1. Transport Layer 3-1
Chapter 3
Transport Layer
Computer
Networking: A Top
Down Approach
6th edition
Jim Kurose, Keith Ross
Addison-Wesley
March 2012
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All material copyright 1996-2012
J.F Kurose and K.W. Ross, All Rights Reserved
2. Transport Layer 3-2
Chapter 3 outline
3.1 transport-layer
services
3.2 multiplexing and
demultiplexing
3.3 connectionless
transport: UDP
3.4 principles of reliable
data transfer
3.5 connection-oriented
transport: TCP
segment structure
reliable data transfer
flow control
connection management
3.6 TCP congestion control
3. Transport Layer 3-3
Transport services and protocols
provide logical
communication between
app processes running on
different hosts
transport protocols run in
end systems
send side: breaks app
messages into segments,
passes to network layer
rcv side: reassembles
segments into messages,
passes to app layer
more than one transport
protocol available to apps
Internet: TCP and UDP
application
transport
network
data link
physical
application
transport
network
data link
physical
4. Transport Layer 3-4
Transport vs. network layer
network layer:
logical
communication
between hosts
transport layer:
logical
communication
between processes
relies on, enhances,
network layer
services
12 kids in Ann’s house
sending letters to 12 kids in
Bill’s house:
hosts = houses
processes = kids
app messages = letters in
envelopes
transport protocol = Ann
and Bill who demux to in-
house siblings
network-layer protocol =
postal service
household analogy:
5. Transport Layer 3-5
Internet transport-layer protocols
reliable, in-order
delivery (TCP)
congestion control
flow control
connection setup
unreliable, unordered
delivery: UDP
no-frills extension of
“best-effort” IP
services not available:
delay guarantees
bandwidth guarantees
application
transport
network
data link
physical
application
transport
network
data link
physical
network
data link
physical
network
data link
physical
network
data link
physical
network
data link
physical
network
data link
physical
network
data link
physical
network
data link
physical
6. Transport Layer 3-6
Chapter 3 outline
3.1 transport-layer
services
3.2 multiplexing and
demultiplexing
3.3 connectionless
transport: UDP
3.4 principles of reliable
data transfer
3.5 connection-oriented
transport: TCP
segment structure
reliable data transfer
flow control
connection management
3.6 TCP congestion control
7. Transport Layer 3-7
Multiplexing/demultiplexing
process
socket
use header info to deliver
received segments to correct
socket
demultiplexing at receiver:
handle data from multiple
sockets, add transport header
(later used for demultiplexing)
multiplexing at sender:
transport
application
physical
link
network
P2
P1
transport
application
physical
link
network
P4
transport
application
physical
link
network
P3
8. Transport Layer 3-8
How demultiplexing works
host receives IP datagrams
each datagram has source IP
address, destination IP
address
each datagram carries one
transport-layer segment
each segment has source,
destination port number
host uses IP addresses &
port numbers to direct
segment to appropriate
socket
source port # dest port #
32 bits
application
data
(payload)
other header fields
TCP/UDP segment format
9. 3-9
R1 R2
address in a packet
S1
S2
A
B
C
D E
I
H
G
F
message Hsegment Hdatagram
Dst port Dst IP
From P1 To P2
P1
P2
10. Transport Layer 3-10
Connectionless demux: example
DatagramSocket
serverSocket = new
DatagramSocket
(6428);
transport
application
physical
link
network
P3
transport
application
physical
link
network
P1
transport
application
physical
link
network
P4
DatagramSocket
mySocket1 = new
DatagramSocket
(5775);
DatagramSocket
mySocket2 = new
DatagramSocket
(9157);
source port: 9157
dest port: 6428
source port: 6428
dest port: 9157
source port: ?
dest port: ?
source port: ?
dest port: ?
