
isACK(rcvpkt,0) )
rdt_rcv(rcvpkt)
&& notcorrupt(rcvpkt)
&& isACK(rcvpkt,1)
stop_timer
stop_timer
udt_send(sndpkt)
start_timer
timeout
udt_send(sndpkt)
start_timer
timeout
rdt_rcv(rcvpkt)
Wait for
call 0from
above
Wait
for
ACK1

rdt_rcv(rcvpkt)



Transport Layer 3-44
sender receiver
rcv pkt1
rcv pkt0
send ack0
send ack1
send ack0
rcv ack0
send pkt0
send pkt1
rcv ack1
send pkt0
rcv pkt0
pkt0
pkt0
pkt1
ack1
ack0
ack0
(a) no loss
sender receiver
rcv pkt1
rcv pkt0
send ack0
send ack1
send ack0
rcv ack0
send pkt0
send pkt1
rcv ack1
send pkt0
rcv pkt0
pkt0
pkt0
ack1
ack0
ack0
(b) packet loss
pkt1
X
loss
pkt1
timeout
resend pkt1
rdt3.0 in action
Transport Layer 3-45
rdt3.0 in action
rcv pkt1
send ack1
(detect duplicate)
pkt1
sender receiver
rcv pkt1
rcv pkt0
send ack0
send ack1
send ack0
rcv ack0
send pkt0
send pkt1
rcv ack1
send pkt0
rcv pkt0
pkt0
pkt0
ack1
ack0
ack0
(c) ACK loss
ack1
X
loss
pkt1
timeout
resend pkt1
rcv pkt1
send ack1
(detect duplicate)
pkt1
sender receiver
rcv pkt1
send ack0
rcv ack0
send pkt1
send pkt0
rcv pkt0
pkt0
ack0
(d) premature timeout/ delayed ACK
pkt1
timeout
resend pkt1
ack1
send ack1
send pkt0
rcv ack1
pkt0
ack1
ack0
send pkt0
rcv ack1 pkt0
rcv pkt0
send ack0
ack0
rcv pkt0
send ack0
(detect duplicate)
Transport Layer 3-46
Performance of rdt3.0
 rdt3.0 is correct, but performance stinks
 e.g.: 1 Gbps link, 15 ms prop. delay, 8000 bit packet:
 U sender: utilization – fraction of time sender busy sending
U
sender =
.008
30.008
= 0.00027
L / R
RTT + L / R
=
 if RTT=30 msec, 1KB pkt every 30 msec: 33kB/sec thruput
over 1 Gbps link
 network protocol limits use of physical resources!
Dtrans =
L
R
8000 bits
109 bits/sec
= = 8 microsecs
Transport Layer 3-47
rdt3.0: stop-and-wait operation
first packet bit transmitted, t0 = 0
sender receiver
RTT
last packet bit transmitted, t1 = L / R
first packet bit arrives
last packet bit arrives, send ACK
ACK arrives, send next
packet, t = RTT + L / R
U
sender =
.008
30.008
= 0.00027
L / R
RTT + L / R
=
Transport Layer 3-48
Pipelined protocols
pipelining: sender allows multiple, “in-flight”, yet-
to-be-acknowledged pkts
 range of sequence numbers must be increased
 buffering at sender and/or receiver
 two generic forms of pipelined protocols: go-Back-N,
selective repeat
Transport Layer 3-49
Pipelining: increased utilization
first packet bit transmitted, t = 0
sender receiver
RTT
last bit transmitted, t = L / R
first packet bit arrives
last packet bit arrives, send ACK
ACK arrives, send next
packet, t = RTT + L / R
last bit of 2nd packet arrives, send ACK
last bit of 3rd packet arrives, send ACK
3-packet pipelining increases
utilization by a factor of 3!
U
sender =
.0024
30.008
= 0.00081
3L / R
RTT + L / R
=
Transport Layer 3-50
Pipelined protocols: overview
Go-back-N:
 sender can have up to
N unacked packets in
pipeline
 receiver only sends
cumulative ack
 doesn’t ack packet if
there’s a gap
 sender has timer for
oldest unacked packet
 when timer expires,
retransmit all unacked
packets
Selective Repeat:
 sender can have up to N
unack’ed packets in
pipeline
 rcvr sends individual ack
for each packet
 sender maintains timer
for each unacked packet
 when timer expires,
retransmit only that
unacked packet
3-51
GBN , SR : no loss
send pkt0
send pkt1
send pkt2
send pkt3
(wait)
sender receiver
rcv ack0, send pkt4
rcv ack1, send pkt5
rcv pkt4, deliver, send ack4
rcv pkt5, deliver, send ack5
rcv pkt6, deliver, send ack6
rcv pkt7, deliver, send ack7
0 1 2 3 4 5 6 7 8
sender window (N=4)
0 1 2 3 4 5 6 7 8
0 1 2 3 4 5 6 7 8
0 1 2 3 4 5 6 7 8
0 1 2 3 4 5 6 7 8
0 1 2 3 4 5 6 7 8
rcv ack2, send pkt6
rcv ack3, send pkt7
0 1 2 3 4 5 6 7 8
rcv pkt0, deliver, send ack0
rcv pkt1, deliver, send ack1
rcv pkt2, deliver, send ack2
rcv pkt3, deliver, send ack3
0 1 2 3 4 5 6 7 8
3-52
GBN , SR - Last packet loss
send pkt0
send pkt1
send pkt2
send pkt3
(wait)
sender receiver
0 1 2 3 4 5 6 7 8
sender window (N=4)
0 1 2 3 4 5 6 7 8
0 1 2 3 4 5 6 7 8
0 1 2 3 4 5 6 7 8
0 1 2 3 4 5 6 7 8
0 1 2 3 4 5 6 7 8
re-send pkt3
0 1 2 3 4 5 6 7 8
rcv pkt0, deliver, send ack0
rcv pkt1, deliver, send ack1
rcv pkt2, deliver, send ack2
pkt 3 timeout
loss
X
rcv pkt3, deliver, send ack3
0 1 2 3 4 5 6 7 8
Transport Layer 3-53
GBN - Loss in consecutive transmissions
send pkt0
send pkt1
send pkt2
send pkt3
(wait)
sender receiver
rcv pkt0, deliver, send ack0
rcv pkt1, deliver, send ack1
rcv pkt3, discard, resend ack1
rcv ack0
rcv ack1
pkt 2 timeout
resend pkt2
resend pkt3
Xloss
rcv pkt2, deliver, send ack2
rcv pkt3, deliver, send ack3
ignore duplicate ACK 1
0 1 2 3 4 5 6 7 8
sender window (N=4)
0 1 2 3 4 5 6 7 8
0 1 2 3 4 5 6 7 8
0 1 2 3 4 5 6 7 8
0 1 2 3 4 5 6 7 8
0 1 2 3 4 5 6 7 8
0 1 2 3 4 5 6 7 8
0 1 2 3 4 5 6 7 8
0 1 2 3 4 5 6 7 8
0 1 2 3 4 5 6 7 8
rcv ack2
rcv ack3
0 1 2 3 4 5 6 7 8
0 1 2 3 4 5 6 7 8
Transport Layer 3-54
Pipelined protocols: overview
Go-back-N:
 sender can have up to
N unacked packets in
pipeline
 receiver only sends
cumulative ack
 doesn’t ack packet if
there’s a gap
 sender has timer for
oldest unacked packet
 when timer expires,
retransmit all unacked
packets
Selective Repeat:
 sender can have up to N
unack’ed packets in
pipeline
 rcvr sends individual ack
for each packet
 sender maintains timer
for each unacked packet
 when timer expires,
retransmit only that
unacked packet
3-55
GBN - cumulative ack
send ...
send ...
...
sender receiver
Have packets 0, 1, 2, 3, 4, and
5 all been successfully
received in order by the
receiver ?
