This document discusses optimizations made to the game GT Racing 2 to add advanced graphical effects on Android x86 platforms. The optimizations included removing unnecessary render target clears, reducing the size of render targets used for blur passes, and changing from rendering at 50% resolution to 100% resolution. These changes helped reduce the frame time needed for new effects like depth of field, light shafts and bloom, allowing the game to run at the target 30 FPS while fully rendering at native resolution and including the new features. The document provides technical details on implementing various post-processing effects and analyzing the rendering pipeline using tools like Game Analyzer to identify optimization opportunities.