11. Transport Layer 3-11
Connection-oriented demux
TCP socket identified
by 4-tuple:
source IP address
source port number
dest IP address
dest port number
demux: receiver uses
all four values to direct
segment to appropriate
socket
server host may support
many simultaneous TCP
sockets:
each socket identified by
its own 4-tuple
web servers have
different sockets for
each connecting client
non-persistent HTTP will
have different socket for
each request
12. Transport Layer 3-12
Connection-oriented demux: example
transport
application
physical
link
network
P3
transport
application
physical
link
P4
transport
application
physical
link
network
P2
source IP,port: A,9157
dest IP, port: B,80
source IP,port: B,80
dest IP,port: A,9157
host: IP
address A
host: IP
address C
network
P6
P5
P3
source IP,port: C,5775
dest IP,port: B,80
source IP,port: C,9157
dest IP,port: B,80
three segments, all destined to IP address: B,
dest port: 80 are demultiplexed to different sockets
server: IP
address B
13. Transport Layer 3-13
Chapter 3 outline
3.1 transport-layer
services
3.2 multiplexing and
demultiplexing
3.3 connectionless
transport: UDP
3.4 principles of reliable
data transfer
3.5 connection-oriented
transport: TCP
segment structure
reliable data transfer
flow control
connection management
3.6 TCP congestion control
14. Transport Layer 3-14
UDP: User Datagram Protocol [RFC 768]
“no frills,” “bare bones”
Internet transport
protocol
“best effort” service, UDP
segments may be:
lost
delivered out-of-order
to app
connectionless:
no handshaking
between UDP sender,
receiver
each UDP segment
handled independently
of others
UDP use:
streaming multimedia
apps (loss tolerant, rate
sensitive)
DNS
SNMP
reliable transfer over
UDP:
add reliability at
application layer
application-specific error
recovery!
15. Transport Layer 3-15
UDP: segment header
source port # dest port #
32 bits
application
data
(payload)
UDP segment format
length checksum
length, in bytes of
UDP segment,
including header
no connection
establishment (which can
add delay)
simple: no connection
state at sender, receiver
small header size
no congestion control:
UDP can blast away as
fast as desired
why is there a UDP?
16. Transport Layer 3-16
UDP checksum
sender:
treat segment contents,
including header fields,
as sequence of 16-bit
integers
checksum: addition
(one’s complement
sum) of segment
contents
sender puts checksum
value into UDP
checksum field
receiver:
compute checksum of
received segment
check if computed
checksum equals checksum
field value:
NO - error detected
YES - no error detected.
But maybe errors
nonetheless? More later
….
Goal: detect “errors” (e.g., flipped bits) in
transmitted segment
17. Transport Layer 3-17
Internet checksum: example
example: add two 16-bit integers
1 1 1 1 0 0 1 1 0 0 1 1 0 0 1 1 0
1 1 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1
1 1 0 1 1 1 0 1 1 1 0 1 1 1 0 1 1
1 1 0 1 1 1 0 1 1 1 0 1 1 1 1 0 0
1 0 1 0 0 0 1 0 0 0 1 0 0 0 0 1 1
wraparound
sum
checksum
Note: when adding numbers, a carryout from the most
significant bit needs to be added to the result
18. Transport Layer 3-18
Chapter 3 outline
3.1 transport-layer
services
3.2 multiplexing and
demultiplexing
3.3 connectionless
transport: UDP
3.4 principles of reliable
data transfer
3.5 connection-oriented
transport: TCP
segment structure
reliable data transfer
flow control
connection management
3.6 TCP congestion control
19. Transport Layer 3-19
Principles of reliable data
transfer
important in application, transport, link layers
top-10 list of important networking topics!
characteristics of unreliable channel will determine
complexity of reliable data transfer protocol (rdt)
20. Transport Layer 3-20
characteristics of unreliable channel will determine
complexity of reliable data transfer protocol (rdt)
Principles of reliable data
transfer
important in application, transport, link layers
top-10 list of important networking topics!
21. Transport Layer 3-21
characteristics of unreliable channel will determine
complexity of reliable data transfer protocol (rdt)
important in application, transport, link layers
top-10 list of important networking topics!
Principles of reliable data
transfer
22. Transport Layer 3-22
Reliable data transfer: getting started
send
side
receive
side
rdt_send(): called from above,
(e.g., by app.). Passed data to
deliver to receiver upper layer
udt_send(): called by rdt,
to transfer packet over
unreliable channel to receiver
rdt_rcv(): called when packet
arrives on rcv-side of channel
deliver_data(): called by
rdt to deliver data to upper
23. Transport Layer 3-23
we’ll:
incrementally develop sender, receiver sides of
reliable data transfer protocol (rdt)
consider only unidirectional data transfer
but control info will flow on both directions!