Transport Layer 3-56
ACK-only: always send ACK for correctly-received pkt
with highest in-order seq #
 may generate duplicate ACKs
 need only remember expectedseqnum
 out-of-order pkt:
 discard (don’t buffer): no receiver buffering!
 re-ACK pkt with highest in-order seq #
Wait
udt_send(sndpkt)
default
rdt_rcv(rcvpkt)
&& notcurrupt(rcvpkt)
&& hasseqnum(rcvpkt,expectedseqnum)
extract(rcvpkt,data)
deliver_data(data)
sndpkt = make_pkt(expectedseqnum,ACK,chksum)
udt_send(sndpkt)
expectedseqnum++
expectedseqnum=1
sndpkt =
make_pkt(expectedseqnum,ACK,chksum)

GBN: receiver extended FSM
Transport Layer 3-57
Selective repeat in action
send pkt0
send pkt1
send pkt2
send pkt3
(wait)
sender receiver
receive pkt0, send ack0
receive pkt1, send ack1
receive pkt3, buffer,
send ack3
rcv ack0, send pkt4
rcv ack1, send pkt5
pkt 2 timeout
send pkt2
Xloss
receive pkt4, buffer,
send ack4
receive pkt5, buffer,
send ack5
rcv pkt2; deliver pkt2,
pkt3, pkt4, pkt5; send ack2
record ack3 arrived
0 1 2 3 4 5 6 7 8
sender window (N=4)
0 1 2 3 4 5 6 7 8
0 1 2 3 4 5 6 7 8
0 1 2 3 4 5 6 7 8
0 1 2 3 4 5 6 7 8
0 1 2 3 4 5 6 7 8
0 1 2 3 4 5 6 7 8
0 1 2 3 4 5 6 7 8
0 1 2 3 4 5 6 7 8
0 1 2 3 4 5 6 7 8
record ack4 arrived
record ack4 arrived
Q: what happens when ack2 arrives?
Transport Layer 3-58
Selective repeat
 receiver individually acknowledges all correctly
received pkts
 buffers pkts, as needed, for eventual in-order delivery
to upper layer
 sender only resends pkts for which ACK not
received
 sender timer for each unACKed pkt
 sender window
 N consecutive seq #’s
 limits seq #s of sent, unACKed pkts
3-59
Performance comparison between GBN and SR
send pkt0
send pkt1
send pkt2
send pkt3
(wait)
GBN sender GBN receiver
receive pkt0, send ack0
receive pkt1, send ack1
receive pkt2, send ack2
receive pkt3, send ack3
Xloss
receive pkt4, send ack4
receive ack3, send pkt4
Xloss
Xloss
All ACKs except the last one are lost
Transport Layer 3-60
Chapter 3 outline
3.1 transport-layer
services
3.2 multiplexing and
demultiplexing
3.3 connectionless
transport: UDP
3.4 principles of reliable
data transfer
3.5 connection-oriented
transport: TCP
 segment structure
 reliable data transfer
 flow control
 connection management
3.6 TCP congestion control
Transport Layer 3-61
TCP: Overview RFCs: 793,1122,1323, 2018, 2581
 full duplex data:
 bi-directional data flow
in same connection
 MSS: maximum
segment size
 connection-oriented:
 handshaking (exchange
of control msgs) inits
sender, receiver state
before data exchange
 flow controlled:
 sender will not
overwhelm receiver
 point-to-point:
 one sender, one receiver
 reliable, in-order byte
stream:
 no “message
boundaries”
 pipelined:
 TCP congestion and flow
control set window size
Transport Layer 3-62
TCP segment structure
source port # dest port #
32 bits
application
data
(variable length)
sequence number
acknowledgement number
receive window
Urg data pointer
checksum
F
S
R
P
A
U
head
len
not
used
options (variable length)
URG: urgent data
(generally not used)
ACK: ACK #
valid
PSH: push data now
(generally not used)
RST, SYN, FIN:
connection estab
(setup, teardown
commands)
# bytes
rcvr willing
to accept
counting
by bytes
of data
(not segments!)
Internet
checksum
(as in UDP)
Transport Layer 3-63
TCP seq. numbers, ACKs
sequence numbers:
byte stream “number” of
first byte in segment’s
data
acknowledgements:
seq # of next byte
expected from other side
cumulative ACK
Q: how receiver handles out-
of-order segments
A: TCP spec doesn’t say, -
up to implementor source port # dest port #
sequence number
acknowledgement number
checksum
rwnd
urg pointer
incoming segment to sender
A
sent
ACKed
sent, not-
yet ACKed
(“in-
flight”)
usable
but not
yet sent
not
usable
window size
N
sender sequence number space
source port # dest port #
sequence number
acknowledgement number
checksum
rwnd
urg pointer
outgoing segment from sender
Transport Layer 3-64
TCP seq. numbers, ACKs
User
types
‘C’
host ACKs
receipt
of echoed
‘C’
host ACKs
receipt of
‘C’, echoes
back ‘C’
simple telnet scenario
Host B
Host A
Seq=42, ACK=79, data = ‘C’
Seq=79, ACK=43, data = ‘C’
Seq=43, ACK=80
Transport Layer 3-65
TCP seq. numbers, ACKs
sends ”Hello, Tom.”
Host B
Host A
Seq=100, ACK=200
Seq=X1, ACK=X2
Seq=X3, ACK=X4
sends ”Hello, Alice.”
sends ACK
Transport Layer 3-66
TCP round trip time, timeout
Q: how to set TCP
timeout value?
 longer than RTT
 but RTT varies
 too short: premature
timeout, unnecessary
retransmissions
 too long: slow
reaction to segment
loss
Q: how to estimate RTT?
 SampleRTT: measured
time from segment
transmission until ACK
receipt
 ignore retransmissions
 SampleRTT will vary, want
estimated RTT “smoother”
 average several recent
measurements, not just
current SampleRTT
Transport Layer 3-67
Chapter 3 outline
3.1 transport-layer
services
3.2 multiplexing and
demultiplexing
3.3 connectionless
transport: UDP
3.4 principles of reliable
data transfer
3.5 connection-oriented
transport: TCP
 segment structure
 reliable data transfer
 flow control
 connection management
3.6 TCP congestion control
Transport Layer 3-68
TCP reliable data transfer
 TCP creates rdt service
on top of IP’s unreliable
service
 pipelined segments
 cumulative acks
 single retransmission
timer
 retransmissions
triggered by:
 timeout events
 duplicate acks
Transport Layer 3-69
TCP: retransmission scenarios
lost ACK scenario
Host B
Host A
Seq=92, 8 bytes of data
ACK=100
Seq=92, 8 bytes of data
X
timeout
ACK=100
premature timeout
Host B
Host A
Seq=92, 8 bytes of data
ACK=100
Seq=92, 8
bytes of data
timeout
ACK=120
Seq=100, 20 bytes of data
ACK=120
SendBase=100
SendBase=120
SendBase=120
SendBase=92
Transport Layer 3-70
TCP: retransmission scenarios
X
cumulative ACK
Host B
Host A
Seq=92, 8 bytes of data
ACK=100
Seq=120, 15 bytes of data
timeout
Seq=100, 20 bytes of data
ACK=120
Transport Layer 3-71
TCP fast retransmit
 time-out period often
relatively long:
 long delay before
resending lost packet
 detect lost segments
via duplicate ACKs.
 sender often sends
many segments back-
to-back
 if segment is lost, there
will likely be many
duplicate ACKs.
if sender receives 3
ACKs for same data
(“triple duplicate ACKs”),
resend unacked
segment with smallest
seq #
 likely that unacked
segment lost, so don’t
wait for timeout
TCP fast retransmit
(“triple duplicate ACKs”),
Transport Layer 3-72
X
fast retransmit after sender
receipt of triple duplicate ACK
Host B
Host A
Seq=92, 8 bytes of data
ACK=100
timeout
ACK=100
ACK=100
ACK=100
TCP fast retransmit
Seq=100, 20 bytes of data
Seq=100, 20 bytes of data
Transport Layer 3-73
Chapter 3 outline
3.1 transport-layer
services
3.2 multiplexing and
demultiplexing
3.3 connectionless
transport: UDP
3.4 principles of reliable
data transfer
3.5 connection-oriented
transport: TCP
 segment structure
 reliable data transfer
 flow control
 connection management
3.6 TCP congestion control
Transport Layer 3-74
TCP flow control
application
process
TCP socket
receiver buffers
TCP
code
IP
code
application
OS
receiver protocol stack
application may
remove data from
TCP socket buffers ….