use finite state machines (FSM) to specify sender,
receiver
state
1
state
2
event causing state transition
actions taken on state transition
state: when in this
“state” next state
uniquely determined
by next event
event
actions
Reliable data transfer: getting started
24. Transport Layer 3-24
rdt1.0: reliable transfer over a reliable
channel
underlying channel perfectly reliable
no bit errors
no loss of packets
separate FSMs for sender, receiver:
sender sends data into underlying channel
receiver reads data from underlying channel
Wait for
call from
above packet = make_pkt(data)
udt_send(packet)
rdt_send(data)
extract (packet,data)
deliver_data(data)
Wait for
call from
below
rdt_rcv(packet)
sender receiver
25. Transport Layer 3-25
underlying channel may flip bits in packet
checksum to detect bit errors
the question: how to recover from errors:
acknowledgements (ACKs): receiver explicitly tells
sender that pkt received OK
negative acknowledgements (NAKs): receiver explicitly
tells sender that pkt had errors
sender retransmits pkt on receipt of NAK
new mechanisms in rdt2.0 (beyond rdt1.0):
error detection
receiver feedback: control msgs (ACK,NAK) rcvr->sender
rdt2.0: channel with bit errors
How do humans recover from “errors”
during conversation?
26. Transport Layer 3-26
underlying channel may flip bits in packet
checksum to detect bit errors
the question: how to recover from errors:
acknowledgements (ACKs): receiver explicitly tells
sender that pkt received OK
negative acknowledgements (NAKs): receiver explicitly
tells sender that pkt had errors
sender retransmits pkt on receipt of NAK
new mechanisms in rdt2.0 (beyond rdt1.0):
error detection
feedback: control msgs (ACK,NAK) from receiver to
sender
rdt2.0: channel with bit errors
27. Transport Layer 3-27
rdt2.0: FSM specification
Wait for
call from
above
sndpkt = make_pkt(data, checksum)
udt_send(sndpkt)
extract(rcvpkt,data)
deliver_data(data)
udt_send(ACK)
rdt_rcv(rcvpkt) &&
notcorrupt(rcvpkt)
rdt_rcv(rcvpkt) && isACK(rcvpkt)
udt_send(sndpkt)
rdt_rcv(rcvpkt) &&
isNAK(rcvpkt)
udt_send(NAK)
rdt_rcv(rcvpkt) &&
corrupt(rcvpkt)
Wait for
ACK or
NAK
Wait for
call from
below
sender
receiver
rdt_send(data)
28. Transport Layer 3-28
rdt2.0: operation with no errors
Wait for
call from
above
snkpkt = make_pkt(data, checksum)
udt_send(sndpkt)
extract(rcvpkt,data)
deliver_data(data)
udt_send(ACK)
rdt_rcv(rcvpkt) &&
notcorrupt(rcvpkt)
rdt_rcv(rcvpkt) && isACK(rcvpkt)
udt_send(sndpkt)
rdt_rcv(rcvpkt) &&
isNAK(rcvpkt)
udt_send(NAK)
rdt_rcv(rcvpkt) &&
corrupt(rcvpkt)
Wait for
ACK or
NAK
Wait for
call from
below
rdt_send(data)
29. Transport Layer 3-29
rdt2.0: error scenario
Wait for
call from
above
snkpkt = make_pkt(data, checksum)
udt_send(sndpkt)
extract(rcvpkt,data)
deliver_data(data)
udt_send(ACK)
rdt_rcv(rcvpkt) &&
notcorrupt(rcvpkt)
rdt_rcv(rcvpkt) && isACK(rcvpkt)
udt_send(sndpkt)
rdt_rcv(rcvpkt) &&
isNAK(rcvpkt)
udt_send(NAK)
rdt_rcv(rcvpkt) &&
corrupt(rcvpkt)
Wait for
ACK or
NAK
Wait for
call from
below
rdt_send(data)
30. Transport Layer 3-30
rdt2.0 has a fatal flaw!
what happens if
ACK/NAK corrupted?
sender doesn’t know
what happened at
receiver!
can’t just retransmit:
possible duplicate
handling duplicates:
sender retransmits
current pkt if ACK/NAK
corrupted
sender adds sequence
number to each pkt
receiver discards (doesn’t
deliver up) duplicate pkt
stop and wait
sender sends one packet,
then waits for receiver
response
36. Transport Layer 3-36
rdt2.1: discussion
sender:
seq # added to pkt
two seq. #’s (0,1) will
suffice. Why?
must check if received
ACK/NAK corrupted
twice as many states
state must
“remember” whether
“expected” pkt should
have seq # of 0 or 1
receiver:
must check if received
packet is duplicate
state indicates whether
0 or 1 is expected pkt
seq #
note: receiver can not
know if its last
ACK/NAK received OK
at sender
37. Transport Layer 3-37
rdt2.2: a NAK-free protocol
same functionality as rdt2.1, using ACKs only
instead of NAK, receiver sends ACK for last pkt
received OK
receiver must explicitly include seq # of pkt being ACKed
duplicate ACK at sender results in same action as
NAK: retransmit current pkt
40. Transport Layer 3-40
rdt2.2: sender, receiver fragments
Wait for
call 0 from
above
sndpkt = make_pkt(0, data, checksum)
udt_send(sndpkt)
rdt_send(data)
udt_send(sndpkt)
rdt_rcv(rcvpkt) &&
( corrupt(rcvpkt) ||
isACK(rcvpkt,1) )
rdt_rcv(rcvpkt)
&& notcorrupt(rcvpkt)
&& isACK(rcvpkt,0)
Wait for
ACK
0
sender FSM
fragment
rdt_rcv(rcvpkt) && notcorrupt(rcvpkt)
&& has_seq1(rcvpkt)
extract(rcvpkt,data)
deliver_data(data)
sndpkt = make_pkt(ACK1, chksum)
udt_send(sndpkt)
Wait for
0 from
below
rdt_rcv(rcvpkt) &&
(corrupt(rcvpkt) ||
has_seq1(rcvpkt))
udt_send(sndpkt)
receiver FSM
fragment
41. sender receiver
so far so good ?
send ACK
send pkt
send pkt
rcv pkt
Pkt 0
Pkt 1
Ack 0
packet loss in RDT 2.2
X
…
deliver upward
waits and waits
...
...
...
waits and waits
42. Transport Layer 3-42
rdt3.0: channels with errors and loss
new assumption:
underlying channel
can also lose packets
(data, ACKs)
checksum, seq. #,
ACKs, retransmissions
will be of help … but
not enough
approach: sender waits
“reasonable” amount of
time for ACK
retransmits if no ACK
received in this time
if pkt (or ACK) just delayed
(not lost):
retransmission will be
duplicate, but seq. #’s
already handles this
receiver must specify seq
# of pkt being ACKed
requires countdown timer
46. Transport Layer 3-46
Performance of rdt3.0
rdt3.0 is correct, but performance stinks
e.g.: 1 Gbps link, 15 ms prop. delay, 8000 bit packet:
U sender: utilization – fraction of time sender busy sending
U
sender =
.008
30.008
= 0.00027
L / R
RTT + L / R
=
if RTT=30 msec, 1KB pkt every 30 msec: 33kB/sec thruput
over 1 Gbps link
network protocol limits use of physical resources!
Dtrans =
L
R
8000 bits
109 bits/sec
= = 8 microsecs
47. Transport Layer 3-47
rdt3.0: stop-and-wait operation
first packet bit transmitted, t0 = 0
sender receiver
RTT
last packet bit transmitted, t1 = L / R
first packet bit arrives
last packet bit arrives, send ACK
ACK arrives, send next
packet, t = RTT + L / R
U
sender =
.008
30.008
= 0.00027
L / R
RTT + L / R
=
48. Transport Layer 3-48
Pipelined protocols
pipelining: sender allows multiple, “in-flight”, yet-
to-be-acknowledged pkts
range of sequence numbers must be increased
buffering at sender and/or receiver
two generic forms of pipelined protocols: go-Back-N,
selective repeat
49. Transport Layer 3-49
Pipelining: increased utilization
first packet bit transmitted, t = 0
sender receiver
RTT
last bit transmitted, t = L / R
first packet bit arrives
last packet bit arrives, send ACK
ACK arrives, send next
packet, t = RTT + L / R
last bit of 2nd packet arrives, send ACK
last bit of 3rd packet arrives, send ACK
3-packet pipelining increases
utilization by a factor of 3!