… slower than TCP
receiver is delivering
(sender is sending)
from sender
receiver controls sender, so
sender won’t overflow
receiver’s buffer by transmitting
too much, too fast
flow control
Transport Layer 3-75
TCP flow control
buffered data
free buffer space
rwnd
RcvBuffer
TCP segment payloads
to application process
 receiver “advertises” free
buffer space by including
rwnd value in TCP header
of receiver-to-sender
segments
 RcvBuffer size set via
socket options (typical default
is 4096 bytes)
 many operating systems
autoadjust RcvBuffer
 sender limits amount of
unacked (“in-flight”) data to
receiver’s rwnd value
 guarantees receive buffer
will not overflow
receiver-side buffering
Transport Layer 3-76
Chapter 3 outline
3.1 transport-layer
services
3.2 multiplexing and
demultiplexing
3.3 connectionless
transport: UDP
3.4 principles of reliable
data transfer
3.5 connection-oriented
transport: TCP
 segment structure
 reliable data transfer
 flow control
 connection management
3.6 TCP congestion control
Transport Layer 3-77
TCP 3-way handshake
SYNbit=1, Seq=x
choose init seq num, x
send TCP SYN msg
ESTAB
SYNbit=1, Seq=y
ACKbit=1; ACKnum=x+1
choose init seq num, y
send TCP SYNACK
msg, acking SYN
ACKbit=1, ACKnum=y+1
received SYNACK(x)
indicates server is live;
send ACK for SYNACK;
this segment may contain
client-to-server data
received ACK(y)
indicates client is live
SYNSENT
ESTAB
SYN RCVD
client state
LISTEN
server state
LISTEN
Transport Layer 3-78
TCP: closing a connection
 client, server each close their side of connection
 send TCP segment with FIN bit = 1
 respond to received FIN with ACK
 on receiving FIN, ACK can be combined with own FIN
Transport Layer 3-79
FIN_WAIT_2
CLOSE_WAIT
FINbit=1, seq=y
ACKbit=1; ACKnum=y+1
ACKbit=1; ACKnum=x+1
wait for server
close
can still
send data
can no longer
send data
LAST_ACK
CLOSED
TIMED_WAIT
timed wait
for 2*max
segment lifetime
CLOSED
TCP: closing a connection
FIN_WAIT_1 FINbit=1, seq=x
can no longer
send but can
receive data
clientSocket.close()
Host A’s state state
ESTAB
ESTAB
Transport Layer 3-80
Chapter 3 outline
3.1 transport-layer
services
3.2 multiplexing and
demultiplexing
3.3 connectionless
transport: UDP
3.4 principles of reliable
data transfer
3.5 connection-oriented
transport: TCP
 segment structure
 reliable data transfer
 flow control
 connection management
3.6 TCP congestion control
Transport Layer 3-81
congestion:
 informally: “too many sources sending too much
data too fast for network to handle”
 different from flow control!
 manifestations:
 lost packets (buffer overflow at routers)
 long delays (queueing in router buffers)
 a top-10 problem!
Principles of congestion control
Transport Layer 3-82
TCP congestion control:
 approach: sender increases transmission rate
(window size), probing for usable bandwidth, until
loss occurs
Transport Layer 3-83
TCP Slow Start
 when connection begins,
increase rate
exponentially until first
loss event:
 initially cwnd = 1 MSS
 double cwnd every RTT
 done by incrementing
cwnd for every ACK
received
 summary: initial rate is
slow but ramps up
exponentially fast
Host A
RTT
Host B
time
Transport Layer 3-84
Q: when should the
exponential
increase switch to
linear?
A: when cwnd gets
to 1/2 of its value
before timeout.
Implementation:
 variable ssthresh
 on loss event, ssthresh
is set to 1/2 of cwnd just
before loss event
TCP: switching from slow start to CA
Transport Layer 3-85
TCP: detecting, reacting to loss
 loss indicated by timeout:
 cwnd set to 1 MSS;
 window then grows exponentially (as in slow start)
to threshold, then grows linearly
 loss indicated by 3 duplicate ACKs: TCP RENO
 dup ACKs indicate network capable of delivering
some segments
 cwnd is cut in half window then grows linearly
 TCP Tahoe always sets cwnd to 1 (timeout or 3
duplicate acks)
Transport Layer 3-86
TCP congestion control: additive increase
multiplicative decrease
 approach: sender increases transmission rate
(window size), probing for usable bandwidth, until
loss occurs
 additive increase: increase cwnd by 1 MSS every
RTT until loss detected
 multiplicative decrease: cut cwnd in half after loss
cwnd:
TCP
sender
congestion
window
size
AIMD saw tooth
behavior: probing
for bandwidth
additively increase window size …
…. until loss occurs (then cut window in half)
time
Transport Layer 3-87
Summary: TCP Congestion Control
timeout
ssthresh = cwnd/2
cwnd = 1 MSS
dupACKcount = 0
retransmit missing segment

cwnd > ssthresh
congestion
avoidance
cwnd = cwnd + MSS (MSS/cwnd)
dupACKcount = 0
transmit new segment(s), as allowed
new ACK
.
dupACKcount++
duplicate ACK
fast
recovery
cwnd = cwnd + MSS
transmit new segment(s), as allowed
duplicate ACK
ssthresh= cwnd/2
cwnd = ssthresh + 3
retransmit missing segment
dupACKcount == 3
timeout
ssthresh = cwnd/2
cwnd = 1
dupACKcount = 0
retransmit missing segment
ssthresh= cwnd/2
cwnd = ssthresh + 3
retransmit missing segment
dupACKcount == 3
cwnd = ssthresh
dupACKcount = 0
New ACK
slow
start
timeout
ssthresh = cwnd/2
cwnd = 1 MSS
dupACKcount = 0
retransmit missing segment
cwnd = cwnd+MSS
dupACKcount = 0
transmit new segment(s), as allowed
new ACK
dupACKcount++
duplicate ACK

cwnd = 1 MSS
ssthresh = 64 KB
dupACKcount = 0
New
ACK!
New
ACK!
New
ACK!