U
sender =
.0024
30.008
= 0.00081
3L / R
RTT + L / R
=
50. Transport Layer 3-50
Pipelined protocols: overview
Go-back-N:
sender can have up to
N unacked packets in
pipeline
receiver only sends
cumulative ack
doesn’t ack packet if
there’s a gap
sender has timer for
oldest unacked packet
when timer expires,
retransmit all unacked
packets
Selective Repeat:
sender can have up to N
unack’ed packets in
pipeline
rcvr sends individual ack
for each packet
sender maintains timer
for each unacked packet
when timer expires,
retransmit only that
unacked packet
54. Transport Layer 3-54
Pipelined protocols: overview
Go-back-N:
sender can have up to
N unacked packets in
pipeline
receiver only sends
cumulative ack
doesn’t ack packet if
there’s a gap
sender has timer for
oldest unacked packet
when timer expires,
retransmit all unacked
packets
Selective Repeat:
sender can have up to N
unack’ed packets in
pipeline
rcvr sends individual ack
for each packet
sender maintains timer
for each unacked packet
when timer expires,
retransmit only that
unacked packet
55. 3-55
GBN - cumulative ack
send ...
send ...
...
sender receiver
Have packets 0, 1, 2, 3, 4, and
5 all been successfully
received in order by the
receiver ?
56. Transport Layer 3-56
ACK-only: always send ACK for correctly-received pkt
with highest in-order seq #
may generate duplicate ACKs
need only remember expectedseqnum
out-of-order pkt:
discard (don’t buffer): no receiver buffering!
re-ACK pkt with highest in-order seq #
Wait
udt_send(sndpkt)
default
rdt_rcv(rcvpkt)
&& notcurrupt(rcvpkt)
&& hasseqnum(rcvpkt,expectedseqnum)
extract(rcvpkt,data)
deliver_data(data)
sndpkt = make_pkt(expectedseqnum,ACK,chksum)
udt_send(sndpkt)
expectedseqnum++
expectedseqnum=1
sndpkt =
make_pkt(expectedseqnum,ACK,chksum)
GBN: receiver extended FSM
58. Transport Layer 3-58
Selective repeat
receiver individually acknowledges all correctly
received pkts
buffers pkts, as needed, for eventual in-order delivery
to upper layer
sender only resends pkts for which ACK not
received
sender timer for each unACKed pkt
sender window
N consecutive seq #’s
limits seq #s of sent, unACKed pkts
59. 3-59
Performance comparison between GBN and SR
send pkt0
send pkt1
send pkt2
send pkt3
(wait)
GBN sender GBN receiver
receive pkt0, send ack0
receive pkt1, send ack1
receive pkt2, send ack2
receive pkt3, send ack3
Xloss
receive pkt4, send ack4
receive ack3, send pkt4
Xloss
Xloss
All ACKs except the last one are lost
60. Transport Layer 3-60
Chapter 3 outline
3.1 transport-layer
services
3.2 multiplexing and
demultiplexing
3.3 connectionless
transport: UDP
3.4 principles of reliable
data transfer
3.5 connection-oriented
transport: TCP
segment structure
reliable data transfer
flow control
connection management
3.6 TCP congestion control
61. Transport Layer 3-61
TCP: Overview RFCs: 793,1122,1323, 2018, 2581
full duplex data:
bi-directional data flow
in same connection
MSS: maximum
segment size
connection-oriented:
handshaking (exchange
of control msgs) inits
sender, receiver state
before data exchange
flow controlled:
sender will not
overwhelm receiver
point-to-point:
one sender, one receiver
reliable, in-order byte
stream:
no “message
boundaries”
pipelined:
TCP congestion and flow
control set window size
62. Transport Layer 3-62
TCP segment structure
source port # dest port #
32 bits
application
data
(variable length)
sequence number
acknowledgement number
receive window
Urg data pointer
checksum
F
S
R
P
A
U
head
len
not
used
options (variable length)
URG: urgent data
(generally not used)
ACK: ACK #
valid
PSH: push data now
(generally not used)
RST, SYN, FIN:
connection estab
(setup, teardown
commands)
# bytes
rcvr willing
to accept
counting
by bytes
of data
(not segments!)