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Net_Chapter_3-software-computer network.pdf

  • 1. Transport Layer 3-1 Chapter 3 Transport Layer Computer Networking: A Top Down Approach 6th edition Jim Kurose, Keith Ross Addison-Wesley March 2012 A note on the use of these ppt slides: We’re making these slides freely available to all (faculty, students, readers). They’re in PowerPoint form so you see the animations; and can add, modify, and delete slides (including this one) and slide content to suit your needs. They obviously represent a lot of work on our part. In return for use, we only ask the following:  If you use these slides (e.g., in a class) that you mention their source (after all, we’d like people to use our book!)  If you post any slides on a www site, that you note that they are adapted from (or perhaps identical to) our slides, and note our copyright of this material. Thanks and enjoy! JFK/KWR All material copyright 1996-2012 J.F Kurose and K.W. Ross, All Rights Reserved
  • 2. Transport Layer 3-2 Chapter 3 outline 3.1 transport-layer services 3.2 multiplexing and demultiplexing 3.3 connectionless transport: UDP 3.4 principles of reliable data transfer 3.5 connection-oriented transport: TCP  segment structure  reliable data transfer  flow control  connection management 3.6 TCP congestion control
  • 3. Transport Layer 3-3 Transport services and protocols  provide logical communication between app processes running on different hosts  transport protocols run in end systems  send side: breaks app messages into segments, passes to network layer  rcv side: reassembles segments into messages, passes to app layer  more than one transport protocol available to apps  Internet: TCP and UDP application transport network data link physical application transport network data link physical
  • 4. Transport Layer 3-4 Transport vs. network layer  network layer: logical communication between hosts  transport layer: logical communication between processes  relies on, enhances, network layer services 12 kids in Ann’s house sending letters to 12 kids in Bill’s house:  hosts = houses  processes = kids  app messages = letters in envelopes  transport protocol = Ann and Bill who demux to in- house siblings  network-layer protocol = postal service household analogy:
  • 5. Transport Layer 3-5 Internet transport-layer protocols  reliable, in-order delivery (TCP)  congestion control  flow control  connection setup  unreliable, unordered delivery: UDP  no-frills extension of “best-effort” IP  services not available:  delay guarantees  bandwidth guarantees application transport network data link physical application transport network data link physical network data link physical network data link physical network data link physical network data link physical network data link physical network data link physical network data link physical
  • 6. Transport Layer 3-6 Chapter 3 outline 3.1 transport-layer services 3.2 multiplexing and demultiplexing 3.3 connectionless transport: UDP 3.4 principles of reliable data transfer 3.5 connection-oriented transport: TCP  segment structure  reliable data transfer  flow control  connection management 3.6 TCP congestion control
  • 7. Transport Layer 3-7 Multiplexing/demultiplexing process socket use header info to deliver received segments to correct socket demultiplexing at receiver: handle data from multiple sockets, add transport header (later used for demultiplexing) multiplexing at sender: transport application physical link network P2 P1 transport application physical link network P4 transport application physical link network P3
  • 8. Transport Layer 3-8 How demultiplexing works  host receives IP datagrams  each datagram has source IP address, destination IP address  each datagram carries one transport-layer segment  each segment has source, destination port number  host uses IP addresses & port numbers to direct segment to appropriate socket source port # dest port # 32 bits application data (payload) other header fields TCP/UDP segment format
  • 9. 3-9 R1 R2 address in a packet S1 S2 A B C D E I H G F message Hsegment Hdatagram Dst port Dst IP From P1 To P2 P1 P2
  • 10. Transport Layer 3-10 Connectionless demux: example DatagramSocket serverSocket = new DatagramSocket (6428); transport application physical link network P3 transport application physical link network P1 transport application physical link network P4 DatagramSocket mySocket1 = new DatagramSocket (5775); DatagramSocket mySocket2 = new DatagramSocket (9157); source port: 9157 dest port: 6428 source port: 6428 dest port: 9157 source port: ? dest port: ? source port: ? dest port: ?
  • 11. Transport Layer 3-11 Connection-oriented demux  TCP socket identified by 4-tuple:  source IP address  source port number  dest IP address  dest port number  demux: receiver uses all four values to direct segment to appropriate socket  server host may support many simultaneous TCP sockets:  each socket identified by its own 4-tuple  web servers have different sockets for each connecting client  non-persistent HTTP will have different socket for each request
  • 12. Transport Layer 3-12 Connection-oriented demux: example transport application physical link network P3 transport application physical link P4 transport application physical link network P2 source IP,port: A,9157 dest IP, port: B,80 source IP,port: B,80 dest IP,port: A,9157 host: IP address A host: IP address C network P6 P5 P3 source IP,port: C,5775 dest IP,port: B,80 source IP,port: C,9157 dest IP,port: B,80 three segments, all destined to IP address: B, dest port: 80 are demultiplexed to different sockets server: IP address B
  • 13. Transport Layer 3-13 Chapter 3 outline 3.1 transport-layer services 3.2 multiplexing and demultiplexing 3.3 connectionless transport: UDP 3.4 principles of reliable data transfer 3.5 connection-oriented transport: TCP  segment structure  reliable data transfer  flow control  connection management 3.6 TCP congestion control
  • 14. Transport Layer 3-14 UDP: User Datagram Protocol [RFC 768]  “no frills,” “bare bones” Internet transport protocol  “best effort” service, UDP segments may be:  lost  delivered out-of-order to app  connectionless:  no handshaking between UDP sender, receiver  each UDP segment handled independently of others  UDP use:  streaming multimedia apps (loss tolerant, rate sensitive)  DNS  SNMP  reliable transfer over UDP:  add reliability at application layer  application-specific error recovery!
  • 15. Transport Layer 3-15 UDP: segment header source port # dest port # 32 bits application data (payload) UDP segment format length checksum length, in bytes of UDP segment, including header  no connection establishment (which can add delay)  simple: no connection state at sender, receiver  small header size  no congestion control: UDP can blast away as fast as desired why is there a UDP?
  • 16. Transport Layer 3-16 UDP checksum sender:  treat segment contents, including header fields, as sequence of 16-bit integers  checksum: addition (one’s complement sum) of segment contents  sender puts checksum value into UDP checksum field receiver:  compute checksum of received segment  check if computed checksum equals checksum field value:  NO - error detected  YES - no error detected. But maybe errors nonetheless? More later …. Goal: detect “errors” (e.g., flipped bits) in transmitted segment
  • 17. Transport Layer 3-17 Internet checksum: example example: add two 16-bit integers 1 1 1 1 0 0 1 1 0 0 1 1 0 0 1 1 0 1 1 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 1 1 0 1 1 1 0 1 1 1 0 1 1 1 0 1 1 1 1 0 1 1 1 0 1 1 1 0 1 1 1 1 0 0 1 0 1 0 0 0 1 0 0 0 1 0 0 0 0 1 1 wraparound sum checksum Note: when adding numbers, a carryout from the most significant bit needs to be added to the result
  • 18. Transport Layer 3-18 Chapter 3 outline 3.1 transport-layer services 3.2 multiplexing and demultiplexing 3.3 connectionless transport: UDP 3.4 principles of reliable data transfer 3.5 connection-oriented transport: TCP  segment structure  reliable data transfer  flow control  connection management 3.6 TCP congestion control
  • 19. Transport Layer 3-19 Principles of reliable data transfer  important in application, transport, link layers  top-10 list of important networking topics!  characteristics of unreliable channel will determine complexity of reliable data transfer protocol (rdt)
  • 20. Transport Layer 3-20  characteristics of unreliable channel will determine complexity of reliable data transfer protocol (rdt) Principles of reliable data transfer  important in application, transport, link layers  top-10 list of important networking topics!
  • 21. Transport Layer 3-21  characteristics of unreliable channel will determine complexity of reliable data transfer protocol (rdt)  important in application, transport, link layers  top-10 list of important networking topics! Principles of reliable data transfer
  • 22. Transport Layer 3-22 Reliable data transfer: getting started send side receive side rdt_send(): called from above, (e.g., by app.). Passed data to deliver to receiver upper layer udt_send(): called by rdt, to transfer packet over unreliable channel to receiver rdt_rcv(): called when packet arrives on rcv-side of channel deliver_data(): called by rdt to deliver data to upper
  • 23. Transport Layer 3-23 we’ll:  incrementally develop sender, receiver sides of reliable data transfer protocol (rdt)  consider only unidirectional data transfer  but control info will flow on both directions!  use finite state machines (FSM) to specify sender, receiver state 1 state 2 event causing state transition actions taken on state transition state: when in this “state” next state uniquely determined by next event event actions Reliable data transfer: getting started
  • 24. Transport Layer 3-24 rdt1.0: reliable transfer over a reliable channel  underlying channel perfectly reliable  no bit errors  no loss of packets  separate FSMs for sender, receiver:  sender sends data into underlying channel  receiver reads data from underlying channel Wait for call from above packet = make_pkt(data) udt_send(packet) rdt_send(data) extract (packet,data) deliver_data(data) Wait for call from below rdt_rcv(packet) sender receiver
  • 25. Transport Layer 3-25  underlying channel may flip bits in packet  checksum to detect bit errors  the question: how to recover from errors:  acknowledgements (ACKs): receiver explicitly tells sender that pkt received OK  negative acknowledgements (NAKs): receiver explicitly tells sender that pkt had errors  sender retransmits pkt on receipt of NAK  new mechanisms in rdt2.0 (beyond rdt1.0):  error detection  receiver feedback: control msgs (ACK,NAK) rcvr->sender rdt2.0: channel with bit errors How do humans recover from “errors” during conversation?
  • 26. Transport Layer 3-26  underlying channel may flip bits in packet  checksum to detect bit errors  the question: how to recover from errors:  acknowledgements (ACKs): receiver explicitly tells sender that pkt received OK  negative acknowledgements (NAKs): receiver explicitly tells sender that pkt had errors  sender retransmits pkt on receipt of NAK  new mechanisms in rdt2.0 (beyond rdt1.0):  error detection  feedback: control msgs (ACK,NAK) from receiver to sender rdt2.0: channel with bit errors
  • 27. Transport Layer 3-27 rdt2.0: FSM specification Wait for call from above sndpkt = make_pkt(data, checksum) udt_send(sndpkt) extract(rcvpkt,data) deliver_data(data) udt_send(ACK) rdt_rcv(rcvpkt) && notcorrupt(rcvpkt) rdt_rcv(rcvpkt) && isACK(rcvpkt) udt_send(sndpkt) rdt_rcv(rcvpkt) && isNAK(rcvpkt) udt_send(NAK) rdt_rcv(rcvpkt) && corrupt(rcvpkt) Wait for ACK or NAK Wait for call from below sender receiver rdt_send(data) 
  • 28. Transport Layer 3-28 rdt2.0: operation with no errors Wait for call from above snkpkt = make_pkt(data, checksum) udt_send(sndpkt) extract(rcvpkt,data) deliver_data(data) udt_send(ACK) rdt_rcv(rcvpkt) && notcorrupt(rcvpkt) rdt_rcv(rcvpkt) && isACK(rcvpkt) udt_send(sndpkt) rdt_rcv(rcvpkt) && isNAK(rcvpkt) udt_send(NAK) rdt_rcv(rcvpkt) && corrupt(rcvpkt) Wait for ACK or NAK Wait for call from below rdt_send(data) 
  • 29. Transport Layer 3-29 rdt2.0: error scenario Wait for call from above snkpkt = make_pkt(data, checksum) udt_send(sndpkt) extract(rcvpkt,data) deliver_data(data) udt_send(ACK) rdt_rcv(rcvpkt) && notcorrupt(rcvpkt) rdt_rcv(rcvpkt) && isACK(rcvpkt) udt_send(sndpkt) rdt_rcv(rcvpkt) && isNAK(rcvpkt) udt_send(NAK) rdt_rcv(rcvpkt) && corrupt(rcvpkt) Wait for ACK or NAK Wait for call from below rdt_send(data) 
  • 30. Transport Layer 3-30 rdt2.0 has a fatal flaw! what happens if ACK/NAK corrupted?  sender doesn’t know what happened at receiver!  can’t just retransmit: possible duplicate handling duplicates:  sender retransmits current pkt if ACK/NAK corrupted  sender adds sequence number to each pkt  receiver discards (doesn’t deliver up) duplicate pkt stop and wait sender sends one packet, then waits for receiver response
  • 31. sender receiver rcv pkt send ack send ack rcv corrupted feedback resend pkt send pkt rcv pkt pkt pkt ack Duplicate delivery X … deliver upward deliver upward dup???
  • 32. sender receiver rcv pkt send ack send ack send pkt 0 rcv pkt pkt 0 pkt 1 ack sender adds sequence number to each pkt … deliver upward deliver upward ack send pkt 1
  • 33. sender receiver rcv pkt send ack send ack send pkt 0 rcv pkt pkt 0 pkt 0 ack sender adds sequence number to each pkt … deliver upward dup -> discard ack resend pkt 0 X X
  • 34. Transport Layer 3-34 rdt2.1: sender, handles garbled ACK/NAKs Wait for call 0 from above sndpkt = make_pkt(0, data, checksum) udt_send(sndpkt) rdt_send(data) Wait for ACK or NAK 0 udt_send(sndpkt) rdt_rcv(rcvpkt) && ( corrupt(rcvpkt) || isNAK(rcvpkt) ) sndpkt = make_pkt(1, data, checksum) udt_send(sndpkt) rdt_send(data) rdt_rcv(rcvpkt) && notcorrupt(rcvpkt) && isACK(rcvpkt) udt_send(sndpkt) rdt_rcv(rcvpkt) && ( corrupt(rcvpkt) || isNAK(rcvpkt) ) rdt_rcv(rcvpkt) && notcorrupt(rcvpkt) && isACK(rcvpkt) Wait for call 1 from above Wait for ACK or NAK 1  
  • 35. Transport Layer 3-35 Wait for 0 from below sndpkt = make_pkt(NAK, chksum) udt_send(sndpkt) rdt_rcv(rcvpkt) && not corrupt(rcvpkt) && has_seq0(rcvpkt) rdt_rcv(rcvpkt) && notcorrupt(rcvpkt) && has_seq1(rcvpkt) extract(rcvpkt,data) deliver_data(data) sndpkt = make_pkt(ACK, chksum) udt_send(sndpkt) Wait for 1 from below rdt_rcv(rcvpkt) && notcorrupt(rcvpkt) && has_seq0(rcvpkt) extract(rcvpkt,data) deliver_data(data) sndpkt = make_pkt(ACK, chksum) udt_send(sndpkt) rdt_rcv(rcvpkt) && (corrupt(rcvpkt) sndpkt = make_pkt(ACK, chksum) udt_send(sndpkt) rdt_rcv(rcvpkt) && not corrupt(rcvpkt) && has_seq1(rcvpkt) rdt_rcv(rcvpkt) && (corrupt(rcvpkt) sndpkt = make_pkt(ACK, chksum) udt_send(sndpkt) sndpkt = make_pkt(NAK, chksum) udt_send(sndpkt) rdt2.1: receiver, handles garbled ACK/NAKs
  • 36. Transport Layer 3-36 rdt2.1: discussion sender:  seq # added to pkt  two seq. #’s (0,1) will suffice. Why?  must check if received ACK/NAK corrupted  twice as many states  state must “remember” whether “expected” pkt should have seq # of 0 or 1 receiver:  must check if received packet is duplicate  state indicates whether 0 or 1 is expected pkt seq #  note: receiver can not know if its last ACK/NAK received OK at sender
  • 37. Transport Layer 3-37 rdt2.2: a NAK-free protocol  same functionality as rdt2.1, using ACKs only  instead of NAK, receiver sends ACK for last pkt received OK  receiver must explicitly include seq # of pkt being ACKed  duplicate ACK at sender results in same action as NAK: retransmit current pkt
  • 38. sender receiver rcv pkt1 send ACK send ACK send pkt1 send pkt0 rcv pkt0 Pkt 0 Pkt 1 Ack 0 No bit error in RDT 2.2 … deliver 1st pkt upward Ack 1 deliver 2nd pkt upward send ACK send pkt0 rcv pkt0 Pkt 0 Ack 0 deliver 3rd pkt upward
  • 39. sender receiver rcv pkt send ACK send ACK send pkt1 send pkt0 rcv pkt Pkt 0 Pkt 1 Ack 0 Corrupted packet handling in RDT 2.2 X … deliver upward Discard corrupted packet Ack 0
  • 40. Transport Layer 3-40 rdt2.2: sender, receiver fragments Wait for call 0 from above sndpkt = make_pkt(0, data, checksum) udt_send(sndpkt) rdt_send(data) udt_send(sndpkt) rdt_rcv(rcvpkt) && ( corrupt(rcvpkt) || isACK(rcvpkt,1) ) rdt_rcv(rcvpkt) && notcorrupt(rcvpkt) && isACK(rcvpkt,0) Wait for ACK 0 sender FSM fragment rdt_rcv(rcvpkt) && notcorrupt(rcvpkt) && has_seq1(rcvpkt) extract(rcvpkt,data) deliver_data(data) sndpkt = make_pkt(ACK1, chksum) udt_send(sndpkt) Wait for 0 from below rdt_rcv(rcvpkt) && (corrupt(rcvpkt) || has_seq1(rcvpkt)) udt_send(sndpkt) receiver FSM fragment 
  • 41. sender receiver so far so good ? send ACK send pkt send pkt rcv pkt Pkt 0 Pkt 1 Ack 0 packet loss in RDT 2.2 X … deliver upward waits and waits ... ... ... waits and waits