Internet
checksum
(as in UDP)
63. Transport Layer 3-63
TCP seq. numbers, ACKs
sequence numbers:
byte stream “number” of
first byte in segment’s
data
acknowledgements:
seq # of next byte
expected from other side
cumulative ACK
Q: how receiver handles out-
of-order segments
A: TCP spec doesn’t say, -
up to implementor source port # dest port #
sequence number
acknowledgement number
checksum
rwnd
urg pointer
incoming segment to sender
A
sent
ACKed
sent, not-
yet ACKed
(“in-
flight”)
usable
but not
yet sent
not
usable
window size
N
sender sequence number space
source port # dest port #
sequence number
acknowledgement number
checksum
rwnd
urg pointer
outgoing segment from sender
64. Transport Layer 3-64
TCP seq. numbers, ACKs
User
types
‘C’
host ACKs
receipt
of echoed
‘C’
host ACKs
receipt of
‘C’, echoes
back ‘C’
simple telnet scenario
Host B
Host A
Seq=42, ACK=79, data = ‘C’
Seq=79, ACK=43, data = ‘C’
Seq=43, ACK=80
65. Transport Layer 3-65
TCP seq. numbers, ACKs
sends ”Hello, Tom.”
Host B
Host A
Seq=100, ACK=200
Seq=X1, ACK=X2
Seq=X3, ACK=X4
sends ”Hello, Alice.”
sends ACK
66. Transport Layer 3-66
TCP round trip time, timeout
Q: how to set TCP
timeout value?
longer than RTT
but RTT varies
too short: premature
timeout, unnecessary
retransmissions
too long: slow
reaction to segment
loss
Q: how to estimate RTT?
SampleRTT: measured
time from segment
transmission until ACK
receipt
ignore retransmissions
SampleRTT will vary, want
estimated RTT “smoother”
average several recent
measurements, not just
current SampleRTT
67. Transport Layer 3-67
Chapter 3 outline
3.1 transport-layer
services
3.2 multiplexing and
demultiplexing
3.3 connectionless
transport: UDP
3.4 principles of reliable
data transfer
3.5 connection-oriented
transport: TCP
segment structure
reliable data transfer
flow control
connection management
3.6 TCP congestion control
68. Transport Layer 3-68
TCP reliable data transfer
TCP creates rdt service
on top of IP’s unreliable
service
pipelined segments
cumulative acks
single retransmission
timer
retransmissions
triggered by:
timeout events
duplicate acks
69. Transport Layer 3-69
TCP: retransmission scenarios
lost ACK scenario
Host B
Host A
Seq=92, 8 bytes of data
ACK=100
Seq=92, 8 bytes of data
X
timeout
ACK=100
premature timeout
Host B
Host A
Seq=92, 8 bytes of data
ACK=100
Seq=92, 8
bytes of data
timeout
ACK=120
Seq=100, 20 bytes of data
ACK=120
SendBase=100
SendBase=120
SendBase=120
SendBase=92
70. Transport Layer 3-70
TCP: retransmission scenarios
X
cumulative ACK
Host B
Host A
Seq=92, 8 bytes of data
ACK=100
Seq=120, 15 bytes of data
timeout
Seq=100, 20 bytes of data
ACK=120
71. Transport Layer 3-71
TCP fast retransmit
time-out period often
relatively long:
long delay before
resending lost packet
detect lost segments
via duplicate ACKs.
sender often sends
many segments back-
to-back
if segment is lost, there
will likely be many
duplicate ACKs.
if sender receives 3
ACKs for same data
(“triple duplicate ACKs”),
resend unacked
segment with smallest
seq #
likely that unacked
segment lost, so don’t
wait for timeout
TCP fast retransmit
(“triple duplicate ACKs”),
72. Transport Layer 3-72
X
fast retransmit after sender
receipt of triple duplicate ACK
Host B
Host A
Seq=92, 8 bytes of data
ACK=100
timeout
ACK=100
ACK=100
ACK=100
TCP fast retransmit
Seq=100, 20 bytes of data
Seq=100, 20 bytes of data
73. Transport Layer 3-73
Chapter 3 outline
3.1 transport-layer
services
3.2 multiplexing and
demultiplexing
3.3 connectionless
transport: UDP
3.4 principles of reliable
data transfer
3.5 connection-oriented
transport: TCP
segment structure
reliable data transfer
flow control
connection management
3.6 TCP congestion control
74. Transport Layer 3-74
TCP flow control
application
process
TCP socket
receiver buffers
TCP
code
IP
code
application
OS
receiver protocol stack
application may
remove data from
TCP socket buffers ….