  • 42. Transport Layer 3-42 rdt3.0: channels with errors and loss new assumption: underlying channel can also lose packets (data, ACKs)  checksum, seq. #, ACKs, retransmissions will be of help … but not enough approach: sender waits “reasonable” amount of time for ACK  retransmits if no ACK received in this time  if pkt (or ACK) just delayed (not lost):  retransmission will be duplicate, but seq. #’s already handles this  receiver must specify seq # of pkt being ACKed  requires countdown timer
  • 43. Transport Layer 3-43 rdt3.0 sender sndpkt = make_pkt(0, data, checksum) udt_send(sndpkt) start_timer rdt_send(data) Wait for ACK0 rdt_rcv(rcvpkt) && ( corrupt(rcvpkt) || isACK(rcvpkt,1) ) Wait for call 1 from above sndpkt = make_pkt(1, data, checksum) udt_send(sndpkt) start_timer rdt_send(data) rdt_rcv(rcvpkt) && notcorrupt(rcvpkt) && isACK(rcvpkt,0) rdt_rcv(rcvpkt) && ( corrupt(rcvpkt) || isACK(rcvpkt,0) ) rdt_rcv(rcvpkt) && notcorrupt(rcvpkt) && isACK(rcvpkt,1) stop_timer stop_timer udt_send(sndpkt) start_timer timeout udt_send(sndpkt) start_timer timeout rdt_rcv(rcvpkt) Wait for call 0from above Wait for ACK1  rdt_rcv(rcvpkt)   
  • 44. Transport Layer 3-44 sender receiver rcv pkt1 rcv pkt0 send ack0 send ack1 send ack0 rcv ack0 send pkt0 send pkt1 rcv ack1 send pkt0 rcv pkt0 pkt0 pkt0 pkt1 ack1 ack0 ack0 (a) no loss sender receiver rcv pkt1 rcv pkt0 send ack0 send ack1 send ack0 rcv ack0 send pkt0 send pkt1 rcv ack1 send pkt0 rcv pkt0 pkt0 pkt0 ack1 ack0 ack0 (b) packet loss pkt1 X loss pkt1 timeout resend pkt1 rdt3.0 in action
  • 45. Transport Layer 3-45 rdt3.0 in action rcv pkt1 send ack1 (detect duplicate) pkt1 sender receiver rcv pkt1 rcv pkt0 send ack0 send ack1 send ack0 rcv ack0 send pkt0 send pkt1 rcv ack1 send pkt0 rcv pkt0 pkt0 pkt0 ack1 ack0 ack0 (c) ACK loss ack1 X loss pkt1 timeout resend pkt1 rcv pkt1 send ack1 (detect duplicate) pkt1 sender receiver rcv pkt1 send ack0 rcv ack0 send pkt1 send pkt0 rcv pkt0 pkt0 ack0 (d) premature timeout/ delayed ACK pkt1 timeout resend pkt1 ack1 send ack1 send pkt0 rcv ack1 pkt0 ack1 ack0 send pkt0 rcv ack1 pkt0 rcv pkt0 send ack0 ack0 rcv pkt0 send ack0 (detect duplicate)
  • 46. Transport Layer 3-46 Performance of rdt3.0  rdt3.0 is correct, but performance stinks  e.g.: 1 Gbps link, 15 ms prop. delay, 8000 bit packet:  U sender: utilization – fraction of time sender busy sending U sender = .008 30.008 = 0.00027 L / R RTT + L / R =  if RTT=30 msec, 1KB pkt every 30 msec: 33kB/sec thruput over 1 Gbps link  network protocol limits use of physical resources! Dtrans = L R 8000 bits 109 bits/sec = = 8 microsecs
  • 47. Transport Layer 3-47 rdt3.0: stop-and-wait operation first packet bit transmitted, t0 = 0 sender receiver RTT last packet bit transmitted, t1 = L / R first packet bit arrives last packet bit arrives, send ACK ACK arrives, send next packet, t = RTT + L / R U sender = .008 30.008 = 0.00027 L / R RTT + L / R =
  • 48. Transport Layer 3-48 Pipelined protocols pipelining: sender allows multiple, “in-flight”, yet- to-be-acknowledged pkts  range of sequence numbers must be increased  buffering at sender and/or receiver  two generic forms of pipelined protocols: go-Back-N, selective repeat
  • 49. Transport Layer 3-49 Pipelining: increased utilization first packet bit transmitted, t = 0 sender receiver RTT last bit transmitted, t = L / R first packet bit arrives last packet bit arrives, send ACK ACK arrives, send next packet, t = RTT + L / R last bit of 2nd packet arrives, send ACK last bit of 3rd packet arrives, send ACK 3-packet pipelining increases utilization by a factor of 3! U sender = .0024 30.008 = 0.00081 3L / R RTT + L / R =
  • 50. Transport Layer 3-50 Pipelined protocols: overview Go-back-N:  sender can have up to N unacked packets in pipeline  receiver only sends cumulative ack  doesn’t ack packet if there’s a gap  sender has timer for oldest unacked packet  when timer expires, retransmit all unacked packets Selective Repeat:  sender can have up to N unack’ed packets in pipeline  rcvr sends individual ack for each packet  sender maintains timer for each unacked packet  when timer expires, retransmit only that unacked packet
  • 51. 3-51 GBN , SR : no loss send pkt0 send pkt1 send pkt2 send pkt3 (wait) sender receiver rcv ack0, send pkt4 rcv ack1, send pkt5 rcv pkt4, deliver, send ack4 rcv pkt5, deliver, send ack5 rcv pkt6, deliver, send ack6 rcv pkt7, deliver, send ack7 0 1 2 3 4 5 6 7 8 sender window (N=4) 0 1 2 3 4 5 6 7 8 0 1 2 3 4 5 6 7 8 0 1 2 3 4 5 6 7 8 0 1 2 3 4 5 6 7 8 0 1 2 3 4 5 6 7 8 rcv ack2, send pkt6 rcv ack3, send pkt7 0 1 2 3 4 5 6 7 8 rcv pkt0, deliver, send ack0 rcv pkt1, deliver, send ack1 rcv pkt2, deliver, send ack2 rcv pkt3, deliver, send ack3 0 1 2 3 4 5 6 7 8
  • 52. 3-52 GBN , SR - Last packet loss send pkt0 send pkt1 send pkt2 send pkt3 (wait) sender receiver 0 1 2 3 4 5 6 7 8 sender window (N=4) 0 1 2 3 4 5 6 7 8 0 1 2 3 4 5 6 7 8 0 1 2 3 4 5 6 7 8 0 1 2 3 4 5 6 7 8 0 1 2 3 4 5 6 7 8 re-send pkt3 0 1 2 3 4 5 6 7 8 rcv pkt0, deliver, send ack0 rcv pkt1, deliver, send ack1 rcv pkt2, deliver, send ack2 pkt 3 timeout loss X rcv pkt3, deliver, send ack3 0 1 2 3 4 5 6 7 8
  • 53. Transport Layer 3-53 GBN - Loss in consecutive transmissions send pkt0 send pkt1 send pkt2 send pkt3 (wait) sender receiver rcv pkt0, deliver, send ack0 rcv pkt1, deliver, send ack1 rcv pkt3, discard, resend ack1 rcv ack0 rcv ack1 pkt 2 timeout resend pkt2 resend pkt3 Xloss rcv pkt2, deliver, send ack2 rcv pkt3, deliver, send ack3 ignore duplicate ACK 1 0 1 2 3 4 5 6 7 8 sender window (N=4) 0 1 2 3 4 5 6 7 8 0 1 2 3 4 5 6 7 8 0 1 2 3 4 5 6 7 8 0 1 2 3 4 5 6 7 8 0 1 2 3 4 5 6 7 8 0 1 2 3 4 5 6 7 8 0 1 2 3 4 5 6 7 8 0 1 2 3 4 5 6 7 8 0 1 2 3 4 5 6 7 8 rcv ack2 rcv ack3 0 1 2 3 4 5 6 7 8 0 1 2 3 4 5 6 7 8
  • 54. Transport Layer 3-54 Pipelined protocols: overview Go-back-N:  sender can have up to N unacked packets in pipeline  receiver only sends cumulative ack  doesn’t ack packet if there’s a gap  sender has timer for oldest unacked packet  when timer expires, retransmit all unacked packets Selective Repeat:  sender can have up to N unack’ed packets in pipeline  rcvr sends individual ack for each packet  sender maintains timer for each unacked packet  when timer expires, retransmit only that unacked packet
  • 55. 3-55 GBN - cumulative ack send ... send ... ... sender receiver Have packets 0, 1, 2, 3, 4, and 5 all been successfully received in order by the receiver ?