… slower than TCP
receiver is delivering
(sender is sending)
from sender
receiver controls sender, so
sender won’t overflow
receiver’s buffer by transmitting
too much, too fast
flow control
75. Transport Layer 3-75
TCP flow control
buffered data
free buffer space
rwnd
RcvBuffer
TCP segment payloads
to application process
receiver “advertises” free
buffer space by including
rwnd value in TCP header
of receiver-to-sender
segments
RcvBuffer size set via
socket options (typical default
is 4096 bytes)
many operating systems
autoadjust RcvBuffer
sender limits amount of
unacked (“in-flight”) data to
receiver’s rwnd value
guarantees receive buffer
will not overflow
receiver-side buffering
76. Transport Layer 3-76
Chapter 3 outline
3.1 transport-layer
services
3.2 multiplexing and
demultiplexing
3.3 connectionless
transport: UDP
3.4 principles of reliable
data transfer
3.5 connection-oriented
transport: TCP
segment structure
reliable data transfer
flow control
connection management
3.6 TCP congestion control
77. Transport Layer 3-77
TCP 3-way handshake
SYNbit=1, Seq=x
choose init seq num, x
send TCP SYN msg
ESTAB
SYNbit=1, Seq=y
ACKbit=1; ACKnum=x+1
choose init seq num, y
send TCP SYNACK
msg, acking SYN
ACKbit=1, ACKnum=y+1
received SYNACK(x)
indicates server is live;
send ACK for SYNACK;
this segment may contain
client-to-server data
received ACK(y)
indicates client is live
SYNSENT
ESTAB
SYN RCVD
client state
LISTEN
server state
LISTEN
78. Transport Layer 3-78
TCP: closing a connection
client, server each close their side of connection
send TCP segment with FIN bit = 1
respond to received FIN with ACK
on receiving FIN, ACK can be combined with own FIN
79. Transport Layer 3-79
FIN_WAIT_2
CLOSE_WAIT
FINbit=1, seq=y
ACKbit=1; ACKnum=y+1
ACKbit=1; ACKnum=x+1
wait for server
close
can still
send data
can no longer
send data
LAST_ACK
CLOSED
TIMED_WAIT
timed wait
for 2*max
segment lifetime
CLOSED
TCP: closing a connection
FIN_WAIT_1 FINbit=1, seq=x
can no longer
send but can
receive data
clientSocket.close()
Host A’s state state
ESTAB
ESTAB
80. Transport Layer 3-80
Chapter 3 outline
3.1 transport-layer
services
3.2 multiplexing and
demultiplexing
3.3 connectionless
transport: UDP
3.4 principles of reliable
data transfer
3.5 connection-oriented
transport: TCP
segment structure
reliable data transfer
flow control
connection management
3.6 TCP congestion control
81. Transport Layer 3-81
congestion:
informally: “too many sources sending too much
data too fast for network to handle”
different from flow control!
manifestations:
lost packets (buffer overflow at routers)
long delays (queueing in router buffers)
a top-10 problem!
Principles of congestion control
82. Transport Layer 3-82
TCP congestion control:
approach: sender increases transmission rate
(window size), probing for usable bandwidth, until
loss occurs
83. Transport Layer 3-83
TCP Slow Start
when connection begins,
increase rate
exponentially until first
loss event:
initially cwnd = 1 MSS
double cwnd every RTT
done by incrementing
cwnd for every ACK
received
summary: initial rate is
slow but ramps up
exponentially fast
Host A
RTT
Host B
time
84. Transport Layer 3-84
Q: when should the
exponential
increase switch to
linear?
A: when cwnd gets
to 1/2 of its value
before timeout.
Implementation:
variable ssthresh
on loss event, ssthresh
is set to 1/2 of cwnd just
before loss event
TCP: switching from slow start to CA
85. Transport Layer 3-85
TCP: detecting, reacting to loss
loss indicated by timeout:
cwnd set to 1 MSS;
window then grows exponentially (as in slow start)
to threshold, then grows linearly
loss indicated by 3 duplicate ACKs: TCP RENO
dup ACKs indicate network capable of delivering
some segments
cwnd is cut in half window then grows linearly
TCP Tahoe always sets cwnd to 1 (timeout or 3
duplicate acks)
86. Transport Layer 3-86
TCP congestion control: additive increase
multiplicative decrease
approach: sender increases transmission rate
(window size), probing for usable bandwidth, until
loss occurs
additive increase: increase cwnd by 1 MSS every
RTT until loss detected
multiplicative decrease: cut cwnd in half after loss
cwnd:
TCP
sender
congestion
window
size
AIMD saw tooth
behavior: probing
for bandwidth
additively increase window size …
…. until loss occurs (then cut window in half)
time