  • 56. Transport Layer 3-56 ACK-only: always send ACK for correctly-received pkt with highest in-order seq #  may generate duplicate ACKs  need only remember expectedseqnum  out-of-order pkt:  discard (don’t buffer): no receiver buffering!  re-ACK pkt with highest in-order seq # Wait udt_send(sndpkt) default rdt_rcv(rcvpkt) && notcurrupt(rcvpkt) && hasseqnum(rcvpkt,expectedseqnum) extract(rcvpkt,data) deliver_data(data) sndpkt = make_pkt(expectedseqnum,ACK,chksum) udt_send(sndpkt) expectedseqnum++ expectedseqnum=1 sndpkt = make_pkt(expectedseqnum,ACK,chksum)  GBN: receiver extended FSM
  • 57. Transport Layer 3-57 Selective repeat in action send pkt0 send pkt1 send pkt2 send pkt3 (wait) sender receiver receive pkt0, send ack0 receive pkt1, send ack1 receive pkt3, buffer, send ack3 rcv ack0, send pkt4 rcv ack1, send pkt5 pkt 2 timeout send pkt2 Xloss receive pkt4, buffer, send ack4 receive pkt5, buffer, send ack5 rcv pkt2; deliver pkt2, pkt3, pkt4, pkt5; send ack2 record ack3 arrived 0 1 2 3 4 5 6 7 8 sender window (N=4) 0 1 2 3 4 5 6 7 8 0 1 2 3 4 5 6 7 8 0 1 2 3 4 5 6 7 8 0 1 2 3 4 5 6 7 8 0 1 2 3 4 5 6 7 8 0 1 2 3 4 5 6 7 8 0 1 2 3 4 5 6 7 8 0 1 2 3 4 5 6 7 8 0 1 2 3 4 5 6 7 8 record ack4 arrived record ack4 arrived Q: what happens when ack2 arrives?
  • 58. Transport Layer 3-58 Selective repeat  receiver individually acknowledges all correctly received pkts  buffers pkts, as needed, for eventual in-order delivery to upper layer  sender only resends pkts for which ACK not received  sender timer for each unACKed pkt  sender window  N consecutive seq #’s  limits seq #s of sent, unACKed pkts
  • 59. 3-59 Performance comparison between GBN and SR send pkt0 send pkt1 send pkt2 send pkt3 (wait) GBN sender GBN receiver receive pkt0, send ack0 receive pkt1, send ack1 receive pkt2, send ack2 receive pkt3, send ack3 Xloss receive pkt4, send ack4 receive ack3, send pkt4 Xloss Xloss All ACKs except the last one are lost
  • 60. Transport Layer 3-60 Chapter 3 outline 3.1 transport-layer services 3.2 multiplexing and demultiplexing 3.3 connectionless transport: UDP 3.4 principles of reliable data transfer 3.5 connection-oriented transport: TCP  segment structure  reliable data transfer  flow control  connection management 3.6 TCP congestion control
  • 61. Transport Layer 3-61 TCP: Overview RFCs: 793,1122,1323, 2018, 2581  full duplex data:  bi-directional data flow in same connection  MSS: maximum segment size  connection-oriented:  handshaking (exchange of control msgs) inits sender, receiver state before data exchange  flow controlled:  sender will not overwhelm receiver  point-to-point:  one sender, one receiver  reliable, in-order byte stream:  no “message boundaries”  pipelined:  TCP congestion and flow control set window size
  • 62. Transport Layer 3-62 TCP segment structure source port # dest port # 32 bits application data (variable length) sequence number acknowledgement number receive window Urg data pointer checksum F S R P A U head len not used options (variable length) URG: urgent data (generally not used) ACK: ACK # valid PSH: push data now (generally not used) RST, SYN, FIN: connection estab (setup, teardown commands) # bytes rcvr willing to accept counting by bytes of data (not segments!) Internet checksum (as in UDP)
  • 63. Transport Layer 3-63 TCP seq. numbers, ACKs sequence numbers: byte stream “number” of first byte in segment’s data acknowledgements: seq # of next byte expected from other side cumulative ACK Q: how receiver handles out- of-order segments A: TCP spec doesn’t say, - up to implementor source port # dest port # sequence number acknowledgement number checksum rwnd urg pointer incoming segment to sender A sent ACKed sent, not- yet ACKed (“in- flight”) usable but not yet sent not usable window size N sender sequence number space source port # dest port # sequence number acknowledgement number checksum rwnd urg pointer outgoing segment from sender
  • 64. Transport Layer 3-64 TCP seq. numbers, ACKs User types ‘C’ host ACKs receipt of echoed ‘C’ host ACKs receipt of ‘C’, echoes back ‘C’ simple telnet scenario Host B Host A Seq=42, ACK=79, data = ‘C’ Seq=79, ACK=43, data = ‘C’ Seq=43, ACK=80
  • 65. Transport Layer 3-65 TCP seq. numbers, ACKs sends ”Hello, Tom.” Host B Host A Seq=100, ACK=200 Seq=X1, ACK=X2 Seq=X3, ACK=X4 sends ”Hello, Alice.” sends ACK
  • 66. Transport Layer 3-66 TCP round trip time, timeout Q: how to set TCP timeout value?  longer than RTT  but RTT varies  too short: premature timeout, unnecessary retransmissions  too long: slow reaction to segment loss Q: how to estimate RTT?  SampleRTT: measured time from segment transmission until ACK receipt  ignore retransmissions  SampleRTT will vary, want estimated RTT “smoother”  average several recent measurements, not just current SampleRTT
  • 67. Transport Layer 3-67 Chapter 3 outline 3.1 transport-layer services 3.2 multiplexing and demultiplexing 3.3 connectionless transport: UDP 3.4 principles of reliable data transfer 3.5 connection-oriented transport: TCP  segment structure  reliable data transfer  flow control  connection management 3.6 TCP congestion control
  • 68. Transport Layer 3-68 TCP reliable data transfer  TCP creates rdt service on top of IP’s unreliable service  pipelined segments  cumulative acks  single retransmission timer  retransmissions triggered by:  timeout events  duplicate acks
  • 69. Transport Layer 3-69 TCP: retransmission scenarios lost ACK scenario Host B Host A Seq=92, 8 bytes of data ACK=100 Seq=92, 8 bytes of data X timeout ACK=100 premature timeout Host B Host A Seq=92, 8 bytes of data ACK=100 Seq=92, 8 bytes of data timeout ACK=120 Seq=100, 20 bytes of data ACK=120 SendBase=100 SendBase=120 SendBase=120 SendBase=92
  • 70. Transport Layer 3-70 TCP: retransmission scenarios X cumulative ACK Host B Host A Seq=92, 8 bytes of data ACK=100 Seq=120, 15 bytes of data timeout Seq=100, 20 bytes of data ACK=120
  • 71. Transport Layer 3-71 TCP fast retransmit  time-out period often relatively long:  long delay before resending lost packet  detect lost segments via duplicate ACKs.  sender often sends many segments back- to-back  if segment is lost, there will likely be many duplicate ACKs. if sender receives 3 ACKs for same data (“triple duplicate ACKs”), resend unacked segment with smallest seq #  likely that unacked segment lost, so don’t wait for timeout TCP fast retransmit (“triple duplicate ACKs”),
  • 72. Transport Layer 3-72 X fast retransmit after sender receipt of triple duplicate ACK Host B Host A Seq=92, 8 bytes of data ACK=100 timeout ACK=100 ACK=100 ACK=100 TCP fast retransmit Seq=100, 20 bytes of data Seq=100, 20 bytes of data
  • 73. Transport Layer 3-73 Chapter 3 outline 3.1 transport-layer services 3.2 multiplexing and demultiplexing 3.3 connectionless transport: UDP 3.4 principles of reliable data transfer 3.5 connection-oriented transport: TCP  segment structure  reliable data transfer  flow control  connection management 3.6 TCP congestion control
  • 74. Transport Layer 3-74 TCP flow control application process TCP socket receiver buffers TCP code IP code application OS receiver protocol stack application may remove data from TCP socket buffers …. … slower than TCP receiver is delivering (sender is sending) from sender receiver controls sender, so sender won’t overflow receiver’s buffer by transmitting too much, too fast flow control
  • 75. Transport Layer 3-75 TCP flow control buffered data free buffer space rwnd RcvBuffer TCP segment payloads to application process  receiver “advertises” free buffer space by including rwnd value in TCP header of receiver-to-sender segments  RcvBuffer size set via socket options (typical default is 4096 bytes)  many operating systems autoadjust RcvBuffer  sender limits amount of unacked (“in-flight”) data to receiver’s rwnd value  guarantees receive buffer will not overflow receiver-side buffering
  • 76. Transport Layer 3-76 Chapter 3 outline 3.1 transport-layer services 3.2 multiplexing and demultiplexing 3.3 connectionless transport: UDP 3.4 principles of reliable data transfer 3.5 connection-oriented transport: TCP  segment structure  reliable data transfer  flow control  connection management 3.6 TCP congestion control
  • 77. Transport Layer 3-77 TCP 3-way handshake SYNbit=1, Seq=x choose init seq num, x send TCP SYN msg ESTAB SYNbit=1, Seq=y ACKbit=1; ACKnum=x+1 choose init seq num, y send TCP SYNACK msg, acking SYN ACKbit=1, ACKnum=y+1 received SYNACK(x) indicates server is live; send ACK for SYNACK; this segment may contain client-to-server data received ACK(y) indicates client is live SYNSENT ESTAB SYN RCVD client state LISTEN server state LISTEN
  • 78. Transport Layer 3-78 TCP: closing a connection  client, server each close their side of connection  send TCP segment with FIN bit = 1  respond to received FIN with ACK  on receiving FIN, ACK can be combined with own FIN
  • 79. Transport Layer 3-79 FIN_WAIT_2 CLOSE_WAIT FINbit=1, seq=y ACKbit=1; ACKnum=y+1 ACKbit=1; ACKnum=x+1 wait for server close can still send data can no longer send data LAST_ACK CLOSED TIMED_WAIT timed wait for 2*max segment lifetime CLOSED TCP: closing a connection FIN_WAIT_1 FINbit=1, seq=x can no longer send but can receive data clientSocket.close() Host A’s state state ESTAB ESTAB
  • 80. Transport Layer 3-80 Chapter 3 outline 3.1 transport-layer services 3.2 multiplexing and demultiplexing 3.3 connectionless transport: UDP 3.4 principles of reliable data transfer 3.5 connection-oriented transport: TCP  segment structure  reliable data transfer  flow control  connection management 3.6 TCP congestion control
  • 81. Transport Layer 3-81 congestion:  informally: “too many sources sending too much data too fast for network to handle”  different from flow control!  manifestations:  lost packets (buffer overflow at routers)  long delays (queueing in router buffers)  a top-10 problem! Principles of congestion control
  • 82. Transport Layer 3-82 TCP congestion control:  approach: sender increases transmission rate (window size), probing for usable bandwidth, until loss occurs
  • 83. Transport Layer 3-83 TCP Slow Start  when connection begins, increase rate exponentially until first loss event:  initially cwnd = 1 MSS  double cwnd every RTT  done by incrementing cwnd for every ACK received  summary: initial rate is slow but ramps up exponentially fast Host A RTT Host B time
  • 84. Transport Layer 3-84 Q: when should the exponential increase switch to linear? A: when cwnd gets to 1/2 of its value before timeout. Implementation:  variable ssthresh  on loss event, ssthresh is set to 1/2 of cwnd just before loss event TCP: switching from slow start to CA
  • 85. Transport Layer 3-85 TCP: detecting, reacting to loss  loss indicated by timeout:  cwnd set to 1 MSS;  window then grows exponentially (as in slow start) to threshold, then grows linearly  loss indicated by 3 duplicate ACKs: TCP RENO  dup ACKs indicate network capable of delivering some segments  cwnd is cut in half window then grows linearly  TCP Tahoe always sets cwnd to 1 (timeout or 3 duplicate acks)
  • 86. Transport Layer 3-86 TCP congestion control: additive increase multiplicative decrease  approach: sender increases transmission rate (window size), probing for usable bandwidth, until loss occurs  additive increase: increase cwnd by 1 MSS every RTT until loss detected  multiplicative decrease: cut cwnd in half after loss cwnd: TCP sender congestion window size AIMD saw tooth behavior: probing for bandwidth additively increase window size … …. until loss occurs (then cut window in half) time
  • 87. Transport Layer 3-87 Summary: TCP Congestion Control timeout ssthresh = cwnd/2 cwnd = 1 MSS dupACKcount = 0 retransmit missing segment  cwnd > ssthresh congestion avoidance cwnd = cwnd + MSS (MSS/cwnd) dupACKcount = 0 transmit new segment(s), as allowed new ACK . dupACKcount++ duplicate ACK fast recovery cwnd = cwnd + MSS transmit new segment(s), as allowed duplicate ACK ssthresh= cwnd/2 cwnd = ssthresh + 3 retransmit missing segment dupACKcount == 3 timeout ssthresh = cwnd/2 cwnd = 1 dupACKcount = 0 retransmit missing segment ssthresh= cwnd/2 cwnd = ssthresh + 3 retransmit missing segment dupACKcount == 3 cwnd = ssthresh dupACKcount = 0 New ACK slow start timeout ssthresh = cwnd/2 cwnd = 1 MSS dupACKcount = 0 retransmit missing segment cwnd = cwnd+MSS dupACKcount = 0 transmit new segment(s), as allowed new ACK dupACKcount++ duplicate ACK  cwnd = 1 MSS ssthresh = 64 KB dupACKcount = 0 New ACK! New ACK! New ACK!